40 levels

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Comments

  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    As @Imbrium said the biggest problem is just that progress in the current level was lost. Otherwise it's just an arbitrary number... So it should've been the arbitrary number but with the current progress to the next level you had.
  • Barnabes
    Barnabes Posts: 75 Match Maker
    I feel there is a lot of pointless greed at play here. Most of the people complaining (if not all of them) have played this game so long and so ardently that they have reaped rewards (in terms of in game resources) far greater than what the leveling system provides. Standing at the top of the pyramid and complaining that the guys mid-way through (not to mention at the bottom) are having a slightly easier time climbing seems very petty.

    Might as well tell me (and others) that I should reset and start from scratch because I gained “unfair” rewards playing in the first year - when bugs gave you absurdly weak opponents and easy wins instead of crashing your game every couple of matches for a guaranteed loss. 

    If if there are some special rewards that are not obtainable by any other means (someone mentioned favorite slots? Mine aren’t working at all anymore so I don’t really pay them attention) then by all means, we can ask civilly to have them given out. @Brigby

    Also, word is that levels are essential for their upcoming matchmaking system. This move just distances the serious “pros” from the average player. No one is punishing anyone, just setting up infrastructure for what would hopefully be a more challenging game.  

    Looking at my own resource pool over time, I am 100% certain that we are getting vastly greater rewards for hardly any effort and far more chances to earn extra than we did at any time in the past. Please, curb the entitlement. 
  • Froggy
    Froggy Posts: 511 Critical Contributor
    Barnabes said:
    I feel there is a lot of pointless greed at play here. Most of the people complaining (if not all of them) have played this game so long and so ardently that they have reaped rewards (in terms of in game resources) far greater than what the leveling system provides. Standing at the top of the pyramid and complaining that the guys mid-way through (not to mention at the bottom) are having a slightly easier time climbing seems very petty.

    Might as well tell me (and others) that I should reset and start from scratch because I gained “unfair” rewards playing in the first year - when bugs gave you absurdly weak opponents and easy wins instead of crashing your game every couple of matches for a guaranteed loss. 

    If if there are some special rewards that are not obtainable by any other means (someone mentioned favorite slots? Mine aren’t working at all anymore so I don’t really pay them attention) then by all means, we can ask civilly to have them given out. @Brigby

    Also, word is that levels are essential for their upcoming matchmaking system. This move just distances the serious “pros” from the average player. No one is punishing anyone, just setting up infrastructure for what would hopefully be a more challenging game.  

    Looking at my own resource pool over time, I am 100% certain that we are getting vastly greater rewards for hardly any effort and far more chances to earn extra than we did at any time in the past. Please, curb the entitlement. 
    As much as I understand what you’re saying here, and as much as I agree with the fact of newer players having an easier time of catching up while not being thrown into matches with veteran players, this is not really the point.

    Entitlement, greed, unfairness, being spoilt, etc. are not reasons for upset.

    At least I can say that for myself.

    It is the ethics of it.

    In any game, all contenders should be able to have an equal chance at anything. In any game or activity in life, people will always have a difference in “skill” or “intellect” when it comes to making decisions, understanding things, etc. but everyone should start at “ZERO” and have an equal chance at something.

    That is my personal concept as to what makes things, such as this game, fair.

    When you remove rewards for 50 or so levels from veteran players who actually put in the real-world time to get there, then you enter the arena of “unfair”.

    Why not just reset the mastery and let everyone start anew? At least we would all have an equal shot at getting those rewards? Maybe it would still be annoying and a little grindy, but starting this system from zero for all players is not the same as starting at 30 or 40, with rewards granted, then skipping ahead to 70-90 or even 100 (!) with zero rewards granted.

    I feel the upset here is the principle of it and the unethical implementation. Hence, I rant and rant.

    This tiny-kitty up needs to be fixed.
  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    edited April 2019
    @Froggy - again I must stress that I really wish that you would stop asking for a reset of mastery. I don’t want my mastery reset!! Sadly, it seems that this must be made clear in order not to wake up to an app where D3 have decided to follow this utterly wrong request (when seen from my wishes).

    I would encourage everyone to focus on the fallacy that D3/Octagon is working under, namely, that two players with the same level of mastery, says anything about the suitability of matching said players together in a fight. It has worked so far, because the number of levels were low (4). Obviously, even D3/Octagon has seen the problem, but somehow they have become blind to all other avenues.
  • Froggy
    Froggy Posts: 511 Critical Contributor
    @Tremayne - I can respect that.

    I guess when D3 remains invisible in this thread and there’s not solutions, anything is better than nothing. At least it starts to feel that way. But I guess anything out of D3 has definitely proven to be worse than nothing... twice in a row!...

  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    @Froggy - I fully get the frustration about the strange implementations recently. I guess I share them with a lot of players.

    I definitely know that anything is sometimes worse than nothing, just take the recent change to players levels. I would (so far) prefer no change to matchmaking instead what we got (if I got more knowledge about the connection between player level and matchmaking I might change my opinion), so I guess the old adage is still valid: Be careful what you wish for, you might get it.
  • Froggy
    Froggy Posts: 511 Critical Contributor
    And still no rewards issued.

    Only the sound of silence from the devs and D3...
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Froggy said:
    And still no rewards issued.

    Only the sound of silence from the devs and D3...
    Its only been a week.  Somehow it feels like nothing ever gets addressed in less than 3-5 weeks anymore.

    Not saying that's right, but I'm not expecting anything meaningful for a while
  • Fiddler
    Fiddler Posts: 251 Mover and Shaker
    When my glass is half full I believe the devs are working hard on the experience system to make it the best roll-out ever.  When my glass is half empty, I'm convinced nothing they come up with is going to make the forum happy. I'll just drain my glass and try to relax.
  • Gabrosin
    Gabrosin Posts: 259 Mover and Shaker
    Tremayne said:
    @Froggy - again I must stress that I really wish that you would stop asking for a reset of mastery. I don’t want my mastery reset!! Sadly, it seems that this must be made clear in order not to wake up to an app where D3 have decided to follow this utterly wrong request (when seen from my wishes).

    I would encourage everyone to focus on the fallacy that D3/Octagon is working under, namely, that two players with the same level of mastery, says anything about the suitability of matching said players together in a fight. It has worked so far, because the number of levels were low (4). Obviously, even D3/Octagon has seen the problem, but somehow they have become blind to all other avenues.
    As long as the ability to reset a card's mastery was optional rather than mandatory, I'd rather be able to reset some of my cards and have to work to master them again than have a system where I can never achieve the same level another player could because I mastered my cards at the wrong time.

  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    @Gabrosin - I get what you are trying to communicate, your premise is flawed at least to me, a compromise could possibly achieved something. However mostly what we get is all or nothing and that is the basis for my response to Froggy. I do not want my mastering reset! I will continue to uphold that opinion since compromise is never an option - it seems. 
  • Froggy
    Froggy Posts: 511 Critical Contributor
    @Brigby the fact that players were bumped up 40-50 levels and are forevermore denied access to the rewards for those levels is unethical.

    Each single player who was moved up in level actually spent time to get there. That same commodity that the devs need to use in making this game that ultimately gets them paid.

    I expect more from Oktagon. They need to own up to mistakes made and take responsibility for them. Players and end users should not be taking the hit for something that went wrong with game design.

    This is really bad for business. I’m not trying to knock anyone in particular, I am simply being straightforward about the existing circumstances.

    Time for the responsible person to fix the mistake and learn the hard way so it does not happen again in the future.

    Can you please make sure this is relayed to the dev team? Or their superior if needed? Appreciated!
  • Froggy
    Froggy Posts: 511 Critical Contributor
    Every day no reply is given on this subject matter, the closer I feel that there’s no sense in continuing to play this game.

    How and why should I play a game where I can’t trust the team designing it?