1. One-time, locking essential node
Not having to grind this node for points is probably the biggest time saver that came from this event. This should be standard for all PVEs.
2. No swapping between main page and sub page during clears
This may seem trivial but it’s important. Some PVEs have an essential node that runs all event in the main page that you have to remember to clear (often on a different schedule than the sub nodes). Or sometimes the essential node doesn’t run all event, but sub pages essentials are housed on that main page. Having a one-and-done node to unlock the sub and not having to go back until the next sub opens was perfect.
3. Everything is linear
No more jumping around from one end of the screen, and back again to complete nodes “in order”. “Florida” is the biggest offender, but really there are plenty of less strenuous examples. All subs should be refashioned to have an obvious linear order.
4. Essentials are worth the most points
This is a small thing but important. Optimal clearing involves hitting the highest point timers first so they have the longest time to refresh. Making the essentials worth the most points allows for you to put your best two-toon team together (alliteration!) and go linearly, 5-4-3-2, before tackling non-essentials. This, plus #3 above make for a smoother experience.
5. The 5* team-up
This is always well-received (Strange Sights, Shield Training) and could be done in a number of ways. Either have that team-up node be whoever is newest (so we can try them out for about 6 weeks of PVES and get a real feel) or whoever is essential. But it could definitely be included in all PVES.
6. Boss nodes
This is also always well-received (Strange Sights, Support Circuit). Having a one and done challenge at the end that doesn’t effect our timing/placement is such a good move. Makes events way more fun and is a little something to do at your leisure amidst the grinding!
7. Combining two trivial nodes into one wave node
Yes! Honestly it’d be even better if you could combine all three trivials into one wave node. Making it one 4-clear wave node, while accidental, is actually genius. Most of us spend more time clicking between those trivial nodes than time spent in those nodes. So cutting out that middle man was a great move that I support going forward. Should be Essentials, Boss Node, 3 Hard, 1 four-clear 3-wave trivial going forward.
8. Only 24-hour subs
This is such a great thing. No forgetting and over-grinding. No loss in resources. If you want to run a 3-day version of this, then just remove one of the subs and that’d be fine. But this is how you do a 4 day event! No more 48 hour subs!
9. Create actual challenges
I think people are so used to playing Mindless Swapping Quest that they could have been thrown off by the difficulty of this event. That’s not a problem with the event itself. You could argue that it’s a problem with communication. Either way, if events were always this challenging and it was standard, people would know in the future to play down a CL and the complaining would stop. If you notice there is much more praise around this event and hope that it stays than Wakanda. It’s arguably just as hard if not harder. Proving that poor communication (“neutral tiles”) was a bigger issue than the difficulty itself.
wymtime said: What is funny is I didn’t think any node was too challenging. I think the hardest node in the game is still Black blot, Medusa, Lockjaw followed by If, LC, Mockingbird for 5* essentials. Now I do have BSSM champed so the gritty kitty node was easy for me but overall I thought it was a great event
NotBAMF said: I agree on many of these points, but I personally love 48 hour subs. I actually wish we had more of them.
KGB said: NotBAMF said: I agree on many of these points, but I personally love 48 hour subs. I actually wish we had more of them. Me too since they give out 3 CP for T100 instead of T10 finish it means I trade a few lost resources for 3 CP. Something I'm always happy to do.Plus of course the break from playing PvE means more time for PvP.KGB
Moving to suggestion to ensure dev's see this.