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MPQ Bugs and Technical Issues
Support Circuit Boss Node is too big/hit box is too large
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JSP869
Posts:
820
Critical Contributor
January 2019
edited January 2019
in
MPQ Bugs and Technical Issues
Several times during the first round of clears of Support Circuit I opened the Boss node when I tapped on the second-to-last node.
During final clears (I did 4+3, much like we do with every PvE event) I also opened the Boss node by mistake a couple of times when I tapped on the very first node, then I opened it again by mistake when I tapped on the second-to-last node. And yes, I was tapping ON the node I wanted to open but the Boss node would open instead.
So, not only have you NOT fixed the Strange Sights map and it's bunched up nodes, but now you have another event with a giant Boss node that has an even larger "hit box".
I am genuinely curious how none of your testers caught this, and the only explanation I can think of is that none of your testers are actually playing on mobile so they're not fat-fingering a 5-6" screen, they're testing on a mobile emulator on a PC using a mouse to click the nodes, and so they really don't experience the issues that actual mobile users are encountering, such as when you have nodes that are far too big and/or far too close to one another all on a tiny screen. Because they're not playing on a tiny screen.
Now this may not be a bug, per se, but when I tap on
one
node and the game opens
another
node, and it does that repeatedly until I finally tap
not on
the first node but off
to the side
of the first node, in my books that DOES make it a technical issue.
Please fix this. Strange Sights, Suport Circuit, and every other map. There is simply no excuse to cram all of the nodes all up on top of one another.
3
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Tombstone
ADMINISTRATORS
Posts:
1,208
Chairperson of the Boards
January 2019
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@JSP869
Thanks for reporting. As this is a technical issue, I'd recommend sending a ticket to Customer Support.
1
JSP869
Posts:
820
Critical Contributor
January 2019
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Will do! Thanks, Tombstone!
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