Vaulting

can someone please tell me why vaulting was a bad thing? I only ask because it seems like we went from being able to cover 12 at a time to now struggling to cover them all. I could be wrong but I remember plenty of people complaining about vaulting just want to know what they thought was wrong with it.
Tagged:
0
Comments
The devs think they are/have been too generous. It's like they think we are still at year 2 and don't have over a hundred characters between 4/5 tier.
The best answer is somewhere between Vaulting and what we have now. Vaulting stunk because it was super hard to get older characters. The current process stinks because it's hard to hard to get anyone specific.
It seemed as @Therealsmkspy has said, they did not like us getting 370s so quick and getting all of these rewards. Man that was a great time to get high levels on your 4*. Now it is mind numbing with no end in sight.
It's why I pull classics instead of latest legends now. 5* dillution is rough, but zero chance of pulling a classic 5 in latests is still zero chance. Even a tiny shot at all the classics is better than zero shot in my mind.
I'm pretty sure nearly every player liked having all characters available with 12 latest having higher odds.
Edit: I do feel a little dirty because the time I began my 4* transition is when vaulting took place. It helped me cover my first 4*s (that weren't Wolverine and Invisible Woman, which I had before my year break), Peggy, Carol Danvers, and Medusa (a potent team to be sure), it then disappeared right at the time I had all the latest 4*s under control, and I wanted to pursue older 4*s such as Iceman. I benefited from both the arrival and the removal of vaulting. Now I'm in the same boat with everyone else, those latest heroes are a chore to cover.
Look at my post history from that time, and you will see plenty of people with problems and arguments against vaulting. I won't say there were all bad, I just didn't really agree with them. The good outweighed the bad, imo.
Of course they came up with a good idea with the hybrid 50% new/50% classic so thankfully they fixed that. *rolls eyes*
https://forums.d3go.com/discussion/64068/answers-to-the-8-questions-about-vaulting-5-2-17
Dev comment: "We think it’s very important to note that just ending vaulting is not a full solution; doing so will restore the pack dilution problem outlined in #1 above which threatens the long-term health of the game."
It was also one of the best runs of 4s that the devs produced.
C4rol
Mordo
Coulson
Medusa
C4ge
Grocket
Gamora
Riri
To name several. It was a worthwhile trade-off as they all made vaulted 4s pretty obsolete.
Though I did like the post-vaulting change as it allowed me to finish those older fours. It was good compromise, but again, it was very reward heavy, which the devs have been running away from in the two years.