New Mechanics in Ravnica Allegiance Speculation

Mburn7
Mburn7 Posts: 3,427 Chairperson of the Boards
edited December 2018 in MtGPQ General Discussion
WoTC has officially spoiled the 5 new guild mechanics in Ravnica Allegiance (coming out in early January).  They seem pretty straightforward to implement, but lets talk about it anyway. 

The mechanics are:

Spectacle (Rakados, Black-Red): Gives an alternate cost and sometimes effect to a card if your opponent lost life that turn

Afterlife (Azorious, Black-White):  Goes on creatures.  Creates a number of 1/1 flying spirit tokens when the creature dies

Riot (Gruul, Red-Green):  Goes on creatures.  When you play them either put a +1/+1 counter on it, or give it haste.

Adapt (Simic, Blue-Green):  Goes on creatures.  Put a number of +1/+1 counters on it if it does not have any +1/+1 counters.

Addendum (Azorious, Blue-White):  Goes on Instants.  Spell gains an extra effect if cast during your main phase.

Comments

  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Spectacle will either be implemented like raid, or comparable to flash I'd say?

    Afterlife.. Well be either very different from paper, or next to useless. I bet we'll get a ghost leader along with it to make it somehow useful.

    Riot.. Buff, seems pretty simple. As far as I know Oktagon, they'll likely make it dependend on the number of specific colored gems.. Like, 7 red it x, seven green for y (gosh, I dislike this concept for the pure.. Uncreativity). I don't think we'll get either /or prompts


    Adapt, buff, comparable to ixl merfolk. Fits the colors, fits the standard mechanics - this will likely be the easiest to implement thingy.

    Addendum will either need to give every card Flash, add more phases to the game (unlikely) or be implemented in a total different manner that has nothing to do with paper. This one is likely the most complicated mechanic to implement.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    Spectacle will either be implemented like raid, or comparable to flash I'd say?

    Afterlife.. Well be either very different from paper, or next to useless. I bet we'll get a ghost leader along with it to make it somehow useful.

    Riot.. Buff, seems pretty simple. As far as I know Oktagon, they'll likely make it dependend on the number of specific colored gems.. Like, 7 red it x, seven green for y (gosh, I dislike this concept for the pure.. Uncreativity). I don't think we'll get either /or prompts


    Adapt, buff, comparable to ixl merfolk. Fits the colors, fits the standard mechanics - this will likely be the easiest to implement thingy.

    Addendum will either need to give every card Flash, add more phases to the game (unlikely) or be implemented in a total different manner that has nothing to do with paper. This one is likely the most complicated mechanic to implement.
    Afterlife could be ok if they just increase the numbers.  Getting a 6/6 flyer when you kill my 3/3 vigilance?  I can dig it.

    Spectacle I'll bet they make it like crew where it gains mana whenever your opponent takes damage.

    Addendum I think you're onto something with the Flash idea.  Give all the cards Flash, and make the extra effect happen "if its your turn" or something.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    The flash part might be working, but since you get the advantageous effect when it's your turn - and I have seen none card yet that you'd want for any reason to be played during your opponents turn, this solution seems to be pointless so far. So far =depending on the not yet released cards.

    The crew idea could be a thing - hopefully dependend on a damage trigger and not as an "on Attac" clause.
  • TheDude1
    TheDude1 Posts: 194 Tile Toppler
    Spectacle could be implemented as a stored mana-like counter that only raises when the opponent loses life.  We've seen it with Converge, where it keeps track of different things in a given counter, but this time it would be damage events instead of mana colors.  If the cost goes down, then the meter would act like Convoke's cost reduction; if it's a special effect, then it would be just like the current stored mana basis.

    Afterlife seems straightforward, there are any number of these kinds of things where "when killed something else happens", both on the card itself or in an after-effect mechanic (think Embalm/Eternalize).  Just a question of how much they want to buff the effect given it's a core mechanic to the set.

    Riot could be an either/or, I wouldn't discount that option just yet.  We already have prompts for "give a creature [[effect]]", and choice prompts for effects like Surveil.  This seems like a combination of the two.

    Adapt sounds like "give creature +X/+X if it is not already buffed".  Already have cards like Hadana's Climb with similar mechanics.

    Addendum is tricky.  Perhaps it could be set up like GRN's split cards, where the default side is a flash effect with no addendum, and the flip side does not have flash but does have the addendum effect?  This way you have to actively choose to cast it on your turn to get the benefit.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Spectacle can't really be like crew considering some spells cost less when you spectacle them, and some cost more but have an added effect. Making it act like raid seems the most obvious solution to how these spells will operate.

    Afterlife I think will be a straight adaptation. You get a certain number of spirits when the creature is destroyed. Not a bad thing since you still have creatures in play, even if they're smaller, when your opponent kills your things, and you can still replace them if you like.

    Riot probably will likely be a both rather than choose one since its an ETB effect, and they haven't previously implemented any effect that lets you chose between two different traits on a creature.

    Adapt very likely, as was suggested, copy Hadana's Climb. It will allow you to buff that creature, but only once.

    Addendum is interesting, but tricky. I do think that the cards that have it will have to have flash for sure, and maybe they can be cast for less if you do them on your opponent's turn, or more for extra effect if you cast them on your own? Though this might not work out so well when you consider how the Selesnya node effects changing casting costs of spells in your hand you don't play, especially spells with flash.