We need new events!

Mburn7
Mburn7 Posts: 3,427 Chairperson of the Boards
Maybe its just me, but is anyone else concerned that 80% of the events that we are playing were designed by Hibernium (and are thus 1-2 years old)?  Back then we got about 3 new events per set (1 walker-locked node PvP, 1 regular PvP, and 1 PvE)

Sure, all those events were literally clones of each other except with different objectives (and different enemy decks in the PvE), but thats really all we needed:  Something different.

Oktagon has been making really awesomly fun and unique events, but has only been releasing one new one per set.  GRN even came out without a new coalition event at all!  (although Rising Tensions is wonderful and awesome to have).

Why does every event have to be so complicated, though?  I'd be happy with another generic 3 node event with some set-themed objectives.  There doesn't have to be a dozen brand new special rules.  Maybe throw in Enraged or Supercharged for funsies.  Should take a week or two to set up and playtest (for the PvP ones, at least).  Just please for the love of all that is holy NO MORE HOURS
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Comments

  • TomB
    TomB Posts: 269 Mover and Shaker
    I could live with less RotGP too... :)
  • ayuready7
    ayuready7 Posts: 34 Just Dropped In
    The recent events are boring,RotGP and HoD has been repeated for nearly two years.
  • Theros
    Theros Posts: 490 Mover and Shaker
    I would like new coalition events without pvp elements. This will reduce so much frustration caused by bugs, illogical brackets/rank and disparity in rewards.
  • imjustzach
    imjustzach Posts: 1 Just Dropped In
    In terms of new events, I'm a huge fan of PvEvP styles events like the Duel Decks event.

    Given the current state of the game, PvP events typically come down to who is lucky enough to not encounter freezes especially since dropping a single game can drop you well out of the top 50 (and sometimes top 100 as was the case with HoD). The Duel Deck format is more forgiving in its reward structure to players that are unlucky in encountering bugs while still giving a sense of competition.

    Another thing that would be interesting would be coalition wars. Maybe something like a PvE structured event where you go H2H against another coalition for overall score would be a fun iteration of a new coalition event. Ideally a PvP event where you play against decks from a single opposing coalition would be fun but I think it would be too easy to force freezes on your opponents with all of the known bugs right now.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    In terms of new events, I'm a huge fan of PvEvP styles events like the Duel Decks event.

    Given the current state of the game, PvP events typically come down to who is lucky enough to not encounter freezes especially since dropping a single game can drop you well out of the top 50 (and sometimes top 100 as was the case with HoD). The Duel Deck format is more forgiving in its reward structure to players that are unlucky in encountering bugs while still giving a sense of competition.

    I find that brand new events are a little more forgiving in terms of ranking, just because they have different objectives we may not have seen before (ex.  "Cast 4 or more cards with Convoke" or "Play 3 or more Soldiers").

    Events like Hour of Devastation have been run so many times people have iterated out their most efficient decks for them and just run the same guaranteed-win decks every time(I like to build fresh, but then again I never win so...)

    The freezes are a separate issue that obviously need to be addressed, but if I'm playing a buggy mess of an event anyway I would prefer something new.
  • EvilDead
    EvilDead Posts: 167 Tile Toppler
    How about events with wider brackets since the objectives are getting easy for a ton of players anyway? This would help to mitigate the bugs causing lost rewards for people. Also we all get unlucky and watch the AI cascade 50 gems in a row. Losing a few points should still allow players to be competitive. Not drop to 100+ or 250+ place depending on the event. With so many tied at the top, they're giving away more rewards anyway.

    Mostly I would enjoy a weekend with enough events to keep me occupied for a few hours at a time. The whole pay for 15 minutes if that every 4-6 hours is boring!!!!
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    EvilDead said:
    How about events with wider brackets since the objectives are getting easy for a ton of players anyway? This would help to mitigate the bugs causing lost rewards for people. Also we all get unlucky and watch the AI cascade 50 gems in a row. Losing a few points should still allow players to be competitive. Not drop to 100+ or 250+ place depending on the event. With so many tied at the top, they're giving away more rewards anyway.

    Hibernium actually reduced the bracket size to 300 at one point, and just lowered the rewards a bit to compensate.  Then at some point they decided to increase the brackets again, but without increasing the rewards again.  Then they went out of business.

    Bringing back the smaller brackets would definitely be a very nice improvement, although that wouldn't make the repeat events any less boring.
  • Grixis197
    Grixis197 Posts: 188 Tile Toppler
    I hated where you had to have a required PW thank god that stopped don’t wanna see those again ever
  • HarryMason
    HarryMason Posts: 136 Tile Toppler
    I absolutely don't care what form it comes in .We need new content. Specifically coalition content . Duel decks sounded awesome but it turned out to be 1 game every 4 hours for a rare or mythic most of us will never use. A ton of time was spent designing it that could have been better utilized. I know they're working on things, but new events don't seem to be high priority, and that's what we come back for. I'd rather play a new event with a bugged node than another rotgp . That was beat to death for over a year. 
  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    I'd love us a quick-format: Every day, four times a day, one hour of heavy duty "who wins more matches" wins the best prizes. 60 Minutes standard format, no objectives whatsoever, just a set color every day and speed. First 10 win stuff.
  • James13
    James13 Posts: 665 Critical Contributor
    I'd love us a quick-format: Every day, four times a day, one hour of heavy duty "who wins more matches" wins the best prizes. 60 Minutes standard format, no objectives whatsoever, just a set color every day and speed. First 10 win stuff.
    I have about a 2 hour window each day in which I can focus on games (8-10pm local).  Any other time I can slip in is highly variable or interrupted.  The gradual charge format does actually work for me in this fashion in that I can pop in for a few minutes to play then leave (or even leave a match temporarily suspended and return to it).  I don't foresee this ever working well as this is basically counter to the mobile app preferred format to call for undivided extended attention blocks.
  • Brakkis
    Brakkis Posts: 777 Critical Contributor
    I'd gladly take a new PvP and a new PvE event with each set, like we had.

    I'd also settle for them not running the HOU events anymore. At least for a long while.
  • UweTellkampf
    UweTellkampf Posts: 376 Mover and Shaker
    James13 said:
    I'd love us a quick-format: Every day, four times a day, one hour of heavy duty "who wins more matches" wins the best prizes. 60 Minutes standard format, no objectives whatsoever, just a set color every day and speed. First 10 win stuff.
    I have about a 2 hour window each day in which I can focus on games (8-10pm local).  Any other time I can slip in is highly variable or interrupted.  The gradual charge format does actually work for me in this fashion in that I can pop in for a few minutes to play then leave (or even leave a match temporarily suspended and return to it).  I don't foresee this ever working well as this is basically counter to the mobile app preferred format to call for undivided extended attention blocks.
    So then maybe do it without a set time? Just say: In the time frame of 24h, as soon as you start your first match, you've got 1h to win as many games as possible? You choose the staring time?
  • [Deleted User]
    [Deleted User] Posts: 0 Just Dropped In
    edited December 2018
    Man we are all so ADD - hahaThey are fixing bugs, which i thought we all wanted 1st. 

    And once again, i like Hour of Devastation :wink: . RotGP... not so much :neutral:

    EDIT: i genuinely thought it was funny. Laughed a little about the ADD thing. Wasnt trying to be callous though in hind sight it can be construed that way. I agree we need some new things but i am okay with the focus being on bugs first is what i meant heh.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    Are bugs the focus? How do you think so? As far as I know, there are several features in the pipe, but no content.
  • tfg76
    tfg76 Posts: 258 Mover and Shaker
    Keep it simple! Weekly coalition event, alternating PvP and PvE, and alternating between the two last versions of such. Start Friday, end Sunday. Right now, the schedule would be something like:

    RtO, B4T, TDW, AWR (I think? I realized that I hardly remember what the newer events are anymore. A bad sign!).

    I think it would then be OK for each set to introduce, alternately, a new PvP or PvE event, rotating out the older one from the schedule. 

    I'd also be OK with them starting a non-coalition PvP 2-day event on Sunday. Sunday is, for many, a "down day", with not much to do. In fact, it'd be kinda cool if that event was actually a 5-day or something, starting with, say, 3-4 charges per node, and gaining one new charge per day. That would make it a very flexible event.

    I don't recognize that any of the newer events have more bugs than the ones they've been running lately, so let's at least have something fairly fresh and just live with whatever bugs they have. It's not like they give compensation for their bugs anyway, so why do they care?
  • [Deleted User]
    [Deleted User] Posts: 0 Just Dropped In
    edited December 2018
    Are bugs the focus? How do you think so? As far as I know, there are several features in the pipe, but no content.
    I remember we did a few polls on top of comments and discussions and from what i recall, many wanted bugs fixed. 

    From this we got the [investigated] tag and resolved comments, faster responses and even comments by Tombstone (a rarity in the past), fixes have become faster than previously overall (back then it was almost nonexistent), etc etc. There is certainly effort being shown by oktagon and D3, which is a vast improvement over the past. Of course, its not perfect and sometimes more different bugs arise from fixing one bug.. but they are trying and for that i must admit i am grateful as the prospective future seems brighter.. despite all the chaos now. 

    And even through all this, we did get new content with GRN dropping, DDZE and at least RT. Plus their scheduling appears as if it will be improving in the future as they are allowing limited instances of across ixalan to run, which in the past would have probably died and been buried.. like trial of what? Still a long ways to go... cause DDZE... man... can we say trainwreck? but i do sense improvements, assuming they dont fudge things up too badly. 

    Furthermore, it appears they are trying to get things working better with events overall instead of just shoving bugged stuff in our faces.. although we all know the whole HoD left node fiasco as well as others things still happen, which i am speculating had something to do with fixing or updating something else that caused the problems.. but *shrug*, who knows? 

    They are slow but i dont imagine them to be well staffed for this mtgpq project and it seems they are biting off more than they can chew at once; which is leading to delays, more bugs/problems, etc. I get the feeling they are spread a bit thin over multiple areas.

    Overall, things are getting better or seems will get better. Hopefully they get over the hump of chaos that is now. This is the most positive/optimistic you will ever see me post; but, i was trying to be more objective about it. Because man... this game has some serious issues from not very existent "value-town" to unecessary frustration to pesky bugs to transparency - huh? what? to we promise we arent shady *wink *wink
  • [Deleted User]
    [Deleted User] Posts: 0 Just Dropped In
    edited December 2018
    Also i can guarantee someone is running the show and calling the shots - obviously.. cause its such a general statement but anyway.. These improvements are actually only being implemented because there was a spike/increase in revenue and there is a future prospective market for profit. Otherwise this would have crashed and burned. 

    However when these numbers dwindle, things may change... The funny thing is this is directly correlated with how the player base feels yet their actions dont quite seem to show they understand that. The "value-town" aspect with regard to real cash purchases is very abysmal.

    The real question is: is this a quick cash grab or are they in it for the long haul? Because right now, it feels more like a cash grab than a long term invested future.
  • LordDorwin
    LordDorwin Posts: 78 Match Maker
    We'll, I think my opinion is clear.  We need more content, and that absolutely cannot happen without at least one PvP and one PvE event, both coalition, both new, based on the new set!  There is a lot of MTG lore regarding Ravnica - use it!

    I have amply expressed my dissatisfaction with endless repeats of RotGP and HOU elsewhere.

    I fully agree with Läuftbeidir's comments regarding improving the computer opponent!  When I started playing, it would give you a challenge.  After it got nerfed, winning feels like beating a particularly stupid sheep you conned into playing chess with you.

    For me, winning against an opponent who isn't trying (or gives that impression) is not enjoyable!

    And if we aren't playing for fun, what are we playing for?