MPQ's Most Needed Change
Right now the worst thing about the entire game is that there is no real chain of command within alliances.
What I mean by this is that there SERIOUSLY needs to be a position for GM/Alliance Leader.
Something has come up in the alliance I belong to where a commander is vastly less active than EVERYONE else in the alliance. Now I'm well aware that the founder of the alliance can ticket to have commander status removed. But this usually involves proof of inactivity. What is "active" to one alliance is a total let-down to another. If you are part of a team busting their butts for high honours, is coming on for 1 fight EVERY day enough? Clearly not. But it doesn't make you "inactive".
So I have to question the logic of not having the founder instantly recognised as the leader of an alliance and having the ability to pass on that mantle if he so wishes - the same as just about every team oriented online game in existence.
Worse, if said commander gets annoyed that everyone else wants them out they can randomly kick anyone who isn't a commander. Such an occurrence would be DISASTEROUS.
The only current solution to the problem is to make EVERY alliance member a commander - which compounds the problem when you then cannot remove ANYONE without a drawn-out process of appeal to the devs.
It seems completely illogical that this is not changed as if it is not it will cause more work for Demiurge than implementing this change could possibly require and degenerate into a complete mess. Why is it that we have to bother the devs with matters of alliance politics? There really is nothing more urgently in need of change.
What I mean by this is that there SERIOUSLY needs to be a position for GM/Alliance Leader.
Something has come up in the alliance I belong to where a commander is vastly less active than EVERYONE else in the alliance. Now I'm well aware that the founder of the alliance can ticket to have commander status removed. But this usually involves proof of inactivity. What is "active" to one alliance is a total let-down to another. If you are part of a team busting their butts for high honours, is coming on for 1 fight EVERY day enough? Clearly not. But it doesn't make you "inactive".
So I have to question the logic of not having the founder instantly recognised as the leader of an alliance and having the ability to pass on that mantle if he so wishes - the same as just about every team oriented online game in existence.
Worse, if said commander gets annoyed that everyone else wants them out they can randomly kick anyone who isn't a commander. Such an occurrence would be DISASTEROUS.
The only current solution to the problem is to make EVERY alliance member a commander - which compounds the problem when you then cannot remove ANYONE without a drawn-out process of appeal to the devs.
It seems completely illogical that this is not changed as if it is not it will cause more work for Demiurge than implementing this change could possibly require and degenerate into a complete mess. Why is it that we have to bother the devs with matters of alliance politics? There really is nothing more urgently in need of change.
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Comments
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That's way down on their to-do list,right after "make more money" and before "make some more money"0
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I tend to disagree because that issue affects a small percentage of players. Whereas issues like scaling, broken mmr, risk vs rewards against lv 400 enemies, rubber banding making the last 60 minutes key to success, etc are issues that should be looked at first in my opinion.0
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pandaberry6 wrote:I tend to disagree because that issue affects a small percentage of players. Whereas issues like scaling, broken mmr, risk vs rewards against lv 400 enemies, rubber banding making the last 60 minutes key to success, etc are issues that should be looked at first in my opinion.
Let's see if you still think that way when a disgruntled commander in your alliance goes mental and starts kicking everyone.
The scaling issues can be easily worked around...you let yourself take some hits..you make more easy points coming back up..it's just about timing...no big deal. Also, everyone is in the same boat...so whining about something that affects the majority of players equally is somewhat redundant in a points based competition.0 -
TheUnwiseOne wrote:That's way down on their to-do list,right after "make more money" and before "make some more money"
If that's true then maybe my post should have just been two words "new devs"0 -
Incidentally..that's EXACTLY what has now happened.
Because no action was taken by D3 the "commander" we wanted removed has just kicked all non-commanders.
Happy fkn days.
Thanks a lot.0 -
MrMuse wrote:Incidentally..that's EXACTLY what has now happened.
Because no action was taken by D3 the "commander" we wanted removed has just kicked all non-commanders.
Happy fkn days.
Thanks a lot.
I am sorry that you got kicked by commander. You can find lots of alliances with an active leader in the alliance sub forum.0 -
pandaberry6 wrote:MrMuse wrote:Incidentally..that's EXACTLY what has now happened.
Because no action was taken by D3 the "commander" we wanted removed has just kicked all non-commanders.
Happy fkn days.
Thanks a lot.
I am sorry that you got kicked by commander. You can find lots of alliances with an active leader in the alliance sub forum.
You misunderstand. I did not get kicked. I am already a commander. Someone who IS a commander that we have requested be removed as commander has kicked people who are NOT commanders out of spite because we don't want him.
This is NOT about active leaders..it's about the inability to remove inactive ones without having to make a request to D3 and wait around forever for them to do something while a commander has the power to destroy your alliance.
Several people were removed from our alliance for no reason. Leaving me with the work of finding replacements and leaving the alliance dropped 100 places in rank. And leaving the poor bstds that WERE kicked with no explanation that they are no longer in the alliance.0 -
The alliance should be structured like the typical guild in MMORPG, guild leader can promote/demote/invite/remove, Commanders can invite, and if guild leader isactive for a month it moves to the next most senior commander or member (if no commanders). That way the only way things can go wrong is if your guildleader went crazy but there was never any recourse from that kind of action anyway.0
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You seem to have a legitamate gripe, but there is almost no chance they are going to impliment a solution any time soon. This doesn't really affect toamy people in the game, and there are thousands of complaints a day about how the whole game is jacked right now. A solution I think would work if they were to attempt to fix this is an in alliance vote to remove a commander. Maybe 12 out of twenty would need to approve to removal. It could still back fire but it's better than waiting for the devs to read your ticket, investigate, and take action.
There are a lot of problems right now, most of all with mmr for transitioning players. And how in PvP you are only matched with your point total people, but somehow a new bracket member can attack someone who just unshoelded for 50 points. Personally I think a lot of these problems would go UN noticed if they just always had a plethora of events going on. Right now I can choose from PvE, PvP sim and season, or a lightning round. All of which help me get prizes and ISO. And in turn progression in the game. If it were like this the majority of the time I wouldn't get nearly as mad that the 1100 progression of PvP or the top level progression of PvE were just out of reach.0 -
Phantron wrote:The alliance should be structured like the typical guild in MMORPG, guild leader can promote/demote/invite/remove, Commanders can invite, and if guild leader isactive for a month it moves to the next most senior commander or member (if no commanders). That way the only way things can go wrong is if your guildleader went crazy but there was never any recourse from that kind of action anyway.
The problem is, in most MMORPG guilds you didn't shell out $20 for your spot. Making it possible to easily kick Commanders creates a different problem where people could be invited on the pretext that they'll pay for their slot, then get kicked for some trumped-up reason.
Given the way Alliances are structured, I don't see an easy solution.0 -
ZenBrillig wrote:The problem is, in most MMORPG guilds you didn't shell out $20 for your spot. Making it possible to easily kick Commanders creates a different problem where people could be invited on the pretext that they'll pay for their slot, then get kicked for some trumped-up reason.
Given the way Alliances are structured, I don't see an easy solution.
I can't think of a solution that'd stop the 'crazy leader' scenario. You got to trust at least one guy to be sane. The current system only requires one of the potentially many commanders to be insane and that's asking for problems.0 -
Phantron wrote:ZenBrillig wrote:The problem is, in most MMORPG guilds you didn't shell out $20 for your spot. Making it possible to easily kick Commanders creates a different problem where people could be invited on the pretext that they'll pay for their slot, then get kicked for some trumped-up reason.
Given the way Alliances are structured, I don't see an easy solution.
I can't think of a solution that'd stop the 'crazy leader' scenario. You got to trust at least one guy to be sane. The current system only requires one of the potentially many commanders to be insane and that's asking for problems.
My point exactly. How much easier would it be from both an alliance management perspective, and from d3's side of things, if they only had to worry about ONE person (i.e. The Alliance Leader) rather than, potentially, 20 in every alliance. It's simply illogical for everyone for things to continue this way. As for the thing about paying for a slot...it's your choice to do that...and if it turns out you got screwed on it then that's just a personal choice of whether you trusted the people you play with enough in the first place....also 2000 hero points (which is the MOST you can spend on a slot) does NOT cost $20....and slots start at 600hp. Furthermore, having someone who just bought a slot kicked for no apparent reason would surely raise questions in the minds of the rest of your alliance.
p.s. you are also ignoring the fact that as things stand (you have to be commander to buy a slot) it is easy for someone to say...okay I'll buy a slot, be made commander, then simply refuse to buy a slot and become un-kickable.
All you guys whining about bracketing might want to take into consideration that if the devs have MUCH fewer issues of THIS kind to read and respond to and to deal with...they then have that much more time for everything else.0 -
MrMuse wrote:Phantron wrote:ZenBrillig wrote:The problem is, in most MMORPG guilds you didn't shell out $20 for your spot. Making it possible to easily kick Commanders creates a different problem where people could be invited on the pretext that they'll pay for their slot, then get kicked for some trumped-up reason.
Given the way Alliances are structured, I don't see an easy solution.
I can't think of a solution that'd stop the 'crazy leader' scenario. You got to trust at least one guy to be sane. The current system only requires one of the potentially many commanders to be insane and that's asking for problems.
My point exactly. How much easier would it be from both an alliance management perspective, and from d3's side of things, if they only had to worry about ONE person (i.e. The Alliance Leader) rather than, potentially, 20 in every alliance. It's simply illogical for everyone for things to continue this way. As for the thing about paying for a slot...it's your choice to do that...and if it turns out you got screwed on it then that's just a personal choice of whether you trusted the people you play with enough in the first place....also 2000 hero points (which is the MOST you can spend on a slot) does NOT cost $20....and slots start at 600hp. Furthermore, having someone who just bought a slot kicked for no apparent reason would surely raise questions in the minds of the rest of your alliance.
p.s. you are also ignoring the fact that as things stand (you have to be commander to buy a slot) it is easy for someone to say...okay I'll buy a slot, be made commander, then simply refuse to buy a slot and become un-kickable.
All you guys whining about bracketing might want to take into consideration that if the devs have MUCH fewer issues of THIS kind to read and respond to and to deal with...they then have that much more time for everything else.
Not to say that your situtation doesnt suck because it does but if you honestly dont see any problems with the MMR "sharding" and scaling with no additional incentive to put up with it, then you're delusional.0 -
MrMuse wrote:All you guys whining about bracketing might want to take into consideration that if the devs have MUCH fewer issues of THIS kind to read and respond to and to deal with...they then have that much more time for everything else.0
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At no point did I say there aren't other pressing issues. And I agree that a rollback on the scaling would make the majority of people happy in no time at all. But what I propose is simple alliance management logics, would also take very little time to implement, and can prevent total disaster in respect of any alliance. To say that it only affects a minority is to ignore the potential damage of the current system.0
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MrMuse wrote:Phantron wrote:
I can't think of a solution that'd stop the 'crazy leader' scenario. You got to trust at least one guy to be sane. The current system only requires one of the potentially many commanders to be insane and that's asking for problems.
My point exactly. How much easier would it be from both an alliance management perspective, and from d3's side of things, if they only had to worry about ONE person (i.e. The Alliance Leader) rather than, potentially, 20 in every alliance.
Nope, both you and Phantron are missing the other possible solution to the "Crazy Commander" problem. Make everyone a Commander. Then yell at CS everytime you need to kick someone. (This has the positive side-effect of making D3 feel the pain, which might cause them to implement a technical solution.)As for the thing about paying for a slot...it's your choice to do that...and if it turns out you got screwed on it then that's just a personal choice of whether you trusted the people you play with enough in the first place....
Ellipses should be used in moderation. And is that your position on all fraud? "You trusted the wrong person?" That's just ridiculous.MrMuse wrote:p.s. you are also ignoring the fact that as things stand (you have to be commander to buy a slot) it is easy for someone to say...okay I'll buy a slot, be made commander, then simply refuse to buy a slot and become un-kickable.
It's already been established that CS will demote someone at the Founder's request, so the risk here is entirely one-sided.0 -
Try getting that done. While your alliance is being cut in half while you wait...one sided? Your argument is blinkered.
Also, I am a commander in an alliance I did not create. I bought 3 slots. I did so BY MY OWN FREE WILL. What I propose would allow MYSELF to be kicked at any point and STILL it makes complete sense. And don't presume to tell me, or anyone else, how we should, or should not, use punctuation in our posts. It's pedantic, childish, and patronising.0 -
MrMuse wrote:Try getting that done. While your alliance is being cut in half while you wait...one sided? Your argument is blinkered.
Except that it can't be "cut in half." But you seem to be unable to comprehend that.Also, I am a commander in an alliance I did not create. I bought 3 slots. I did so BY MY OWN FREE WILL.
What are you yelling for? No one said you lacked free will.
Cognitive ability perhaps, but not free will.What I propose would allow MYSELF to be kicked at any point and STILL it makes complete sense.
So allowing people to be robbed of HP for no particular reason makes sense?
Lacks both reason and sense.0 -
MrMuse wrote:pandaberry6 wrote:
I am sorry that you got kicked by commander. You can find lots of alliances with an active leader in the alliance sub forum.
You misunderstand. I did not get kicked. I am already a commander. Someone who IS a commander that we have requested be removed as commander has kicked people who are NOT commanders out of spite because we don't want him.
This is NOT about active leaders..it's about the inability to remove inactive ones without having to make a request to D3 and wait around forever for them to do something while a commander has the power to destroy your alliance.
Several people were removed from our alliance for no reason. Leaving me with the work of finding replacements and leaving the alliance dropped 100 places in rank. And leaving the poor bstds that WERE kicked with no explanation that they are no longer in the alliance.
I am sorry your fellow commander is removing players from your alliance. You can find lots of players looking for an alliance in the alliance sub forum.
In situations such as these, the tone of your posts will do a great deal to gather support for your issue. Thus far, I have found your tone to be abrasive. Don't take your anger out on us - we are not the commander you are so frustrated with.0
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