***** Captain Marvel (Galactic Warrior) *****
Comments
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Vhailorx said:Umm, she sucks.8 red AP for a 2-turn repeater tile that does 6k damage and makes ~500 in strike tiles? and it will sometimes generate a bit of yellow. That's poor.Her green is worse. She passively generates a 3 turn countdown to make 3 green ap. And then collects 10 green ap, she can use it to generate ANOTHER 31turn countdown to do 6k damage and some boardshake. (Gambit generates 6ap every 2 turns with this same mechanic, and we all know how great that is for him these days.)Yellow sends a chosen ally airborne for 2 turns, and does some light burst heal and a massive 11k damage to a target after 2 turns. Is this her best power?That kit looks poor on its own (almost all cd/repeater based, abd none her tiles are even fortified). But add in that it's red/green/yellow and it looks awful. Under what circumstances would I ever run her over half-Thor? He has better damage output, aoe damage, better self acceleration, and even better defense in his yellow.Unless those damage numbers are at 255 (in which case she would do ~4x as much at 450), she seems very low mid tier at first read. Am I missing something?0
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on the face of it, she seems slow and unreliable.
red: 2-turn repeaters usually get to fire between 0 and 2 times before disappearing, unless you're very lucky with placement. so probably an average of 6k damage and 750 in strikes per firing? less than phoenix for 1 less ap, and less reliable. i'm having trouble estimating how often that yellow generation will trigger... highly situational.
@Brigby , is the mean right hook repeater randomly placed, or chosen? that would have a huge effect on it's survivability... also, does "not from a match" include a line-removal from a match 4, as long as it wasn't part of those 4?
green: non-fortified, 3-turn repeater? yeah, that will fire maybe, maybe once in 5 turns. the active part will therefore be slow to show up, and even when it does, it's significantly less good than black bolt's, by a wide margin.
yellow: seems nice 5500 isn't a whole lot of health in 5* land, but being able to get an ally out of the way of team damage or something like that is very useful, and the damage is decent for the cost, but not great [compare to jj red (which adds strikes), surfer red (which charges), gr/doom/jj black]. it's pretty rare to have a damaging yellow though.
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I guess she will tank all 3 colors for Thor (at equal levels), so she is yet another big-ish jump in match damage.
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5/3/5I think after Gambit they are afraid to have passive AP generation so they went with the repeater mechanic. Her Event Horizon power really needed to be passive AP and not a repeater. If it was 1 ever other turn at 1&2 covers, 1 per turn at 3&4 covers and 2 a turn at 5 cover it would have been fine and not OP like Gambit.As Vhailorx says, she's bad. With all the repeater mechanics we can call her the 5* Emma FrostI just hope I draw 1 Yellow cover when I open latest legends for that 1 cover for PvE because at least that will be useful.KGBP.S. SOOOO glad I dropped 3100 CP in the fan favorites store for Okoye/Thor/Kitty covers.6
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So the 4* Marvel is one of the best 4* and now this version of Marvel is.... bad it seems. Heck her 4* might be better than her 5* version. Are we missing something?2
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Vhailorx said:Under what circumstances would I ever run her over half-Thor?2
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The rockett said:So the 4* Marvel is one of the best 4* and now this version of Marvel is.... bad it seems. Heck her 4* might be better than her 5* version. Are we missing something?I would think a 350+ Carol 4* is more useful than a 45 5* in most circumstances (sometimes the match damage and health will win out).She has a bigger nuke, better passives, equal tile generation, and some fun CD control.0
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y4747 said:-snip-
Brigby , is the mean right hook repeater randomly placed, or chosen? that would have a huge effect on it's survivability... also, does "not from a match" include a line-removal from a match 4, as long as it wasn't part of those 4?
-snip-
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here, devs, i fixed her for you. quickly run back and work on the changes and numbers.
1st ability: black: 9 ap: photonic barrage: place a 3 turn countdown that produces 2 strike tiles per turn. deals damage to the target enemy when it hits 0
2nd ability: green: passive: energy manipulation: when the enemy makes a match in any of cap marvel's strong colours, steal 1 ap in that colour. if the enemy's strongest colour is the same as cap's generate 5 red ap when that colour is matched.
3rd ability: red: passive: photonic blasts: when you have more than 8 red ap, spend 1 red ap to do aoe damage to all enemies. (similar to 4* blade's red).
she'd kill with thorkoye. maybe overkill now that i think about it. but they'd be fun. better than captain repeater tile...
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The rockett said:So the 4* Marvel is one of the best 4* and now this version of Marvel is.... bad it seems. Heck her 4* might be better than her 5* version. Are we missing something?
It should do a lot more than 6k when it activates, look at GRRR's green for example.0 -
3/5/5Man y'all really sleeping on this character
If I'm reading this correctly if you go 3/5/5 she's making a 1 turn repeater every turn until you get 10 green AP.
She has a 8ap nuke that's yellow, that can heal and remove Ally's from danger that feeds off red.
She should be shaking the board non stop until she gets 10 green AP.
Between her and 50 percent Thor the board should rarely be stable2 -
What game was she made for? Seems too slow for this one.3
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thedarkphoenix said:Man y'all really sleeping on this character
If I'm reading this correctly if you go 3/5/5 she's making a 1 turn repeater every turn until you get 10 green AP.
She has a 8ap nuke that's yellow, that can heal and remove Ally's from danger that feeds off red.
She should be shaking the board non stop until she gets 10 green AP.
Between her and 50 percent Thor the board should rarely be stable
Basically, I'm reading that the passive changes after she reaches 10ap and then falls under 10 green.2 -
Daredevil217 said:Vhailorx said:Umm, she sucks.8 red AP for a 2-turn repeater tile that does 6k damage and makes ~500 in strike tiles? and it will sometimes generate a bit of yellow. That's poor.Her green is worse. She passively generates a 3 turn countdown to make 3 green ap. And then collects 10 green ap, she can use it to generate ANOTHER 31turn countdown to do 6k damage and some boardshake. (Gambit generates 6ap every 2 turns with this same mechanic, and we all know how great that is for him these days.)Yellow sends a chosen ally airborne for 2 turns, and does some light burst heal and a massive 11k damage to a target after 2 turns. Is this her best power?That kit looks poor on its own (almost all cd/repeater based, abd none her tiles are even fortified). But add in that it's red/green/yellow and it looks awful. Under what circumstances would I ever run her over half-Thor? He has better damage output, aoe damage, better self acceleration, and even better defense in his yellow.Unless those damage numbers are at 255 (in which case she would do ~4x as much at 450), she seems very low mid tier at first read. Am I missing something?You missed that her yellow power can no longer be used if both of her allies are downed. I don't believe anyone is marveling her power set as it is not impressive by any measure. She is slow, weak and boring and frankly ranks below Kingpin and should be relegated down to a 4*. Recommend changing her name to Captain Repeater as it seems more appropriate.We might as well get used to mediocrity as they are applying all of the interesting power sets for 4* and leaving second rate powers to 5*. This is all a fallout of gambit being overpowered AF when he was released and the developers no longer want 5* dominating the game. They want 4* rosters to compete against 5* rosters. I fully expect a nerf to Thor is on the horizon to level the playing field even more. It is quite unfortunate considering the following for this game.As for constructive feedback, Goblin seems to be the only viable partner for her in pvp mainly because of his ability to fortify repeaters which she desperately needs. I would run her 3/5/5 because I could use goblin's purple to create strikes to help feed her yellow. I would run 5 green because I don't want to place a CD on the board vs kitty because it would never go off at 3 covers and at 2 I would have to absorb circuit breaker damage. Also at 5 covers I would have more control to maximum multiple row destruction.There are multiple ways which she could be improved, but there is not point discussing them in these forums because it is a pipe dream that will never happen as the developers have already moved onto the next mediocre 5*. Lets hope the next one will be better than Kingpin.6
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thedarkphoenix said:Man y'all really sleeping on this character
If I'm reading this correctly if you go 3/5/5 she's making a 1 turn repeater every turn until you get 10 green AP.
She has a 8ap nuke that's yellow, that can heal and remove Ally's from danger that feeds off red.
She should be shaking the board non stop until she gets 10 green AP.
Between her and 50 percent Thor the board should rarely be stable
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The rockett said:So the 4* Marvel is one of the best 4* and now this version of Marvel is.... bad it seems. Heck her 4* might be better than her 5* version. Are we missing something?
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BigSoftieFF said:Hey repeaters, if only there was a character who could counter that with their eyes closed.....0
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She will be GREAT after they nerf Thor! I just wish Cap Carol had a mechanic where she can work with Swarm tiles. But then we’d have a new OP meta on our hands...2
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3/5/5Geez! Her red match damage is 797. That's a huge jump and I hope this is meant to complement her ability or to make up for her abilility low damage. The rest is 709 and 620.
The key word is friendly strike tiles, friendly special tiles, destroy tile / rows
Potentially, she could destroy up to 8 rows. That means if there are 10 tiles of each of her main colour on the board, her Photonic Rush can deal as much as 28k damage (non-main Captain Marvel tiles are not included in calculation).
First thought: Storm's Hailstorm floods af 50% of the board with attack tiles . You easily destroys an additional 4-5 rows because her green processes off friendly special tiles.
I think I'll pair her up with Dazzler's to flood the board with strike tiles. That's 5 strike tiles + 3 additional strike tiles for every 3 red ap. Maybe I'll use Storm's Hailstorm. Then, I use Carol's Photonic Rush. Destroy rows. Gain as many as 30 yellow ap or easily 16 ap. Fire Get Your Six twice. Edit: make it thrice since she can target herself.
Question: does her passive processes if fortified friendly strike tiles are destroyed?
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