What is the rationale of some of these event rewards?
brisashi
Posts: 418 Mover and Shaker
For example the current 3* event gives you a heroic token at 500 pts. When you hit 1000 pts however, a far more difficult task, you are given a standard token, which is likely useless to most players that get that high unless they get lucky with a grey widow or doom.
Could this be an error or am i missing something here?
Could this be an error or am i missing something here?
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Comments
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I think they've mentioned that they generally figure out how many of a certain reward they want to give out and then figure out how the tourney will work. They should have pretty good stats on approximately how many players will reach each reward, and so they fit them in the right place. I suspect all other slots are just filled with ISO/standard tokens.0
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I was going to post the same thing on this, it does look very out of place up there. I wondered if they were originally going to do a recruit packs with just 3* rewards and this reward would have been for that perhaps?0
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Nemek wrote:I think they've mentioned that they generally figure out how many of a certain reward they want to give out and then figure out how the tourney will work. They should have pretty good stats on approximately how many players will reach each reward, and so they fit them in the right place. I suspect all other slots are just filled with ISO/standard tokens.
That makes the reward placement make even less sense.0 -
There are any number of reasons behind it, and without someone coming out and saying exactly what the reasoning is everything is just speculation, however my theory would be, looking at the current event for example.
The prizes build up from small ISO and recruit tokens which anyone can get without really trying for the first 200 points.
Then they improve from 275-600, a daken, some heroic tokens and more ISO and some hero points.
600 in these events is a fair amount and takes a good effort to do, but most people should be able to work at it and reach those marks if they try.
It is a good incentive for all players and it lets the lower level players get their hands on some decent stuff to help them improve without giving them away for free and without giving them really awesome prizes.
Then it plateaus. Personally I would say this is deliberate, they have given away some good stuff, the gap from 700- 1100ish is filler, some iso and stuff, its a reward to say "grats you have reached another milestone, keep going the really good stuff is getting closer".
Then the REALLY good rewards are from 1200+. They are hard to get, they need real effort, lots of hero points, and 3star rewards. Only a tiny number of people will ever get to this sort of point, and it will require time, resources and tenacity. The rewards are good because you have to earn them.
Ultimately its all about psychology and understanding and manipulating people to play, spend and try and reach the goals that they dangle at the end ever so tantalising.
I think there is a great deal of careful thought that goes into the prize structure, not saying its all right or they do it correctly every time, but that my, somewhat cynical, analysis.0 -
If 700-1000 suck, then people will stop at 600. If people stop at 600, then it makes it much harder for the few people who attempt 1100+. I don't really agree with it at all.0
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I totally agree that the system could be better.
I've suggested an alternate: http://www.d3pforums.com/viewtopic.php?f=8&t=741
Basically, just incremental iso rewards, with either token/cover/HP rewards (also incremental) at the milestones (every 100pts or so).
The bottom-line is that the rewards always get better. So there's continuous incentive to keep pushing on.
(not just stop at a certain point because the next worthwhile reward is miles away, as ihearthawthats points out).0 -
ihearthawthats wrote:If 700-1000 suck, then people will stop at 600. If people stop at 600, then it makes it much harder for the few people who attempt 1100+. I don't really agree with it at all.
Seems to be exactly whats happening. I have a hard time finding an opponent over 700 to face and anyone that reaches even 800 becomes a huge target. How is anyone supposed to reach 1200+ at this rate?0 -
brisashi wrote:ihearthawthats wrote:If 700-1000 suck, then people will stop at 600. If people stop at 600, then it makes it much harder for the few people who attempt 1100+. I don't really agree with it at all.
Seems to be exactly whats happening. I have a hard time finding an opponent over 700 to face and anyone that reaches even 800 becomes a huge target. How is anyone supposed to reach 1200+ at this rate?0
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