RNA Card Text Clarifications
octal9
Posts: 593 Critical Contributor
Requests for clarifications go here. I'll start.
Which player draws a card? The target, or the caster?
There's extra wording here. I assume it's just creature with greatest power, but why is the "first creature" bit in there?
Which player draws a card? The target, or the caster?
There's extra wording here. I assume it's just creature with greatest power, but why is the "first creature" bit in there?
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Comments
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If Adapt is a permanent buff (it should be), "while is" should be "when it is" or "when it's". If it is for some reason temporary, then it should be "while it is" or "while it's".0 -
If it can't what? If a creature can't lose a reinforcement, or if it can't put the first creature from your library on the battlefield?0 -
Clear the Mind : whichever player you target shuffles their graveyard into their library. Most likely this will be used against your opponent as there's currently no detriment to having a full graveyard in the game (for example, you can't run out of library and lose the game). The caster of the spell will always be the one to draw the card as that statement isn't dependent on the other to resolve.Consume: First creature with the greatest power will be relevant in the case of your opponent having, for example, Lyra Dawnbringer in creature slot 1 and Light of the Legion in slot 2. Both have 7 power, so Lyra would be destroyed as opposed to Light of the Legion.Lyzolda : almost certainly checks the color of your creature not your opponent's creature considering the card she's based off of.Killer Instinct : again going off the card it's based off of, likely a typo. If you can't lose a creature reinforcement, it will destroy your first creature instead.2
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Strange unnecessarily complex wording with embarrassing mistakes everywhere
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wereotter said:Killer Instinct : again going off the card it's based off of, likely a typo. If you can't lose a creature reinforcement, it will destroy your first creature instead.
If we went by the cards half of the ones in this game are based off of, they'd be doing drastically different things.1 -
Does Mirror March repeat until there are 8 or fewer red gems, or just once? I have the same question (different number - <=5) for Rakdos, the Showstopper.
My assumption is once due to the initial trigger being ETB
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octal9 said:Given this game's history of card actions, there's no guarantee on this. That's why I'm asking for clarification.
I had reached all the exact same conclusions as wereotter, before reading his post, which suggests to me that maybe the intent of the cards is not really all that hard to figure out. Likewise, based on the paper versions of the same cards, I would expect Rakdos and Mirror March to both repeat indefinitely until you run out of red gems to trigger them. The only thing I'd consider substantially unclear based on the peculiarities of MTGPQ is whether or not Rakdos can blow up gems even if there aren't any valid creatures for him to destroy. (Probably not, is my guess.) But every set we've ever gotten has had a few "well guess I'll have to play with it to find out" cards like that.
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Rakdos likely does repeat until there aren't enough gems, or not appropriate creatures remain. Looking again at his paper card, he flips a coin for every relevant creature and destroys it if the coin comes up correctly for him to do so.Mirror Match similarly also likely repeats indefinitely until there are no longer enough gems to repeat it.Destroying gems then counting how many are left seems to be this game's version of flipping a coin. We saw something similar with Stitch in Time counting the red and blue gems.Brakkis said:wereotter said:Killer Instinct : again going off the card it's based off of, likely a typo. If you can't lose a creature reinforcement, it will destroy your first creature instead.
If we went by the cards half of the ones in this game are based off of, they'd be doing drastically different things.0 -
Stormcrow said:octal9 said:Given this game's history of card actions, there's no guarantee on this. That's why I'm asking for clarification.
Whatever. It's listed as a self-draw, for now.5 -
Stormcrow said:octal9 said:Given this game's history of card actions, there's no guarantee on this. That's why I'm asking for clarification.
... I would expect Rakdos and Mirror March to both repeat indefinitely until you run out of red gems to trigger them. The only thing I'd consider substantially unclear based on the peculiarities of MTGPQ is whether or not Rakdos can blow up gems even if there aren't any valid creatures for him to destroy. (Probably not, is my guess.)...
I quite agree that it is interesting to see what happens if Rakdos and MM meets an energize deck where 6 (or 8) energized gems are red. Will these cards then go infinite?
That lead to a second question, if these cards take 18+ sec to resolve, will I then only get to play one card, before the new timer thing stops my turn!?!
luckily D3/Octagon can easily look up the answer in their test results. Because this has of course been tested during development.0 -
Tremayne said:Stormcrow said:octal9 said:Given this game's history of card actions, there's no guarantee on this. That's why I'm asking for clarification.
... I would expect Rakdos and Mirror March to both repeat indefinitely until you run out of red gems to trigger them. The only thing I'd consider substantially unclear based on the peculiarities of MTGPQ is whether or not Rakdos can blow up gems even if there aren't any valid creatures for him to destroy. (Probably not, is my guess.)...
I quite agree that it is interesting to see what happens if Rakdos and MM meets an energize deck where 6 (or 8) energized gems are red. Will these cards then go infinite?
That lead to a second question, if these cards take 18+ sec to resolve, will I then only get to play one card, before the new timer thing stops my turn!?!
luckily D3/Octagon can easily look up the answer in their test results. Because this has of course been tested during development.0 -
@wereotter - ok, you may be correct about energised gems, but I recall several instances were energised gems are off limits, but I think you get my point, which is; What happens if 6 or 8 red gems are are not eligible for popping?
About Rakdos - are you sure? Squee, I think will put a wrench into your train of thoughts. Depending upon how the action sequence is coded.
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Ah yes. I’d forgotten about Squee since I considered him literally unplayable.
They might need to consider recoding him, reassembling skeleton, and despoiler of souls to come back after combat to avoid this loop. But also it wouldn’t be something you can intentionally create as a loop. One player would need a reanimating creature, and the other would need Rakdos.
And come to think of it. Energy gems can be hit with random gen destroy. Chandra, Torch of Defiance will do that with her first loyalty ability. To that end, I don’t think there’s a way of getting gems unable to be targeted with random destroy. Closest thing I can think of is getting 6 high shield supports on red gems for when he enters.0 -
Tremayne said:I recall several instances were energised gems are off limits
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Stormcrow said:Tremayne said:I recall several instances were energised gems are off limits
But they can definitely be destroyed (which does not count for Overload, btw)0 -
I see, it seems that we are talking about several different subjects concerning gems. You might be right that I’m mixing observations about conversion of gems with destruction of gems.
now we are entering the most basis part of MTGPQ and I can’t seem to find anything about this in the support pages. Can anyone direct me to the suppprt page(s) that describes how this works?
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