card effects: needed animations and superfluous animations

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Comments

  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    Us: "Are you going to speed up these animations we don't want to wait for?"

    Oktagon: "No, in fact, we're going to penalise you for having to wait for them by having your turn time out"
  • TherosTheros Posts: 484 Mover and Shaker
    I have additional ideas that would speed up the game:

    -The VS screen is redundant since we already know who we're facing. Removing it will speed up the game in general

    -All rewards and secondary objectives on game completion can be presented in one list or one screen. There is no need to click click click. I would like to have all rewards and ribbons on one single list.


  • andrewvanmarleandrewvanmarle Posts: 660 Critical Contributor
    starfall said:
    Us: "Are you going to speed up these animations we don't want to wait for?"

    Oktagon: "No, in fact, we're going to penalise you for having to wait for them by having your turn time out"
    Lol!
  • nerdstrapnerdstrap Posts: 178 Tile Toppler
    Tolsimir is so extra it hurts
  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    Watching the timer count down during animations we've begged the devs to remove multiple times is like getting repeatedly kicked in the teeth.
  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    edited March 27
    It is incredibly tedious watching 1/1 tokens die to an Etheral Absolution or Orzhov Pontiff.
  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    Mentor is a very slow ability with 3 creatures in play.
  • [Deleted User][Deleted User] Posts: 0 Just Dropped In
    So glad adapt has sparkling animations that lag the entire game

    Only tested krag, fyi. 
  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    jimpark said:
    So glad adapt has sparkling animations that lag the entire game

    Only tested krag, fyi. 
    I've been quitting games where my opponent plays Kraj. It's quicker in the long run.
  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    Glass of the Guildpact pumps each creature individually, on both player's turns. Very, very slow.
  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    I foolishly attempted stage 2 of Routes of Ravnica today.

    It's so dull!
  • BoogeymanBoogeyman Posts: 161 Tile Toppler
    Sometimes I go take a break while all th animations are pumping.  Maybe go make sandwich and comeback?  
  • starfallstarfall Posts: 1,320 Chairperson of the Boards
    The really sad thing about that level is that I didn't even bother to look what any of the effects were. I just let them fly around the screen gaining tiny bits of life, and slightly damaging creatures, and then I played Ob's ultimate and won.

    It turns out that "Play with only Common and Uncommon cards" isn't as interesting and varied an objective as you think it might be.
  • andrewvanmarleandrewvanmarle Posts: 660 Critical Contributor
    In addition to my first post:

    It would be nice to be able to open all card packs in one go  

    Just show the new cards and skip all the animations and clicking packs. 
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