Kitty Pride Circuit breaker not working as expected
kn_F
Posts: 2 Just Dropped In
Good morning everyone,
When I play with Kitty Pride I've noticed that the first activation of "Circuit Breaker" skill is applied to a random tile that does not have a strike, attack or protect symbol.
See example below: (looks like I'm not able to embed images properly)
[img]https://i.imgur.com/4r5NSb6.jpg[/img] - First turn just started, Brutal tokens placed
[img]https://i.imgur.com/y3DJSzi.jpg[/img] - End of Brutal's first turn
[img]https://i.imgur.com/VVJ5Ebr.jpg[/img] - Start of second turn and Kitty Pride activation on a base tile
Another thing I've noticed is that if the repeater tile is not protected and runs out, on the next turn it's created as not protected (not east to simulate so I could not get enough screenshots)
When I play with Kitty Pride I've noticed that the first activation of "Circuit Breaker" skill is applied to a random tile that does not have a strike, attack or protect symbol.
See example below: (looks like I'm not able to embed images properly)
[img]https://i.imgur.com/4r5NSb6.jpg[/img] - First turn just started, Brutal tokens placed
[img]https://i.imgur.com/y3DJSzi.jpg[/img] - End of Brutal's first turn
[img]https://i.imgur.com/VVJ5Ebr.jpg[/img] - Start of second turn and Kitty Pride activation on a base tile
Another thing I've noticed is that if the repeater tile is not protected and runs out, on the next turn it's created as not protected (not east to simulate so I could not get enough screenshots)
0
Comments
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The first thing is expected behaviour. The power description for circuit breaker says:At the start of her turn, if one does not exist and enemy Strike, Attack, or Protect tiles are on the board, create a X-turn Fortified Purple Repeater tile that will replace an enemy Strike, Attack, or Protect tile. If no enemy Strike, Attack, or Protect tiles are on the board, this tile destroys itself and deals X damage.It explicitly states that it starts on a purple tile, and starts replacing enemy tiles on subsequent turns.
I've seen the second thing too, but I'm inclined to think it's by design. The repeater will replace the enemy special, probably keeping its fortification status.
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Yeah, the Fortification status seems to stay the same when it jumps. If the Repeater has lost its Fortification, it will remain un-Fortified unless some effect specifically Fortifies it, even if it overwrites a Fortified enemy Special tile.
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Thanks a lot for the clarifications, much appreciated!
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