Standard Mastery Leveling Confusion
FindingHeart8
Posts: 2,731 Chairperson of the Boards
I don't get it, sometimes after completing a match I gain 20xp per card, sometimes it's 6xp, sometimes it's 2xp. Rarity, event type, or number of times the card was played during the match doesn't seem to be the variable. How does this work? Shed some light on this for me please.
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Comments
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From what I know, Training Grounds and Story Mode fights will give you 6 Xp per card per win no matter what.
PvE events like Tour de Ravnica is a little tricky; On your first win on a given node, you get 20 Xp per card, but on any subsequent win on the same node, you get only 2 Xp per card per win. I have to say I really don't get the point of this stupid anti-grinding method, but well, that's just another thing to complain about the level system.
As for PvP, any win always nets you 20 Xp (at least as far as I have seen) per card per win. Admittedly this is to encourage people to master cards on PvP events, but of course that runs into the problem that some people just prefer stuffing the event with their fully-mastered killer decks which can obliterate any deck that is trying to master cards....
But okay, maybe that's TMI, but hopefully you get cleared up2 -
arNero said:From what I know, Training Grounds and Story Mode fights will give you 6 Xp per card per win no matter what.
PvE events like Tour de Ravnica is a little tricky; On your first win on a given node, you get 20 Xp per card, but on any subsequent win on the same node, you get only 2 Xp per card per win. I have to say I really don't get the point of this stupid anti-grinding method, but well, that's just another thing to complain about the level system.
As for PvP, any win always nets you 20 Xp (at least as far as I have seen) per card per win. Admittedly this is to encourage people to master cards on PvP events, but of course that runs into the problem that some people just prefer stuffing the event with their fully-mastered killer decks which can obliterate any deck that is trying to master cards....
But okay, maybe that's TMI, but hopefully you get cleared up
My following question then is does getting less XP reduce the speed of leveling the card? Otherwise we're losing XP reservoirs permanently by grinding0 -
i find mastering 1-4 cards depending on the deck, so that the core still works well with the extra cards being mastered and (experimented") with some gems get hidden in the garbage and you wont realize it until you actually play it. Not as fast but slow and steady works too, not like we have a reward for getting to the top tier yet
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also you dont master any cards if you dont win so play to win first of course but try to slip in a few to master, safe and slow to win overall lol
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FindingHeart8 said:arNero said:From what I know, Training Grounds and Story Mode fights will give you 6 Xp per card per win no matter what.
PvE events like Tour de Ravnica is a little tricky; On your first win on a given node, you get 20 Xp per card, but on any subsequent win on the same node, you get only 2 Xp per card per win. I have to say I really don't get the point of this stupid anti-grinding method, but well, that's just another thing to complain about the level system.
As for PvP, any win always nets you 20 Xp (at least as far as I have seen) per card per win. Admittedly this is to encourage people to master cards on PvP events, but of course that runs into the problem that some people just prefer stuffing the event with their fully-mastered killer decks which can obliterate any deck that is trying to master cards....
But okay, maybe that's TMI, but hopefully you get cleared up
My following question then is does getting less XP reduce the speed of leveling the card? Otherwise we're losing XP reservoirs permanently by grinding
What I mean is, take a common card that takes 100 Xp to master. If you first win a PvP match, that card gets 20 Xp. Next time you TG, that card gets 6 Xp, totaling 26 and leaving 74 to master it, and so on. So there should not be an issue about permanently losing Xp reserve.
That said, there are two things that may refute my confidence:
1) As you likely aware, plenty of people are protesting/complaining about how some people seem to be able to reach higher level mastering fewer cards. I don't quite understand the situation fully, so I'm afraid I don't have much to say about this one, but I hope an expert may help on this.
2) Second case is something that I have observed only ONCE (and have never been able to replicate): There was one time when I was playing GRN Rising Tension to level up RNA cards (remember, the week before RNA Rising Tension went online, they still have an Izzet day and a Dimir day), and the cards I used were commons and uncommons. Again, I have not seen this case again, but as far as I remember about that particular situation, for some reasons it took me only FOUR wins to master BOTH the commons and uncommons. This is probably a very temporary glitch, so do take this with some salt.1 -
morgue427 said:i find mastering 1-4 cards depending on the deck, so that the core still works well with the extra cards being mastered and (experimented") with some gems get hidden in the garbage and you wont realize it until you actually play it. Not as fast but slow and steady works too, not like we have a reward for getting to the top tier yet
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arNero said:FindingHeart8 said:arNero said:From what I know, Training Grounds and Story Mode fights will give you 6 Xp per card per win no matter what.
PvE events like Tour de Ravnica is a little tricky; On your first win on a given node, you get 20 Xp per card, but on any subsequent win on the same node, you get only 2 Xp per card per win. I have to say I really don't get the point of this stupid anti-grinding method, but well, that's just another thing to complain about the level system.
As for PvP, any win always nets you 20 Xp (at least as far as I have seen) per card per win. Admittedly this is to encourage people to master cards on PvP events, but of course that runs into the problem that some people just prefer stuffing the event with their fully-mastered killer decks which can obliterate any deck that is trying to master cards....
But okay, maybe that's TMI, but hopefully you get cleared up
My following question then is does getting less XP reduce the speed of leveling the card? Otherwise we're losing XP reservoirs permanently by grinding
What I mean is, take a common card that takes 100 Xp to master. If you first win a PvP match, that card gets 20 Xp. Next time you TG, that card gets 6 Xp, totaling 26 and leaving 74 to master it, and so on. So there should not be an issue about permanently losing Xp reserve.
That said, there are two things that may refute my confidence:
1) As you likely aware, plenty of people are protesting/complaining about how some people seem to be able to reach higher level mastering fewer cards. I don't quite understand the situation fully, so I'm afraid I don't have much to say about this one, but I hope an expert may help on this.
2) Second case is something that I have observed only ONCE (and have never been able to replicate): There was one time when I was playing GRN Rising Tension to level up RNA cards (remember, the week before RNA Rising Tension went online, they still have an Izzet day and a Dimir day), and the cards I used were commons and uncommons. Again, I have not seen this case again, but as far as I remember about that particular situation, for some reasons it took me only FOUR wins to master BOTH the commons and uncommons. This is probably a very temporary glitch, so do take this with some salt.
My worries are somewhat based on the points you presented. We already have a known case of leveling inconsistency amongst the player base.
The card leveling XP goes to the User Level Mastery, but was a the reduced XP penalty for grinding calibrated to slow the mastery progression for the card, or was this just an extra feature they added without actually connecting the two? If a common card takes 5 victories to master, both before and after the update, but you only get 6xp instead of 20 beyond the first match if you grind, well then you just got cheated out of 58 experience, and it is now impossible to regain that experience through that card as it's already mastered.
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FindingHeart8 said:arNero said:FindingHeart8 said:arNero said:From what I know, Training Grounds and Story Mode fights will give you 6 Xp per card per win no matter what.
PvE events like Tour de Ravnica is a little tricky; On your first win on a given node, you get 20 Xp per card, but on any subsequent win on the same node, you get only 2 Xp per card per win. I have to say I really don't get the point of this stupid anti-grinding method, but well, that's just another thing to complain about the level system.
As for PvP, any win always nets you 20 Xp (at least as far as I have seen) per card per win. Admittedly this is to encourage people to master cards on PvP events, but of course that runs into the problem that some people just prefer stuffing the event with their fully-mastered killer decks which can obliterate any deck that is trying to master cards....
But okay, maybe that's TMI, but hopefully you get cleared up
My following question then is does getting less XP reduce the speed of leveling the card? Otherwise we're losing XP reservoirs permanently by grinding
What I mean is, take a common card that takes 100 Xp to master. If you first win a PvP match, that card gets 20 Xp. Next time you TG, that card gets 6 Xp, totaling 26 and leaving 74 to master it, and so on. So there should not be an issue about permanently losing Xp reserve.
That said, there are two things that may refute my confidence:
1) As you likely aware, plenty of people are protesting/complaining about how some people seem to be able to reach higher level mastering fewer cards. I don't quite understand the situation fully, so I'm afraid I don't have much to say about this one, but I hope an expert may help on this.
2) Second case is something that I have observed only ONCE (and have never been able to replicate): There was one time when I was playing GRN Rising Tension to level up RNA cards (remember, the week before RNA Rising Tension went online, they still have an Izzet day and a Dimir day), and the cards I used were commons and uncommons. Again, I have not seen this case again, but as far as I remember about that particular situation, for some reasons it took me only FOUR wins to master BOTH the commons and uncommons. This is probably a very temporary glitch, so do take this with some salt.
My worries are somewhat based on the points you presented. We already have a known case of leveling inconsistency amongst the player base.
The card leveling XP goes to the User Level Mastery, but was a the reduced XP penalty for grinding calibrated to slow the mastery progression for the card, or was this just an extra feature they added without actually connecting the two? If a common card takes 5 victories to master, both before and after the update, but you only get 6xp instead of 20 beyond the first match if you grind, well then you just got cheated out of 58 experience, and it is now impossible to regain that experience through that card as it's already mastered.
(At least I'm happy enough that I can answer at least one of your questions )1 -
i have not noticed a reduced amount on pvp events new or legacy for a win but i may be completely lost on the topic really
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arNero said:FindingHeart8 said:arNero said:FindingHeart8 said:arNero said:From what I know, Training Grounds and Story Mode fights will give you 6 Xp per card per win no matter what.
PvE events like Tour de Ravnica is a little tricky; On your first win on a given node, you get 20 Xp per card, but on any subsequent win on the same node, you get only 2 Xp per card per win. I have to say I really don't get the point of this stupid anti-grinding method, but well, that's just another thing to complain about the level system.
As for PvP, any win always nets you 20 Xp (at least as far as I have seen) per card per win. Admittedly this is to encourage people to master cards on PvP events, but of course that runs into the problem that some people just prefer stuffing the event with their fully-mastered killer decks which can obliterate any deck that is trying to master cards....
But okay, maybe that's TMI, but hopefully you get cleared up
My following question then is does getting less XP reduce the speed of leveling the card? Otherwise we're losing XP reservoirs permanently by grinding
What I mean is, take a common card that takes 100 Xp to master. If you first win a PvP match, that card gets 20 Xp. Next time you TG, that card gets 6 Xp, totaling 26 and leaving 74 to master it, and so on. So there should not be an issue about permanently losing Xp reserve.
That said, there are two things that may refute my confidence:
1) As you likely aware, plenty of people are protesting/complaining about how some people seem to be able to reach higher level mastering fewer cards. I don't quite understand the situation fully, so I'm afraid I don't have much to say about this one, but I hope an expert may help on this.
2) Second case is something that I have observed only ONCE (and have never been able to replicate): There was one time when I was playing GRN Rising Tension to level up RNA cards (remember, the week before RNA Rising Tension went online, they still have an Izzet day and a Dimir day), and the cards I used were commons and uncommons. Again, I have not seen this case again, but as far as I remember about that particular situation, for some reasons it took me only FOUR wins to master BOTH the commons and uncommons. This is probably a very temporary glitch, so do take this with some salt.
My worries are somewhat based on the points you presented. We already have a known case of leveling inconsistency amongst the player base.
The card leveling XP goes to the User Level Mastery, but was a the reduced XP penalty for grinding calibrated to slow the mastery progression for the card, or was this just an extra feature they added without actually connecting the two? If a common card takes 5 victories to master, both before and after the update, but you only get 6xp instead of 20 beyond the first match if you grind, well then you just got cheated out of 58 experience, and it is now impossible to regain that experience through that card as it's already mastered.
(At least I'm happy enough that I can answer at least one of your questions )
There is only one event which awards XP incorrectly and it's currently under investigation. Rising Tensions (GRN, the first five guild version) gives the normal 20 XP per card, but the cards need less fights to master, meaning you will lose out on XP if you use unmastered cards in this event. The second iteration of Rising Tensions (RNA, the five new guilds) works as it should, meaning common cards need 5 victories to be mastered, netting you 100 XP for a common card.0
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