Anti-Stun Characters & Supports
Steve111
Posts: 160 Tile Toppler
There are two 5* characters that cant be stunned - Silver Surfer & 5 Otto.
But at a rough estimate there are
seven 5* characters who can stun
fifteen 4* characters who can stun
eight 3* characters who can stun
three 2* characters who can stun
and a 1* with the best stun in the game
Is it time for some more 'un-stunnable' characters?
Or some supports that can prevent stun?
But at a rough estimate there are
seven 5* characters who can stun
fifteen 4* characters who can stun
eight 3* characters who can stun
three 2* characters who can stun
and a 1* with the best stun in the game
Is it time for some more 'un-stunnable' characters?
Or some supports that can prevent stun?
0
Comments
-
5 Hour Energy Drink Support - make it happen!
Making more un-stunnable characters...boy, that's tricky. In general I don't think they should make too many, as each one significantly nerfs a whole bunch of characters who have been "balanced" around that stun giving them an advantage.
As you observe, there are only 2 characters, both 5*s, that can't be stunned. Surfer is slow otherwise and Ock is both relatively slow in general and his anti-stun is somewhat tricky to implement (and keep in effect). My guess is a new character that can't be stunned would also be in the 5 tier and would otherwise be a bit slow/underwhelming to balance out that significant advantage.
Newer players could obviously benefit from having a character in Latest who couldn't be stunned vs chasing covers Classics or hoping for a lucky popup store. So I suppose a 3rd 5* with that benefit is about due sometime in the relatively near future.
Cue Bishop nerf talk taking over this thread in 5....4...3...2....0 -
Alternatives to Stun Immunity are characters who can do things to the team that override it once it's happened:
- Danver5, Gwenpool, Colossus can throw a teammate airborne, which will clear a stun (which makes them less damageable, but doesn't get your move back)
- Agent Venom, Invisible Woman can do the more useful thing of making your squad invisible, which also clears a stun
- 3/5 Hawkeye can do team invis somewhere in the chain of blue arrow powers, but that's just the one time
I kind of like the Old Doc Ock behavior of auto-moving if there were tentacles on the board and he was stunned. It was not as easy to pull off, but it was more ineresting than just being immune. Maybe if we ever get Sleepwalker (or maybe Mysterio at the Homecoming 2 celebration?) there will be a power that lets stunned characters do things besides eat damage.0 -
Yeah outright immunity to stun means you remove the ability of 34 characters as you mention, which means that the character's other abilities will probably be somewhat underwhelming (eg Silver Surfer is not bad, but really not that great).
I think a more interesting mechanic would be passives or other abilities that trigger when the character is stunned. That way, you can still stun them, but you need to be willing to deal with the consequences. One example might be a passive that always shortens stuns to one turn (call it "Shake it Off' ....cue Taylor Swift music) or a passive that generates AP while the character is stunned (which would have all kinds of strategy implications).
0 -
The support you are looking for is Soul Stone.0
-
CaptainFreaky said:Yeah outright immunity to stun means you remove the ability of 34 characters as you mention, which means that the character's other abilities will probably be somewhat underwhelming (eg Silver Surfer is not bad, but really not that great).
I think a more interesting mechanic would be passives or other abilities that trigger when the character is stunned. That way, you can still stun them, but you need to be willing to deal with the consequences. One example might be a passive that always shortens stuns to one turn (call it "Shake it Off' ....cue Taylor Swift music) or a passive that generates AP while the character is stunned (which would have all kinds of strategy implications).0 -
HoundofShadow said:The support you are looking for is Soul Stone.6
-
5* Natasha stuns you back!3
-
How about a support that is -1 or -2 to all stun effects. So the character would be immune to all shorter stuns and would suffer a lot less from long stun effects?And no, the soul stone doesn't count.0
-
There's also 5-star Panther who punishes stuns.1
-
Could do a passive thing like Wiccan or Chavez...
Immune to stun when blue AP is 6+.
Team is immune to stun when all AP is 6+.
Of course, number/color can change to fit. This was just an example.1 -
Malcrof said:5* Natasha stuns you back!
Unless I'm missing one, it seems like pure anti-stun abilities are exclusive to the 5-star tier. (Not counting the Invisibility, Airborne, etc...)
0 -
You could make a case for Army of One maybe0
-
ThaRoadWarrior said:Alternatives to Stun Immunity are characters who can do things to the team that override it once it's happened:
- Danver5, Gwenpool, Colossus can throw a teammate airborne, which will clear a stun (which makes them less damageable, but doesn't get your move back)
- Agent Venom, Invisible Woman can do the more useful thing of making your squad invisible, which also clears a stun
- 3/5 Hawkeye can do team invis somewhere in the chain of blue arrow powers, but that's just the one time
I kind of like the Old Doc Ock behavior of auto-moving if there were tentacles on the board and he was stunned. It was not as easy to pull off, but it was more ineresting than just being immune. Maybe if we ever get Sleepwalker (or maybe Mysterio at the Homecoming 2 celebration?) there will be a power that lets stunned characters do things besides eat damage.The team invis "smoke bomb" arrow for Hawkeye is next to last, as I recall (the last one is the group damage "shrapnel" arrow.) It's honestly super-hard to rely on any particular arrow for a strategy - in general the best Hawkeye strategy is to just spam arrows that other characters also use to enhance things (Coulson's AP gain, Carol's special buffing, Drax's Damage) and then just beat people senseless with bow. The effect of the arrows is an unpredictable bonus (even with Hawkeye fortifying the arrows at the beginning of his turn, you do lose the blue ones somewhere around 20-30% of the time.)I did like Ock's old ability with the tentacles in theory, but in practice I literally never got to use it - it's such an uncommon set of circumstances (having a tentacle on the board, Ock getting stunned.) Even though he's still not great, I think we can all agree he's a lot better now.Malcrof said:5* Natasha stuns you back!0 -
GrimSkald said:I did like Ock's old ability with the tentacles in theory, but in practice I literally never got to use it - it's such an uncommon set of circumstances (having a tentacle on the board, Ock getting stunned.) Even though he's still not great, I think we can all agree he's a lot better now.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements