Large bracket coalition events are unnecessarily punishing

It’s ridiculous that losing one ribbon (even if you win the match) in an event can drop you 50 or more rank points. What’s the point of having the reward tier system if no one is going to get it anyway?

I just got a Something Went Wrong error and you can imagine how many points that cost me.
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Comments

  • Bil
    Bil Posts: 831 Critical Contributor
    edited March 2019
    Not to mention getting kicked out of top 100/250 because of a 7 points freeze ... 
  • arNero
    arNero Posts: 358 Mover and Shaker
    edited March 2019
    This is precisely why some time ago I proposed to dispose of the ranking system and just have a modified Progression meter instead (as in, maximum reward for perfect score, second best reward for almost perfect score etc). I know full well the pain of dropping at least THREE reward tiers from losing a SINGLE ribbon (My case was from Emrakul's Corruption, and yes, I literally lost a SINGLE ribbon, and bye bye top 50)
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    Should be percent achieved
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    jtwood said:
    Should be percent achieved
    We have that. It's called progression rewards?
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    edited March 2019
    jtwood said:
    Should be percent achieved
    We have that. It's called progression rewards?
    Would be different. You can complete 70% of some events and achieve progression.

    They should have another set of tiers for total completion (or they could do away with the current tiers altogether). Then, they could simply index rewards based on how much you completed. Offer 200 gold, for example, if you go perfect. If you achieved 98% because of a SWW bug, then you only lose 4 gold. Something along those lines. 

    Still leave the coalition competition like it is with regular ranking. No one complains about that. 
  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    Other benefits to % based rewards:

    Easier to calculate the risk-reward of chasing that hard objective
    Easier to calculate the exact impact of a bug that caused you to lose points

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  • Narcoticsagent
    Narcoticsagent Posts: 203 Tile Toppler
    starfall said:

    I just got a Something Went Wrong error and you can imagine how many points that cost me.
    This is the worst thing. Being kicked down the leaderboard by several reward brackets because your game crashed is very disheartening.

    Perhaps Oktagon should introduce some kind of 'crash prevention system'.
    Do you really trust them to get something like that right? Their idea of a crash prevention system might involve doing away with all card effects after the first one each turn, or something else drastic and unrelated to the real problem. 
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    edited March 2019
    I've long ago stated that brackets should no longer exist  the way they are (last time I brought this up was following The Dragon War fiasco with scoring beyond maximum). Ranks should be based on total percentage possible and how close you came. That way, losing 1 point to a secondary,  or possibly a single fight, doesn't punt you down 150+ ranks.
  • Dropspot
    Dropspot Posts: 200 Tile Toppler
    This game should be more difficult so perfects don't exist
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Dropspot said:
    This game should be more difficult so perfects don't exist
    You must love Nodes of Power then!  That event was given frustrating and tedious/difficult secondaries specifically to reduce the number of perfect scores.  It immediately went from one of the game's most beloved events to one of its most hated.
  • Dropspot
    Dropspot Posts: 200 Tile Toppler
    Not talking secondaries, Greg needs help. 
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Oh, then yeah definitely.  Except last time Greg got a buff, so many people complained about how hard it was they had to lobotomize him again.  I doubt there are any major AI changes coming after that
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  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    edited March 2019
    Just lost a game to a lock caused by a card nowhere near play that was triggered by... I don’t know what. 
    Anyway, it would be nice to submit a ticket, show the lock/bug, and get a determinable amount of compensation based on the percent lost. Sure would make things work more smoothly. 
  • Elektrophorus
    Elektrophorus Posts: 150 Tile Toppler
    Really the most annoying thing is how (as an example) ranks between 1 and 150 don’t actually exist because 149 players tied for perfect, so even one point will push you that much further on rank.

    I have doubts anyone is actually ever awarded the 6-25 prize spot.
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  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    starfall said:
    Really the most annoying thing is how (as an example) ranks between 1 and 150 don’t actually exist because 149 players tied for perfect, so even one point will push you that much further on rank.
    That seems like an exaggeration.
    Not by much.  The first bracket or two usually have 30-60 perfects.  1 loss (not one point) is almost guaranteed to bump you out of the top 100 and sometimes out of the top 150.
  • James13
    James13 Posts: 665 Critical Contributor
    edited March 2019
    As it is I play a lot of games at a handicap.  Yesterday in TotP blue I played a level 32 walker and got served level 60 opponents only.  I didn't bother to change.  I lost a total of 1 match to a Kiora who pulled a single turn KO on her second move (truncated by the LPS which was my first time seeing it), but otherwise cruised to a comfortable win in every other match, the majority of which I took zero damage in.

    The AI makes suboptimal choices in both matching and card ordering.  While it can get lucky, the majority of the time the game is skewed in your favor extremely heavily.  Such that even when the opponent is double my level it doesn't really matter.  I have also won matches against level 60s using a level 9 walker.  While I admit it's kind of a thrill, again most of those matches tend not to be even close still.


    In sum: the AI is a punching bag.  That can still randomly get lucky.  It's debatable wether that is actually desirable (no one likes to lose, if we are being honest).  But the ease of the AI does contribute to the perfect score chase phenomena and makes people feel bad with freak random losses.