Storm the Vault + Raider’s Wake

wereotter
wereotter Posts: 2,070 Chairperson of the Boards
At the end of turn if you have both Raider’s Wake and Storm the Vault (not Vault of Calcatan) in play, and you triggered raid, Storm the Vault will create two treasure tokens, then your turn ends. Raider’s Wale does not force your opponent to discard or deal damage. 

Comments

  • zypheros
    zypheros Posts: 18 Just Dropped In
    Raid trigger only one per turn.
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  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    This is two different cards both of which have raid. When in play both trigger but only one resolves. This is an error. 
  • zypheros
    zypheros Posts: 18 Just Dropped In
    No, It's not error. You can check in game text effect. It's always be like that.
    "Raided: If you Raided, a special effect will happen. You Raided if you attacked last turn. Only a single Raided effect can happen per turn."
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  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    It's likely the correct behavior, but didn't used to work that way. A spell with raid likely now prevents both supports raid effect to not trigger
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    It's likely the correct behavior, but didn't used to work that way. A spell with raid likely now prevents both supports raid effect to not trigger
    I'm pretty sure it's always worked that way.  Raid was very specifically designed and released to only trigger once per turn.  I can't say I like it or agree with the design, but that's how it was introduced to us (replay the tutorial if you're not sure)
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    I don’t recall it doing that before. As I remember if you raided, all the spells with raid had the trigger. I’ll look at the tutorial again.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    The spells always worked like this - one raid effect. But I remember using a spell and the soupports triggers anyway
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    Nah, it's always worked this way. I tried early on to make a pure raid deck and test multiple instances of cards with raid hitting the field. Only 1 works per turn. Really neutered the effectiveness of raid.