Does Kitty really need a nerf?
So I'm on the MPQ Facebook group, and like every week there's someone there calling for a nerf of Kitty. Facebook is actively a worse place to discuss things than here (I know, right?) so I thought I'd open up the subject. What do you think?
So, I'm not a "Never Nerf" person - I was calling for Gambit's nerf from pretty much the get-go, but I'm really not sure she needs a nerf here. Without Rocket and Groot she's... well she's decent and does some cool things, but she's pretty far from overpowered. Without Rocket and Groot, I'd say she's probably the fourth most powerful 5*, maybe 5th (Thor, Okoye, JJ are definitely in front of her.)
Even with GRocket, I'm not sure she's actually overpowered. You take a risk every time you go into the fight - one bad cascade and suddenly you're desperately looking for a way to put more specials on the board, because Kitty's Red requires really good timing, her yellow is good but protect tiles don't win the game, and Rocket's blue is expensive and somewhat unreliable.
Is GRocket the problem? I think if there is a problem, they are. Sticking out the strikes with no condition invites this sort of abuse, but without that they're kind of lackluster - his blue is expensive and unreliable (the generator gets destroyed a significant part of the time before it really earns its value,) and his green is super fun but very risky (Groot will destroy your specials, and sometimes he will "push the button.") I think if they were to nerf R&G, I think the best plan would be to reduce the number of strikes they put out. Maybe the number of strikes could be based on the condition, rather than the strength of the strikes (i.e put out 4 strike tiles at 276, 7 or 8 if there's a Guardian on the team.)
Like I said, I'm not sure there really is a problem here. Bishop definitely makes things worse, but three character combos are only a real issue in SIM.
Oh, hey, should I have made this a poll? I think I'd rather discuss it than see raw numbers...