What do you think of the new 18sec Timer rule?
Comments
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I love it as is, 18 seconds is perfectMy answer is : i like the concept (which is mandatory for me for legacy) but i don't know yet if 18s is enough or not.
I really need to test it for answer precisely to this question0 -
I like the concept, but the time limit should be longerWhile actions would be better, its not a bad concept.
However, what is bad is a timer that sometimes only allow a single action to not even resolve!
The limit needs to be several minutes longer!0 -
I like the concept, but the time limit should be longerBaraxis said:My answer is : i like the concept (which is mandatory for me for legacy) but i don't know yet if 18s is enough or not.
I really need to test it for answer precisely to this question2 -
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I hate the concept completelyIt will only bring permanent stress and frustration ... And won't solve anything relevant.
You wanna stop loops ... Change the 18 second to 20 cards ... Add a continue/stop prompt after 25 seconds without a swap.
Anything ... But not time based ... Time depends on too much factors to be fair anyway ... The device you play with ... The quality of your signal ... Even the build you've choosen is susceptible to slow your play because the app itself struggles to deal with the diferent features.2 -
I like the concept, but the time limit should be longerBil said:It will only bring permanent stress and frustration ... And won't solve anything relevant.
You wanna stop loops ... Change the 18 second to 20 cards ... Add a continue/stop prompt after 25 seconds without a swap.
Anything ... But not time based ... Time depends on too much factors to be fair anyway ... The device you play with ... The quality of your signal ... Even the build you've choosen is susceptible to slow your play because the app itself struggles to deal with the diferent features.0 -
I like the concept, but the time limit should be longer180 seconds. That's what we should start with.
If it does not work out (too short or too long), then it can be changed.
Originally they said it would be 25 seconds. Then 18 seconds. So my conclusion is that the second count is easily changeable.
Maybe if we all push for a 180 second counter, they might do it and we can take it from there...
Shall we begin?...1 -
I like the concept, but the time limit should be longerFroggy said:180 seconds. That's what we should start with.
If it does not work out (too short or too long), then it can be changed.
Originally they said it would be 25 seconds. Then 18 seconds. So my conclusion is that the second count is easily changeable.
Maybe if we all push for a 180 second counter, they might do it and we can take it from there...
Shall we begin?...
How about 90? That should allow most combos to work without anything infinite happening0 -
I don't really care either wayMburn7 said:Baraxis said:My answer is : i like the concept (which is mandatory for me for legacy) but i don't know yet if 18s is enough or not.
I really need to test it for answer precisely to this question
do care, but used the option saying the opposite as wait and see
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I like the concept, but the time limit should be longerMburn7 said:Froggy said:180 seconds. That's what we should start with.
If it does not work out (too short or too long), then it can be changed.
Originally they said it would be 25 seconds. Then 18 seconds. So my conclusion is that the second count is easily changeable.
Maybe if we all push for a 180 second counter, they might do it and we can take it from there...
Shall we begin?...
How about 90? That should allow most combos to work without anything infinite happening
Anything that will allow us players a reasonable amount of time for our combos to work, while we test it. 90 might be too long. Or it might be too short. We won't know till we try. But 18 is most definitely not enough time.
But if all us players decide and agree on a starting point, we may be able to influence/persuade the devs to start with that. We can run it for a week or so and then a new poll gets done.
The results can be viewed and I'm sure we'd be able to hit that sweet spot for this loop timer.0 -
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I like the concept, but the time limit should be longerstarfall said:I worry that "I like the concept, but the time limit should be longer" is being used by people who want to shut down other people's combo decks but not their own.
I just think that they need to increase the time limit so that regular combos have time to work, but infinite ones get stopped. Nobody thinks resolving a Day's Undoing should end your turn, but a Waterveil loop absolutely should not be able to go on forever.1 -
I completely hate it.0
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I hate the concept completelyOne more step in the wrong direction. In the same way as the implementation of visual card art in the match. nobody asked for it, everyone was upset and until today the problem has not been solved.
The timer will be something very stressful.0 -
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I hate the concept completelyYou break an infinite loop by conceding but most people are so averse to losing in this game it's mind boggling.
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I like the concept, but the time limit should be longerWiLDRAGE said:You break an infinite loop by conceding but most people are so averse to losing in this game it's mind boggling.
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I hate the concept completelyMburn7 said:WiLDRAGE said:You break an infinite loop by conceding but most people are so averse to losing in this game it's mind boggling.1
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This discussion has been closed.
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