District Guide doesn't 'cantrip' with a full hand.
Gargoyle
Posts: 20 Just Dropped In
District Guide, if played from a hand that has 6 cards, will fail to grab the relevant Gate.
As creatures leave the hand before they enter the battlefield(at least they always have in classic MTG) I can only assume this is a bug. Logically there should be space for the Gate as she has left the hand to be played and there are now 5 cards remaining.
It may be because the ability is two-phase; it fetches the land before charging it. Something about the sequence seems faulty. Like it looks like it attempts to grab before she appears on board.
As creatures leave the hand before they enter the battlefield(at least they always have in classic MTG) I can only assume this is a bug. Logically there should be space for the Gate as she has left the hand to be played and there are now 5 cards remaining.
It may be because the ability is two-phase; it fetches the land before charging it. Something about the sequence seems faulty. Like it looks like it attempts to grab before she appears on board.
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