A Great Use for the LPS Timer - Fixing Soft Locks

GrizzoMtGPQ
GrizzoMtGPQ Posts: 776 Critical Contributor
The LPS timer should be extended so that if I do not touch the screen, at all, for LPS time, it prompts me to ask if I want to end my turn. Then at least I’d have a chance to recover from a soft lock.

Comments

  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    it's nice having a soft lock and receiving the LPS notification..Did you hope for that effect? I did so.
  • Gunmix25
    Gunmix25 Posts: 1,442 Chairperson of the Boards

    hmm, this idea has a lot of potential. Count my vote for this. Kudos @GrizzoMtGPQ


  • Etan0Winters
    Etan0Winters Posts: 27 Just Dropped In
    Hells yes. Soft locks are happening to me about once every six games these days. Make a place to return to safely, like after the last fully resolved effect, after a user chooses that. 
  • Avahad
    Avahad Posts: 296 Mover and Shaker
    If only they had come up with this idea first about the timer.......
    then they could have said as a by-product it will need to (act like the lps system does) I think ppl would have been a bit more accepting of it then :)
  • Gideon
    Gideon Posts: 356 Mover and Shaker
    The thing I want the timer to do most is go away.
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  • GrizzoMtGPQ
    GrizzoMtGPQ Posts: 776 Critical Contributor
    @starfall that's well and good to hope for but finding a freeze/halt is generally unsolvable. Search for "Turing Halting Problem" and you can see why something like LPS and using a timer to solve a freeze is pretty much the only way to do this. Better to have a failsafe in place. They should fix all the freezes as we find them but I'd like a way out other than quitting the game and losing all the points.
  • Unknown
    edited March 2019
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  • tfg76
    tfg76 Posts: 258 Mover and Shaker
    Gabrosin said:
    I'll reiterate my suggestion that the LPS timer, instead of ending the turn, should make available an End Phase option within the options menu.  Put it right next to the option to quit.  Players who accidentally made an infinite loop can use the button to stop the loop and proceed, and players who find that the game has stopped processing actions will have a way to kick the game into starting again.

    Love this idea. And, maybe obviously, this also appears when Greg is looping or freezing somehow.
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  • jtwood
    jtwood Posts: 1,285 Chairperson of the Boards
    FWIW, I soft locked the other day (something to do with blowing up a metric ton of Djinn wishes at once). The LPS timer turned on, expired, and the game was still locked. Just an anecdote about the current implementation of the LPS that I thought I'd share.