Tremayne said: In my experience the key card for 3.2 is The immortal sun. It gives you a little extra time for your deck to deliver the necessary damage.
mrixl2520 said: Not enough ribbons and node recharges are way too long. It's the weekend, let us play the damn game!Also, Azor is zero fun to play against. Literal fun police! Want to cast a spell? Nope. Need a creature out? Bounced. Use a PW ability? LOL Golden Sun... GG?
starfall said: It's not a 'puzzle', as it's been represented to us in the Event blurb many times; everything just doesn't work 33% of the time.