Objective issue + solution
PROPOSAL: pvp PAUPER event (typically common, but uncommon would work fine as well). The reduced power level of the C/U cards would allow for much more balanced gameplay and fewer moments like the one I encountered
Or, retire the objective altogether, at least in PVP events
Comments
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why is greg getting 23 mana on turn 1, 3 games in
a row?
HH0 -
Because cascades are random!
However, cascades are ridiculously annoying, no doubt about that.
I have lost 10 points so far 3 to GR and 7 point to a cascade lost. So I know the feeling.0 -
cmassive13 said:I got one-shot out of the “take 10 or less damage” objective three games in a row by a turn one Gaea’s Revenge. This objective is far too luck-based, especially in legacy events where a 16/X haste creature is lurking around every corner
PROPOSAL: pvp PAUPER event (typically common, but uncommon would work fine as well). The reduced power level of the C/U cards would allow for much more balanced gameplay and fewer moments like the one I encountered
Or, retire the objective altogether, at least in PVP events
You think that is crazy? You only lost 3 points this way. Up until now,I'm at -7 because of one loss. Want to know how? I'll tell you...Greg's turn 1. Startled Awake into another Startled Awake into a fully charged BSZ, into a third SA with Etali and Olivia. Two turn later, it turns out Etali stole my Angel of Invention. Even though I managed to balance the board with only a marginal amount of HP left, his second BSZ completely crippled me. Dead in 4 turns.
I would sign up for only -1. This is -7 because of Greg's god hand.
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Machine said:cmassive13 said:I got one-shot out of the “take 10 or less damage” objective three games in a row by a turn one Gaea’s Revenge. This objective is far too luck-based, especially in legacy events where a 16/X haste creature is lurking around every corner
PROPOSAL: pvp PAUPER event (typically common, but uncommon would work fine as well). The reduced power level of the C/U cards would allow for much more balanced gameplay and fewer moments like the one I encountered
Or, retire the objective altogether, at least in PVP events
You think that is crazy? You only lost 3 points this way. Up until now,I'm at -7 because of one loss. Want to know how? I'll tell you...Greg's turn 1. Startled Awake into another Startled Awake into a fully charged BSZ, into a third SA with Etali and Olivia. Two turn later, it turns out Etali stole my Angel of Invention. Even though I managed to balance the board with only a marginal amount of HP left, his second BSZ completely crippled me. Dead in 4 turns.
I would sign up for only -1. This is -7 because of Greg's god hand.
My loss was also from a similar case: Bolas Ravager infinite Cascade on turn 1 or 2, 3rd ability one-shot my creature, then another infinite cascade so that he can activate his second ultimate once every two or three turns, meaning I have NO cards to play. For a dozen turns, I think.... starting from turn 3 or 4.
RNG is ****, that's all.
Anyway, back to OP.
Yes, there is a reason that some time back, I specifically mention that Resilient (take X or less damage) is DEFINITELY my most HATED objective. Especially in Nodes of Power and this Hour of Devastation where the limit is ridiculously low; with Gaea's Revenge, Samut, Pig, Olivia and even Inferno Jet running around, failing that objective is HORRENDOUSLY easy. I second the notion that this particular objective should be retired.0 -
Machine said:cmassive13 said:I got one-shot out of the “take 10 or less damage” objective three games in a row by a turn one Gaea’s Revenge. This objective is far too luck-based, especially in legacy events where a 16/X haste creature is lurking around every corner
PROPOSAL: pvp PAUPER event (typically common, but uncommon would work fine as well). The reduced power level of the C/U cards would allow for much more balanced gameplay and fewer moments like the one I encountered
Or, retire the objective altogether, at least in PVP events
You think that is crazy? You only lost 3 points this way. Up until now,I'm at -7 because of one loss. Want to know how? I'll tell you...Greg's turn 1. Startled Awake into another Startled Awake into a fully charged BSZ, into a third SA with Etali and Olivia. Two turn later, it turns out Etali stole my Angel of Invention. Even though I managed to balance the board with only a marginal amount of HP left, his second BSZ completely crippled me. Dead in 4 turns.
I would sign up for only -1. This is -7 because of Greg's god hand.
There’s just too much that’s outside of the player’s control for this objective to be reasonable, especially in legacy0 -
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starfall said:I agree that MTGPQ is too random to ever fully fix the problem of MTGPQ being random.
But I like the idea of a Pauper/Resilient objective pairing! That's something we haven't had before, isn't it?
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Mburn7 said:starfall said:I agree that MTGPQ is too random to ever fully fix the problem of MTGPQ being random.
But I like the idea of a Pauper/Resilient objective pairing! That's something we haven't had before, isn't it?
dont make it an objective, make it an event rule. Nothing above uncommon rarity. If they can check rarity for objectives, and limit sets for certain events but not others, it shouldn’t be difficult3 -
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cmassive13 said:Mburn7 said:starfall said:I agree that MTGPQ is too random to ever fully fix the problem of MTGPQ being random.
But I like the idea of a Pauper/Resilient objective pairing! That's something we haven't had before, isn't it?
dont make it an objective, make it an event rule. Nothing above uncommon rarity. If they can check rarity for objectives, and limit sets for certain events but not others, it shouldn’t be difficult
I imagine that some sort of compensation needs to be introduced to players with a small library of cards. Say every player get a pre-made deck that contains 10 common and uncommon cards so they can supplement their current library in every node colour in the event
Platinum players will most likely have the cards already, so it will just be a few orbs, but bronze and silver will get more cards to play with, so they have a chance to compete.
I can’t see any drawback to this solution, since my experience is that everyone wants rare, mythic and MP to play with, if they have them.0
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