Hualti 2 request

NinjaE
NinjaE Posts: 213 Tile Toppler
Could you speed up or eliminate the animations that trigger off of his first loyalty ability? 5 seconds per animation may not seem like much, but it really adds up in a cascade, and if you have something like path of exploration in play.... well, you get the idea.

Comments

  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    This has been requested several dozen times since H2 came out.  Its gotten so bad I intentionally make my decks less efficient just to avoid watching the animation go for days at a time.

    One day maybe we'll get a fix.
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    A max to the amount of animation would do the trick: no more than 5 or 10oyalty shown, the rest not taken into account for the animation. 

    Or like mana, all in one go. 
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    like they did in the original reinforcement cycle show to rest are just quick blips
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    This please.... Especially now that tokens are so plentiful I've had my phone lock itself from timing out just waiting for the animation to resolve, and in some cases just resolving a cascade of matches thanks to Path of Discovery has taken sometimes over 10 minutes to resolve (running March of the Multitudes with Path of Discovery in her deck makes this just awful to sit through)

    I might also suggest a fast forward option? Candy Crush at the end of a match allows the cascades to be fastforwarded through and all the points are calculated behind the scenes. I would gladly take the option that if any effect is going for more than a certain length of time letting the game speed up the process and let me just review the new state of the board before it finishes up my turn.
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  • James13
    James13 Posts: 665 Critical Contributor
    I wouldn't say dropped.  Things take time, particularly when they are of lower priority and potentially problematic to implement.
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  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    In the best timeline:

    (phone rings)
    "Hey, JC. How did you guys make it so that every token didn't animate?"
    (listens)
    "Great, thanks! We'll push that out next update."

    Meanwhile, in the worst timeline:
    (months of tedious token animations, changed without warning and for no apparent reason, never changed back despite continual complaint)


  • Serakiel
    Serakiel Posts: 37 Just Dropped In
    Can you put a turbo mode in the game or 10x/30x/50x speed option?

    Though it will take a while to get implemented, due to how many screens it affects, there's a planned feature that serves both veterans that want a faster experience and new players that would rather have a guiding hand.



    This is the question I asked the development team specifically for this reason ,and thopters, and those crazy decks that never stop. 
  • morgue427
    morgue427 Posts: 783 Critical Contributor
    king of wish that the pw had a hidden ability at around 150 ish that you could use, does same as the 3rd ability but sends a text of the battle log so they could see how regularly people can get to 150 loyalty, know on my version i would be using it about every other game, just to let them know it is broken lol