STOP running events from Hour of Devastation!

Brakkis
Brakkis Posts: 777 Critical Contributor
We ran these events into the ground before Oktagon took over. We've been running almost nothing but these events, again, since shortly after M19's release in MTGPQ.

You have four of your own damned coalition events you could be running instead. Dont go spouting off with excuses about how they may be bugged or not. So are the HOU events, obviously. 

If for some reason, your own events are just gone (really starting to seem like it at this point) you could at least run Trial of Strength, or Trial of Zeal if you can pull that one out of the recycle bin it wound up in over a year ago.

So what if the HoD ranking rewards are good. The rewards arent worth a thing if you've bored your players to the point where they've run out of **** to give and just stop playing.

Comments

  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Yep. I'll stop spending any money until I see content I can enjoy regularly again.

    Four coalition events in a year is a really bad rate as well, by the way - and then, the only event of those four that we somehow regularly see is the most casual one there is.
    You did a lot of stuff, that's for sure, but this topic is really something you seem to fail to understand as being relevant. And that's a shame. Plus, the silence on the numerous threads doesn't make it better.
  • rafalele
    rafalele Posts: 876 Critical Contributor
    Please, hear us, we like the game, we do not want more HOU events for a BIG while!!!

    Please, please, please.
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  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    But we do want something to do right in MTGPQ, right?

    So if for whatever reason it is HOD events or nothing, are we vonting for nothing?

    To me this all seems to indicate that there is a problem in the development department.
    1. The number of bugs seems at the same level as ever, I have nothing concrete, but it seems like the number of new bugs and recurring bugs are ensuring a non-decreasing level.
    2. The number of bugged events are rising, we have just seen one of the stable events have two new bugs.
    3. The number of different events feels on the decline, long time since we have seen DOM or M19 events.
    4. New content is just around the corner, which seems to be very taxing on the developers, if the number of cards released with severe bugs in Ravnica is an indicator.
    So it seems that D3 has a though decision to make in the near future. Of course more developers would help but is there enough money in the app for them? Also these new developers will most likely incur more drag on the development department on the short run - training and support from experienced developers will take time from the above.

    Which of the 4 can be priotized down/stopped? If #2 is skipped, then players have nothing to do, so I say not a good idea. If #3, then playing the app is going to be very repetitive - can it be more repetitive you ask? Sure, only TG, AI and RT mixed with RoTP and HoD.
    if #1 then good luck making a deck that behave as expected. This uncertainty might be acceptable to some but new players will not be encouraged to spend money, so only old timers will continue to play, so this will most likely reduce income, leading to thougher decisions later on.

    So it actually seems that #4 needs to be considered, but the question is can D3/Octagon skip one or more sets in order to get their house in order? I do not know, but I must admit that it seems the best options, since there are so many cards and events already in exsistence that stabalising the game is more important than new sets, provided that #1, #2 and #3 is improved while there is a pause in new sets.

    This may seem to sidetrack the thread, but I will create a new thread, if the OP ask me to.
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  • Tremayne
    Tremayne Posts: 1,673 Chairperson of the Boards
    Starfall wrote: One problem is not that Oktagon are putting work into new sets, but that they are putting work into complex game features which do not translate into increased variety for the players.
    As I understand your post above you claim there is a #5 item: introducing complex new features. That is a thing that they could stop doing. 

    I think that new sets creates so many problems that it drains to much time from the developers time, since the number of bugs introduced feeds a vicious cycle.

    Poor QA in the new sets development results in bugged cards and unexpected interactions.
    Players complain about specific cards, which then must be investigated by developers.
    Typically, Developers has to fix the bug but a related bug is introduced in the interaction.
    which then continues.

    so I think that a break in the cycle is needed so the QA process can be improved enough for the next set to be implemented without feeding the cycle further.
  • tfg76
    tfg76 Posts: 258 Mover and Shaker
    Sounds good to me. As long as I can get some bug-free PvP events with reasonable rewards (newest set), the rest isn't that important. Oktagon, there's a thing called automated regression testing. You should look into it.
  • Gabrosin
    Gabrosin Posts: 259 Mover and Shaker
    tfg76 said:
    Sounds good to me. As long as I can get some bug-free PvP events with reasonable rewards (newest set), the rest isn't that important. Oktagon, there's a thing called automated regression testing. You should look into it.
    So much this.  Given the frequency with which things that once worked suddenly stop working, the developers absolutely have to get some automated testing set up.  Make it a top priority.