Lame Season 1 Progression Awards

tbighead21
tbighead21 Posts: 131 Tile Toppler
25 HP for 900 PTs and 50 HP for 10,000 PTs??? After almost a month a playing the reward is only 50 HP. Pretty lame. The Thor in the beginning helped a lot of people probably. The single token at 1800 was nice. The black HULK at 3k was cool. Everyone loved the 10 pack of Recruit Tokens at 5k that many people received a couple of weeks ago. And then... That's it! Nothing until a garbage 500 ISO at 7500 and 50 HP at 10,000. Only 2 weak rewards for 5000 points. Plus with season 1 being extended that means more time without any progression rewards. Hopefully the rewards after 5k are improved for season 2. Maybe more 3 star covers or even another 10 pack at 10k.
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Comments

  • Seriously
    Seriously Posts: 17 Just Dropped In
    The obvious counter to that is would you have preferred the 5k heroic pack to be at 10k to be the awesome prize at the end? I think they've been pretty generous putting it at a "reasonably" achievable level. (But yeah, the HP rewards were kinda a joke.)
  • I think they're quite generous considering Shield Versus before was basically nothing, do it once to 2300 then nothing else.


    It's an added bonus on top of your regular tourney playing, and added competition incentive for those in alliances. as well as personal if you can get those Heroic 10 pack rewards.
  • tbighead21
    tbighead21 Posts: 131 Tile Toppler
    The structure of the rewards gives everything out at the beginning. There's basically nothing after the 10 pack. At least throw in one extra cover after that or another single token.
  • I like the way they did it, everyone has a decent chance at the ten pack.

    As for the rest people are either going to complain there are 'lame' rewards that are obtainable at the top or there are non-lame rewards that no one can reach, pick your poison.
  • morgh
    morgh Posts: 539 Critical Contributor
    It's pretty strange that lame rewards are at the top instead of at the bottom...
  • I'd agree with Beezer in this case. I enjoyed the fact that the interesting progression rewards were readily achievable, I think a free-to-play game benefits from offering rewards that are attainable with occasional and completely casual play. Everything else in MPQ has evolved into playing in concentrated bursts at specific times if you want any shot at prizes that are useful in the 2*/3*-Phase.
  • tbighead21
    tbighead21 Posts: 131 Tile Toppler
    Doombot77 wrote:
    I'd agree with Beezer in this case. I enjoyed the fact that the interesting progression rewards were readily achievable.
    Yes it awesome that there are some good awards that are readily available. However there isn't a limit on the amount of rewards they can give. Keep those in the beginning and fix the second half awards. Changing the later ones doesn't have to affect the earlier ones.
  • tbighead21 wrote:
    Doombot77 wrote:
    I'd agree with Beezer in this case. I enjoyed the fact that the interesting progression rewards were readily achievable.
    Yes it awesome that there are some good awards that are readily available. However there isn't a limit on the amount of rewards they can give. Keep those in the beginning and fix the second half awards. Changing the later ones doesn't have to affect the earlier ones.

    But if D3/Demiurge whoever disagree what do you prefer? Keep it the same or make the later ones better, less obtainable and all at the expense of decent earlier awards.

    Of course I'm just speculating but based on PVE progression rewards I imagine a change would not be welcomed. But hopefully I'm wrong and we get a straight reward upgrade for season 2.
  • tbighead21 wrote:
    Doombot77 wrote:
    I'd agree with Beezer in this case. I enjoyed the fact that the interesting progression rewards were readily achievable.
    Yes it awesome that there are some good awards that are readily available. However there isn't a limit on the amount of rewards they can give. Keep those in the beginning and fix the second half awards. Changing the later ones doesn't have to affect the earlier ones.

    While technically you're right, there is no limit as to the awards they can give, they do have to take into account that the more rewards they give, the less people are inclined to give them money. They have to appear to be helping progression without being overly generous or over-saturating the ISO/HP/Covers. It's a balance that we, as individual customers do not actually see the hard and fast numbers data - we make assumptions that are inevitably wrong instead about how the developers can "afford" to give out more.

    That being said, I'd LOVE more rewards. Would be crazy not to. But I see both sides to this.
  • The amount of reward given is decided ahead of time in some balance of giving players an incentive to play without giving everything away. "Give more stuff" is rarely a better option from D3's point of view.

    Assuming what we got is what they're willing to give and no more than that, the distribution of the reward is quite generous. Would people really rather the 10 heroic pack switch places with the 10K reward? That'd make the top reward 'not lame' but a lot less people would reach it too.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phantron wrote:
    The amount of reward given is decided ahead of time in some balance of giving players an incentive to play without giving everything away. "Give more stuff" is rarely a better option from D3's point of view.

    Assuming what we got is what they're willing to give and no more than that, the distribution of the reward is quite generous. Would people really rather the 10 heroic pack switch places with the 10K reward? That'd make the top reward 'not lame' but a lot less people would reach it too.
    Remember this is the same D3 that Removed the first win bonuses because people were getting too much iso elsewhere.
  • user311
    user311 Posts: 482 Mover and Shaker
    I think the 10pk after 5000 was a great reward, but 50HP for 10K? No that sucked. Maybe they forgot a zero (doubtful). Obviously it was just a move to give newer players potentially their first covers in hopes that they spend real money to level up.
  • rixmith
    rixmith Posts: 707 Critical Contributor
    Be careful what you ask for... the most obvious response to this is "Next time we make the big reward at 5,000 we don't need anything after that because that just makes people complain!" icon_lol.gif

    For me, I'll take an extra 50 HP any way I can get it.
  • Spoit wrote:
    Phantron wrote:
    The amount of reward given is decided ahead of time in some balance of giving players an incentive to play without giving everything away. "Give more stuff" is rarely a better option from D3's point of view.

    Assuming what we got is what they're willing to give and no more than that, the distribution of the reward is quite generous. Would people really rather the 10 heroic pack switch places with the 10K reward? That'd make the top reward 'not lame' but a lot less people would reach it too.
    Remember this is the same D3 that Removed the first win bonuses because people were getting too much iso elsewhere.

    They got some metric somewhere that says people shouldn't be getting more than about X iso 8 and while we may not agree with that, they're certainly free to tune the values for winning when they feel people are getting more than X.

    They also removed the match +20% boosts that occasionally shows up as one of the 4 rewards, and I think that hurts far more overall because those boosts are really helpful for the really hard stuff but you probably won't be paying 100 HP for them. For some reason nobody seemed to notice that.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Yeah, I didnt notice that. Did the crit boosts replace them?
  • Spoit wrote:
    Yeah, I didnt notice that. Did the crit boosts replace them?

    Sure looks that way. Do people just not appreciate how good the match +20% boosts are? I pretty much grinded every node until I got them back when they were offered as a node reward since they're way too expensive to be bought but are often just as potent as AP+3 all.
  • Phantron wrote:
    Do people just not appreciate how good the match +20% boosts are?

    They're all too busy complaining about the Hood and OBW to even think about these boosts icon_mrgreen.gif
  • Phantron wrote:
    Spoit wrote:
    Yeah, I didnt notice that. Did the crit boosts replace them?

    Sure looks that way. Do people just not appreciate how good the match +20% boosts are? I pretty much grinded every node until I got them back when they were offered as a node reward since they're way too expensive to be bought but are often just as potent as AP+3 all.


    I never use boosts except the +ap boosts. I have used them a few times to fill a 3rd "just because" and its Much harder to readily.see the difference it makes compared with some of the others..so..I haven't used them.enough to say. I also almost never boost anymore, so there is that too.

    My packat nature makes it hard for me to drop a +5 as well. I usually say "well you know, +2 should e good enough" lol

    More on.topic. fury should have been a reward in the progression. Maybe, for example, @15k for this season (before they added krakadoom). High enough that ppl can't easily get him but close enough some ppl push and some ppl actually get him. Plus, then ppl with an issue with alliance getting the only good reward would have less of an.issue.
  • CNash
    CNash Posts: 952 Critical Contributor
    I liked having the Heroic 10-pack at the 5,000 mark. It made it actually achievable for me (on the 2*/3* border) - something I could feasibly work towards during the event. If it was moved to 10k I would've just said "ah, another elite-players-only reward" and lost interest in the event aside from whatever random placement rewards I'd get.
  • I was pretty stoked to get my 5th black hulk so I can't really QQ. Still sitting on the 10-pack until Sentry is added to heroic rewards (I originally was waiting for Daken but now he's at 4/1/4, sooo... yeah).