Large bracket coalition events are unnecessarily punishing
Elektrophorus
Posts: 150 Tile Toppler
It’s ridiculous that losing one ribbon (even if you win the match) in an event can drop you 50 or more rank points. What’s the point of having the reward tier system if no one is going to get it anyway?
I just got a Something Went Wrong error and you can imagine how many points that cost me.
I just got a Something Went Wrong error and you can imagine how many points that cost me.
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Not to mention getting kicked out of top 100/250 because of a 7 points freeze ...2
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This is precisely why some time ago I proposed to dispose of the ranking system and just have a modified Progression meter instead (as in, maximum reward for perfect score, second best reward for almost perfect score etc). I know full well the pain of dropping at least THREE reward tiers from losing a SINGLE ribbon (My case was from Emrakul's Corruption, and yes, I literally lost a SINGLE ribbon, and bye bye top 50)0
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Should be percent achieved0
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jtwood said:Should be percent achieved
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Laeuftbeidir said:jtwood said:Should be percent achieved
They should have another set of tiers for total completion (or they could do away with the current tiers altogether). Then, they could simply index rewards based on how much you completed. Offer 200 gold, for example, if you go perfect. If you achieved 98% because of a SWW bug, then you only lose 4 gold. Something along those lines.
Still leave the coalition competition like it is with regular ranking. No one complains about that.0 -
Other benefits to % based rewards:
Easier to calculate the risk-reward of chasing that hard objective
Easier to calculate the exact impact of a bug that caused you to lose points
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starfall said:Elektrophorus said:
I just got a Something Went Wrong error and you can imagine how many points that cost me.
Perhaps Oktagon should introduce some kind of 'crash prevention system'.0 -
I've long ago stated that brackets should no longer exist the way they are (last time I brought this up was following The Dragon War fiasco with scoring beyond maximum). Ranks should be based on total percentage possible and how close you came. That way, losing 1 point to a secondary, or possibly a single fight, doesn't punt you down 150+ ranks.1
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This game should be more difficult so perfects don't exist2
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Dropspot said:This game should be more difficult so perfects don't exist0
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Not talking secondaries, Greg needs help.3
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Oh, then yeah definitely. Except last time Greg got a buff, so many people complained about how hard it was they had to lobotomize him again. I doubt there are any major AI changes coming after that0
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Just lost a game to a lock caused by a card nowhere near play that was triggered by... I don’t know what.
Anyway, it would be nice to submit a ticket, show the lock/bug, and get a determinable amount of compensation based on the percent lost. Sure would make things work more smoothly.0 -
Really the most annoying thing is how (as an example) ranks between 1 and 150 don’t actually exist because 149 players tied for perfect, so even one point will push you that much further on rank.
I have doubts anyone is actually ever awarded the 6-25 prize spot.0 -
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starfall said:Elektrophorus said:Really the most annoying thing is how (as an example) ranks between 1 and 150 don’t actually exist because 149 players tied for perfect, so even one point will push you that much further on rank.0
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As it is I play a lot of games at a handicap. Yesterday in TotP blue I played a level 32 walker and got served level 60 opponents only. I didn't bother to change. I lost a total of 1 match to a Kiora who pulled a single turn KO on her second move (truncated by the LPS which was my first time seeing it), but otherwise cruised to a comfortable win in every other match, the majority of which I took zero damage in.
The AI makes suboptimal choices in both matching and card ordering. While it can get lucky, the majority of the time the game is skewed in your favor extremely heavily. Such that even when the opponent is double my level it doesn't really matter. I have also won matches against level 60s using a level 9 walker. While I admit it's kind of a thrill, again most of those matches tend not to be even close still.
In sum: the AI is a punching bag. That can still randomly get lucky. It's debatable wether that is actually desirable (no one likes to lose, if we are being honest). But the ease of the AI does contribute to the perfect score chase phenomena and makes people feel bad with freak random losses.0
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