I use a few supports, and they are somewhat useful:
1) Ebony Maw **** lv200 equipped to Vulture. 62% chance to start the battle with 3 black AP to get him airborn faster. This is FANTASTIC.
2) Element Guns *** lv150 equipped to Star-Lord. I used to use Star-Lord a lot more pre-Kitty, but this gave a 61% chance of starting with 6 or 9 AP (depending if I went SL/Grocket/Medusa or SL/Grocket/Gamora). This was more useful pre-Kitty.
3) Chimichanga *** lv150 equipped to Gamora. 34% chance to fortify friendly tiles (for Grocket's swords) and 27% chance to get extra red AP on a red match. Same as the E-Guns: it was better before Kitty made Gamira and Star-Lord irrelevant.
4) Korg *** lv150 equipped to Kitty Pryde. 1103 extra health and a 45% chance to start with 3 yellow AP to get her some shields. not great, but better than nothing.
5) Milano ** lv100 equipped to Grocket. Countdown damage tile. Even with my not using Gamora or Star-Lord anymore, it's still a nice little bonus to help speed PVE up a hair.
The problem I have is that I haven't gotten another useful support in FOREVER, and the other high level ones I have are junk (4* web shooters).
Vhailorx said: 5*s do not have equal match damage strength, making which character tanks what color somewhat unpredictable (and making older 5* less valuable asatch damage values have been creeping up steadily). Supports can be a great way to make sure that the character you want to tank is, in fact, tanking.AP and special tile shenanigans are also generally worthwhile.Some of the unique character effects are good (e.g., okoye + talon fighter).
Projectus2501 said: Tks for your replies. I also hope supports come one day to PvP. Then they will make a huge difference
Jaedenkaal said: Projectus2501 said: Tks for your replies. I also hope supports come one day to PvP. Then they will make a huge difference I don't think we really want that. PVP is random enough (to our disadvantage) without the AI also having a 40% chance to start the match with 4 Black AP (or whatever).I'll agree with nearly everyone else here that where they can be used, they're useful enough. I've been using Kimoyo Beads with 4* Gamora pretty much since I got them, and they rarely disappoint.
bbigler said: There are some exceptions to the above, but that's how I rate their usefulness. Some of the perks above would be better if they increased something by a percentage instead of a flat rate, such as match damage, damage from powers, health increases, reducing damage and healing. For example, a 4* Vibranium Ore increases damage from powers by 700, which is great for 3* powers but nearly unnoticeable to 5* powers. If it was a percentage increase, like 30% then it would be useful to all tiers not just the lower ones.
broll said: Projectus2501 said: SUPPORTS - so... I don't understand. Only ppl with great rosters and resources can get high level supports. But supports are useless to those players... I mean... They only are used in pve and those players need zero help in that part of the game... Am I missing something here? Nope, it's a poorly conceived and broken system that's not worth you wasting time on. Focus on the games actual bread and butter which is character rostering/leveling/champing. If you get one use if you want, but trying to chase them has a 95% chance of just frustrating you. Unless you roster is maxed up it's not worth it IMO.
Projectus2501 said: SUPPORTS - so... I don't understand. Only ppl with great rosters and resources can get high level supports. But supports are useless to those players... I mean... They only are used in pve and those players need zero help in that part of the game... Am I missing something here?
NotBAMF said: I use a few supports, and they are somewhat useful:1) Ebony Maw **** lv200 equipped to Vulture. 62% chance to start the battle with 3 black AP to get him airborn faster. This is FANTASTIC.2) Element Guns *** lv150 equipped to Star-Lord. I used to use Star-Lord a lot more pre-Kitty, but this gave a 61% chance of starting with 6 or 9 AP (depending if I went SL/Grocket/Medusa or SL/Grocket/Gamora). This was more useful pre-Kitty. 3) Chimichanga *** lv150 equipped to Gamora. 34% chance to fortify friendly tiles (for Grocket's swords) and 27% chance to get extra red AP on a red match. Same as the E-Guns: it was better before Kitty made Gamira and Star-Lord irrelevant.4) Korg *** lv150 equipped to Kitty Pryde. 1103 extra health and a 45% chance to start with 3 yellow AP to get her some shields. not great, but better than nothing.5) Milano ** lv100 equipped to Grocket. Countdown damage tile. Even with my not using Gamora or Star-Lord anymore, it's still a nice little bonus to help speed PVE up a hair. The problem I have is that I haven't gotten another useful support in FOREVER, and the other high level ones I have are junk (4* web shooters).
Vhailorx said: Well, this assumes that supports would work for both sides in pvp. Couldn't supports only work for the player's team? Mechanics that are stronger on offense than defense are self-limiting in pvp, so they tend not to be too OP or game-breaking.
Dormammu said: The only defense in MPQ is, and always has been, intimidating players to press the SKIP button. To suggest otherwise can only be an illusion. Yes, you can get a lucky defensive win here and there (even the AI has its day once in a while) or get a defensive win against a player trying to punch above their roster level. But savvy PvP players with robust rosters are going to beat you no matter what you field because of two simple facts:- the AI doesn't have 5% of the foresight or intelligence a player has- the player can cater her/his team specifically to counter yoursIf supports ever come to PvP, that's not going to change.
Bowgentle said: Dormammu said: The only defense in MPQ is, and always has been, intimidating players to press the SKIP button. To suggest otherwise can only be an illusion. Yes, you can get a lucky defensive win here and there (even the AI has its day once in a while) or get a defensive win against a player trying to punch above their roster level. But savvy PvP players with robust rosters are going to beat you no matter what you field because of two simple facts:- the AI doesn't have 5% of the foresight or intelligence a player has- the player can cater her/his team specifically to counter yoursIf supports ever come to PvP, that's not going to change. The only defense is shields.Nobody will skip you if you are worth points.
Phumade said: Bowgentle said: Dormammu said: The only defense in MPQ is, and always has been, intimidating players to press the SKIP button. To suggest otherwise can only be an illusion. Yes, you can get a lucky defensive win here and there (even the AI has its day once in a while) or get a defensive win against a player trying to punch above their roster level. But savvy PvP players with robust rosters are going to beat you no matter what you field because of two simple facts:- the AI doesn't have 5% of the foresight or intelligence a player has- the player can cater her/his team specifically to counter yoursIf supports ever come to PvP, that's not going to change. The only defense is shields.Nobody will skip you if you are worth points. Maybe the perk is something that affects meta. I.e. reduces point value by 1/2. So 37 pointers become 18. And 75 pars become 37.If you want to make supports valuable affect the point value or mmr calculations. Make it the level 5 perk. Only high level players can get the volume to gamble for level 5.