Even more summon bugs
TriForceGuy
Posts: 9 Just Dropped In
EC red/green thread.
Summon 2 werewolves
Summon 2 or less ceeatues
Using Eldest Reborn to get a werewolf from my opponents graveyard.
It counted as one of my 2 or less creature summons but it didn't count as one of my 2 werewolves.
Summon 2 werewolves
Summon 2 or less ceeatues
Using Eldest Reborn to get a werewolf from my opponents graveyard.
It counted as one of my 2 or less creature summons but it didn't count as one of my 2 werewolves.
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Comments
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A coalition-mate of mine said that casting Deploy had the same issue, he got +3 to creature summons but no werewolf summons.
@Oktagon_Daiane I like that you guys are finally clarifying the Summon/Cast issue, but please check that it is working properly in all events.0 -
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Can we just get the second objective on that node rewritten instead?
It's basically 'summon EXACTLY two wolves or werewolves'
Really frustrating when you draw an Angrath deck with six kill spells.0 -
Gun Bunny said:Can we just get the second objective on that node rewritten instead?
It's basically 'summon EXACTLY two wolves or werewolves'
Really frustrating when you draw an Angrath deck with six kill spells.
it's even worse... summon EXACTLY two WEREWOLVES. In EC, Wolves don't counts. That's Terror in the Shadows ;-)Also, a team mate pointed out that stealing a Werewolf with Exert Influence also counted towards the last objective, but the first objective didn't count it. Still some things left to fix for you...
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Gun Bunny said:Can we just get the second objective on that node rewritten instead?
It's basically 'summon EXACTLY two wolves or werewolves'
Really frustrating when you draw an Angrath deck with six kill spells.
(summon 6 or more werewolves, summon 6 or more eldrazi)
The other solution is to just make sure you include a non-creature based win condition. That way if your wolves get killed you don't have to summon more. But yeah, this is a very difficult event again0 -
I don't think the problem is too few to count for the objectives, but rather that they are deliberately contradictory and too close together. If it was summon 3 or more werewolves and 6 or less creatures overall, that at least allows a modicum of flexibility.
Avacyn's madness, for example, has deliberately contradictory objectives that are impossible to both fulfill, so you're left making a choice between them, with the middle ground getting you zero bonus points.0 -
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Rising Tensions today (Golgari), Selesnya node counted me stealing a Verdant Force via In Bolas' Clutches as "casting" a creature with mana cost 15+.
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starfall said:ToA Black node says "Summon Zombies", but is acting like "Cast Zombies"
It appears that for some reason each objective in each event must be programmed individually (why that is the case is beyond my expertise). This event was programmed with the "old" rules, and has not been run since the update. So it stands to reason that it would still be the old way.
Don't make it right, though1 -
I'm bored so I'll throw out another theory. My guess it's every named objective that has to be programmed. e.g. in this event it's:
- Reanimator
- Summon 3 or more Zombies in a single fight.
I know they use some objectives across events so hopefully they aren't all programmed individually, but who knows.0 -
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