Vaulting
Twomp_thaDJ
Posts: 237 Tile Toppler
can someone please tell me why vaulting was a bad thing? I only ask because it seems like we went from being able to cover 12 at a time to now struggling to cover them all. I could be wrong but I remember plenty of people complaining about vaulting just want to know what they thought was wrong with it.
Tagged:
0
Comments
-
Because we were getting too many rewards and covering characters faster. Making game play fun and rewarding, while also encouraging new people to get invested in the game itself.
The devs think they are/have been too generous. It's like they think we are still at year 2 and don't have over a hundred characters between 4/5 tier.1 -
Actually I think there were a lot of complaints of an inability to cover/champ the non-vaulted toons.10
-
Sm0keyJ0e said:Actually I think there were a lot of complaints of an inability to cover/champ the non-vaulted toons.0
-
The best answer is somewhere between Vaulting and what we have now. Vaulting stunk because it was super hard to get older characters. The current process stinks because it's hard to hard to get anyone specific.
0 -
The problem was that you could ONLY pull those latest 12 characters. So you had literally no other way to get the other vintage characters except through an event vault, or placement/progression (I don't recall if Bonus Heroes was a thing at the time). If you did happen to already have the characters champed, it pretty much put a dead stop to your champ levels on that character. It was great to have a reliable way to cover newer characters, but we didn't feel it needed to come at the cost of covering older characters. That's why the increased odds on newer characters was such a beautiful compromise. I wasn't heavy into PVP at the time, but I'm sure it probably wasn't fun either to be running into Lv. 350+ Medusas and Captain Marvels because there weren't too many other people to pull.2
-
Vaulting was absolutely the best option for dilution that we have had presented to us. Is it the best way to handle it, not sure because we haven’t seen anything else yet. If they would have came up with a token or a way to get Vintage 4*, then this would have been the best solution.
It seemed as @Therealsmkspy has said, they did not like us getting 370s so quick and getting all of these rewards. Man that was a great time to get high levels on your 4*. Now it is mind numbing with no end in sight.1 -
But if I recall there was the latest store for 25 cp which you could get the three latest 5* and twelve latest 4* and still pull the vintage ones out of the classic 20 cp store? Or am I blending them into what we have now?0
-
It was great covering 12 pretty fast but not great seeing the other 2/3 of the 4* tier getting nothing. That was it for me.
It's why I pull classics instead of latest legends now. 5* dillution is rough, but zero chance of pulling a classic 5 in latests is still zero chance. Even a tiny shot at all the classics is better than zero shot in my mind.0 -
If they'd just reinstate vaulting with recent 10 plus vintage 10, with the vintage 10 rotating every season, I think that would go a long way towards combating dilution. Add in BH and people could make real progress. And if you don't care about a certain set of vintage 10, hoard for that season.2
-
...or if they just let you pick your own custom vault.5
-
I agree, if they can come up with special stores/vaults for 5-star releases, I don't see why they can't use these same stores to offer select subset of 4s at an increased rate. They demonstrate the ability to do this with their "Fan Favorite" stores.0
-
Twomp_thaDJ said:Sm0keyJ0e said:Actually I think there were a lot of complaints of an inability to cover/champ the non-vaulted toons.0
-
Twomp_thaDJ said:Sm0keyJ0e said:Actually I think there were a lot of complaints of an inability to cover/champ the non-vaulted toons.
I'm pretty sure nearly every player liked having all characters available with 12 latest having higher odds.1 -
For a quick fix, they should do what they did with the 5*s. LL tokens should carry the latest twelve 4*s, and CLs should be everyone else. Want to chase the old guys? Spend the CP.
Edit: I do feel a little dirty because the time I began my 4* transition is when vaulting took place. It helped me cover my first 4*s (that weren't Wolverine and Invisible Woman, which I had before my year break), Peggy, Carol Danvers, and Medusa (a potent team to be sure), it then disappeared right at the time I had all the latest 4*s under control, and I wanted to pursue older 4*s such as Iceman. I benefited from both the arrival and the removal of vaulting. Now I'm in the same boat with everyone else, those latest heroes are a chore to cover.0 -
Twomp_thaDJ said:can someone please tell me why vaulting was a bad thing? I only ask because it seems like we went from being able to cover 12 at a time to now struggling to cover them all. I could be wrong but I remember plenty of people complaining about vaulting just want to know what they thought was wrong with it.
Look at my post history from that time, and you will see plenty of people with problems and arguments against vaulting. I won't say there were all bad, I just didn't really agree with them. The good outweighed the bad, imo.0 -
tiomono said:Twomp_thaDJ said:Sm0keyJ0e said:Actually I think there were a lot of complaints of an inability to cover/champ the non-vaulted toons.
I'm pretty sure nearly every player liked having all characters available with 12 latest having higher odds.1 -
Twomp_thaDJ said:can someone please tell me why vaulting was a bad thing? I only ask because it seems like we went from being able to cover 12 at a time to now struggling to cover them all. I could be wrong but I remember plenty of people complaining about vaulting just want to know what they thought was wrong with it.
Of course they came up with a good idea with the hybrid 50% new/50% classic so thankfully they fixed that. *rolls eyes*0 -
Dug up this little gem:
https://forums.d3go.com/discussion/64068/answers-to-the-8-questions-about-vaulting-5-2-17
Dev comment: "We think it’s very important to note that just ending vaulting is not a full solution; doing so will restore the pack dilution problem outlined in #1 above which threatens the long-term health of the game."0 -
I remember a lot of anti-vaulters, myself included, changed their tone once we started getting those high level 4s and the deluge of rewards that came with them.
It was also one of the best runs of 4s that the devs produced.
C4rol
Mordo
Coulson
Medusa
C4ge
Grocket
Gamora
Riri
To name several. It was a worthwhile trade-off as they all made vaulted 4s pretty obsolete.
Though I did like the post-vaulting change as it allowed me to finish those older fours. It was good compromise, but again, it was very reward heavy, which the devs have been running away from in the two years.3
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements