Mythics on offer - which would you buy?

Tremayne
Tremayne Posts: 1,673 Chairperson of the Boards
It seems that there is a new strategy for Pay2Play with the new release. At least I can’t recall ever seeing so many different mythic bundles at once (Of course it may be a release thing, we’ll have to wait and see).

Regardless, which offers are hot and which are not in your opinion?
Never mind if you are in not.another.dime movement or not, what would you say is the most promising bundle?

For me it is quite easy to avoid the bundles, since my first two mythics (from PP) where the mythics included in two of the bundles.

Comments

  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    To me it seems the riot or the addendum bundle are the best.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    I picked up Tithe Taker and Ravager Wurm. Reducing all your opponent's mana bonuses by 1 isn't a bad effect at all. Emergency Powers is definitely interesting, but just didn't seem as good as the other two.
  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    edited March 2019
    @wereotter Maybe it was your deck I played against a few weeks ago. It contained Damping sphere which I have only encountered once since the commulative bug was fixed sometime last year.

     I just haven’t experienced that reduction in mana bonus have a serious impact, so to me it is wasted space in a deck.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    you know.... I've never used Damping Sphere despite just singing the praises of Tithe Taker, but I could see myself now building a control deck with both those and other mana increasing/draining effects.....

    But to me, it's that it's attached to a decently sized body that also creates tokens if it dies that makes me think Tithe Taker is a decent creature, and possibly a good one for certain PvE encounters. Like imagine running Damping Sphere and Tithe Taker against Azor's Gateway and reducing it's loyalty gains by 2....
  • Tilwin90
    Tilwin90 Posts: 662 Critical Contributor
    I got emergency powers from regular packs and I have to say in white it is pretty darn good. 

    Simic ascendancy is incredibly slow, grabbed it as well from packs and it's not worth the trouble. At least I haven't found a way to break it in standard yet.

    Rakdos mythic is terrible. Overly costed and the +1/+1 conditional per turn is depressing.

    Tithe Taker looks underwhelming. I was never a fan of damping sphere or Sphinx tutelage. Maybe it just isn't my style I guess. 

    And lastly I have mixed feelings about the gruul one so I'm actually curious how it plays out. I see the potential just not that much in the current standard. 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    edited March 2019
    The gruul one I've found to be really good. It's creature removal for green (if the creature has 6 or less toughness) and removes a land support if there's one out, great for dealing with gates, shock lands, or Vault of Calcatan. Personally I think it's good.

    The rakdos one I pulled in packs too. It's not terribly impressive, but good for really aggressive decks that don't mind hitting themselves. Would be better if spectacle triggered twice with that creature, once from it's board based effect and again from the end of turn, otherwise it's a bit risky.

    Help me see how Emergency Powers is so good? So far it just seems like a worse version of Day's Undoing to me, which is a card I don't ever play in the first place...

    EDIT: NOW I remember why I don't run Damping Sphere. It hits you as well as your opponent. Tithe Taker only effects your opponent making it much better.
  • OmegaLolrus
    OmegaLolrus Posts: 253 Mover and Shaker
    I love playing with Simic Ascendancy, but to be honest, it's slow as all get out. I've played six games with it, and I've only got it to fire off once (got my first +10/+10 on the turn I won). Might be better against some of the boss fights.
  • BATMAN1
    BATMAN1 Posts: 146 Tile Toppler
    I would assume combo Simic with merfolk and ramp (if we have any left). The Merfolk and Simic should buff you into 10/10 in no time. 
  • Aeroplane
    Aeroplane Posts: 314 Mover and Shaker
    I pulled most of those mythics from packs. Simic seems the most fun in a support heavy deck. Throw in Anti. War, Hadana's climb, High Alert, and I'm testing Arcades with the buff....
  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    Semic - my gut feeling is that it seems such a slow setup. Once, I have reinforced it 15 times I should have won the match anyway. I’m not thinking it doesn’t work, but that it will rarely have an impact.

    Tithe taker - true it is better than DS in this way, but does it really shut down the opponent? I wonder if the afterlife thing is actually it’s best quality?

    Emergency Powers - I’m not say EP is OP, I just think that it is one of the better bundles.
    Why you asked? Finally, white has a decent card drawing card. Historically, white only got one or two cards on their draw card. Azor being the exception and he was somewhat situational.
    Secondly, it gives white a limited ramp ability, true you have to build your deck for it.

    dont see the card adding much to blue, which have already gotten all the OP monster cards in previous sets.
  • Froggy
    Froggy Posts: 511 Critical Contributor
    edited March 2019
    Simic Ascendancy is a great card combo with High Alert and Ravager Wurm. (Yes, once again, I’ve been lucky).

    I’ve been able to get SA going in a good number of games and once it’s going...

    I run these with Kiora.

    EDIT: Almost forgot to mention. Simic ramping works great with riot. Each buff will reinforce Simic, which is also part of the reason the Wurm and High Alert run so well with it. If you wanted to go for broke, add Rythm of the Wild to your deck.
  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    @Froggy - Great feedback, Nice to hear it works wonders.