Should 3.3 Be Delayed?

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Comments

  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    BigSwifty said:

    YES.

    A timer would literally ruin the game. Taking time to examine the board, survery your hand, consider your options and so on are 100% necessary for me to enjoy playing this game. There are other, better solutions to the loop issue.

    Just to clarify, the timer only starts counting down after the player has made a gem match. If the player is just examining the board, reviewing their hand, and considering their options, then the timer will not begin. 
  • Alanako
    Alanako Posts: 40 Just Dropped In
    edited March 2019
    BigSwifty said:

    YES.

    A timer would literally ruin the game. Taking time to examine the board, survery your hand, consider your options and so on are 100% necessary for me to enjoy playing this game. There are other, better solutions to the loop issue.

     Since the timer start after you match the gems, you have all the time you want to do that
  • ZW2007-
    ZW2007- Posts: 812 Critical Contributor
    Yes
    My vote was going to be 'No' so that we could get the new set and see how the 18 sec timer works. Now that I saw the new set, they can kindly keep it.
  • Kyphonis
    Kyphonis Posts: 36 Just Dropped In
    Yes
    I only voted yes if it needs a bit of time to address the timer.

    However, upon re-examination of some arguments with letting it drop and then removing the timer afterwards or extending its time limit up front seems like a good idea. 

    Those who who are in support of the timer please keep in mind that the timer shuts down the use of some walkers just due to how their abilities interact with animation triggers during game play after making a swap. 
  • DragonSorcerer
    DragonSorcerer Posts: 182 Tile Toppler
    Yes
    Make it a personalized setting, 18 to 999 seconds
  • FindingHeart8
    FindingHeart8 Posts: 2,731 Chairperson of the Boards
    Yes
    I'd like a refund on the money I spent pursuing cards that are now essentially worthless with the 18 second timer.

    Was excited about spending more money on this upcoming set...but I think I'm just going to treat myself to a nice dinner instead.
  • TomB
    TomB Posts: 269 Mover and Shaker
    Yes
    I vote yes if they're going to use the time to fix timer issue, but if not then w/e...
  • IM_CARLOS
    IM_CARLOS Posts: 640 Critical Contributor
    Yes
    Maybe I should open a poll how many mulitude-soldier will enter game with H2 + loyality support+POD. 12 because it's one action and that's the turn or less.

    First they give us all the great card (combinations) and then they cut it into pieces. 

    Maybe it work out well, but the counter solution (to not really an issue) is just the two-lefthanded-mans choice. Nearly the same like with player lvl.: just make a cut here it will be okay... 
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    No
    IM_CARLOS said:
    Maybe I should open a poll how many mulitude-soldier will enter game with H2 + loyality support+POD. 12 because it's one action and that's the turn or less.

    First they give us all the great card (combinations) and then they cut it into pieces. 

    Maybe it work out well, but the counter solution (to not really an issue) is just the two-lefthanded-mans choice. Nearly the same like with player lvl.: just make a cut here it will be okay... 
    If I'm honest.... I would LOVE to not have to face another March of Discovery deck.... not because it's hard to beat, but because it wastes so much of my time. I don't even play the two together because of how much time it wastes, especially in Hutatli decks.

    Though they also said several things won't count against the timer, so every token animating to enter play is once specifically mentioned will not count. So the 18 seconds won't necessarily stop the two from continuing to work together.
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  • IM_CARLOS
    IM_CARLOS Posts: 640 Critical Contributor
    Yes
    wereotter said:
    IM_CARLOS said:
    Maybe I should open a poll how many mulitude-soldier will enter game with H2 + loyality support+POD. 12 because it's one action and that's the turn or less.

    First they give us all the great card (combinations) and then they cut it into pieces. 

    Maybe it work out well, but the counter solution (to not really an issue) is just the two-lefthanded-mans choice. Nearly the same like with player lvl.: just make a cut here it will be okay... 
    If I'm honest.... I would LOVE to not have to face another March of Discovery deck.... not because it's hard to beat, but because it wastes so much of my time. I don't even play the two together because of how much time it wastes, especially in Hutatli decks.

    Though they also said several things won't count against the timer, so every token animating to enter play is once specifically mentioned will not count. So the 18 seconds won't necessarily stop the two from continuing to work together.
    Well if the animation off button would shut down animation for gem changing, loyality gain and token enter such decks would be an option. Maybe the should fix this option first before breaking the game with a counter. 
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  • Dropspot
    Dropspot Posts: 200 Tile Toppler
    No
    I need to change my vote. After the video it's clear 3.3 should be delayed
  • Froggy
    Froggy Posts: 511 Critical Contributor
    No
    I need to change the poll.

    And then I need to change my vote.

    Poll needs to include: If they don’t fix the pretentious loop “fix”: Not.Another.Dime.

    And my vote would be a yes to that.
  • Amadeus
    Amadeus Posts: 57 Match Maker
    I Don’t Care
    I'm really indifferent on this issue I'm sure it will be fine and just might balance out the game for everyone or it will be the end of the world.  either way i will still log in every morning and do my thing.

  • Brigby
    Brigby ADMINISTRATORS Posts: 7,757 Site Admin
    (Please excuse the copy-pasta. Just trying to quickly spread the word out to everyone!)

    Thank you all for the insightful and constructive feedback. I just spoke with the team this morning, and they will be changing the 18 seconds per phase to 90 seconds. 

    This change will be a transitional adjustment, as the team will continue to monitor and work towards finding the right balance between solving infinite loop issues and maintaining player play styles following the 3.3 update.
  • Allatar
    Allatar Posts: 5 Just Dropped In
    No
    @Brigby thanks for the reply, let's hope this will be enough to ease everyone here !