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3* PVP Teams

NightmarePLNightmarePL Posts: 1 Just Dropped In
Hello guys can you recommend any teams for PVP 3* as I try get my shield simulator. I was read forum about and try that cage fist and switch combo , but its any thing else what work in PVP. I have 4* Carrol aswell but she have only 11 covers. Majority of 3 * are champed  

Comments

  • TPF AlexisTPF Alexis Posts: 2,313 Chairperson of the Boards
    3* Cap and IM40 is a classic combination. Add in someone like Bullseye or Blade to cover the rest of the rainbow.
    Patch and Daken cover the rainbow between the two of them, and there are some good thirds to fill in the colours where they have passives. Star Lord, Hawkguy, or Sam Wilson fit nicely, and all help mitigate the enemy Strikes that Patch creates. Squirrel Girl can turn them to her advantage as well. Bullseye isn't quite as good of a fit, but not bad at all. Cyclops just flat out adds more firepower. Khan is a good accelerator here, and you can also use her green if you've got enough Strikes out and/or don't want to give any away at the moment.
    Thanos/Patch/Rocket & Groot was one I used all the time. It's the best 3* team I've seen for seed teams, and they'll put the hurt on plenty of stronger teams too.
    Daredevil and Patch work together pretty well too. Wait to fire Patch's powers until you have the purple to follow up immediately with Radar Sense. Black Panther or Cyclops round the trio out nicely.
    Thor doesn't really have any specific teams that he's great in, but he's all around solid if you've got a pairing that's heavy on blue/purple/black and want to fill in the other side of the spectrum. Good numbers, self-acceleration, just a solid character in general.
  • DAZ0273DAZ0273 Posts: 1,619 Chairperson of the Boards
    Patch works pretty well with Bullseye as Bulls doesn't care which sides specials he uses for his purple. They overlap on green but you wouldn't really prioritise green for Bullseye anyway. Fire Patch's green, use Bullseye purple then to fill up the screen with Contract Killer by having Bullseye finish off enemies and then add more stabby goodness. IM40 rounds out that team, he accelerates red (also uses blue which is an aoe) and whilst he is stunned Wolverine will take the red and yellow tiles with his symbol so you can use his red for mucho death. As Wolvie's Yellow is passive it doesn't interfere with IM40's AP generation.


  • DormammuDormammu Posts: 3,002 Chairperson of the Boards
    Lots of great advice above. As you see, the 3-star field is an extremely flexible tier centered around a few key linchpin characters who do something unique and of great value to a variety of teammates. Most teams are built around them, but those teams are interchangeable. They are, in no particular order:

    IM40 - For his AP generating yellow power. Good teammates: anyone who uses red, blue, or green.
    Scarlet Witch - For her purple AP generation. Good Teammates: anyone who uses purple.
    Iron Fist - Black tile generation, attack tile generation. Good teammates: black users and strike tile makers.
    Luke Cage - Defense tile generation. Good teammates: everyone can benefit from defense.
    Wolverine (Patch) - Strike tile generation. Good teammates: anyone who can remove enemy tiles.
    Kamala Khan - healing, green tile maker, & AoE damage. Good teammates: fits on a lot of teams.
    Dr. Strange - Stun & passive damage. Good Teammates: people who don't need blue.
    Thanos - Passive black damage speeds things up. Good teammates: Nukers and high health.

    So the idea is, you take one or two of these linchpin characters and you throw a team around them.

    For example, Electra improves strike tiles, steals enemy strike tiles, and can create a damaging countdown tile that will benefit from strike tiles - so you put her with Patch. Maybe throw in Daken as a third to make even more strike tiles whenever you match green for Patch, plus he'll give you a use for blue. If you don't like Daken, use IM40 to manufacture AP and speed everything up while adding a potential blue AoE.

    Another example is Iron Fist and Luke cage passively generating automatic attack and defense tiles. Plus, Fist can make strikes on his green power. Well, 3-star Falcon passively improves those tiles on any yellow match, so they make a good 3some.

    You can also take any one of the heavy hitting damage characters (Cyclops, Thor, Magneto, etc) and simply attach them to an AP accelerator. (Like putting Thor or Captain America with IM40).
  • JaedenkaalJaedenkaal Posts: 3,282 Chairperson of the Boards
    Daken, Blade, and Falcon make a pretty decent team; best when Daken is highest level and can tank 3-4 of the colors.
  • bbiglerbbigler Posts: 1,099 Chairperson of the Boards
    For Shield Sim, you'll get fewer attacks with a team that's annoying to fight because of their passives.  Any team will get attacked, but I believe you will get attacked less with Cage + Fist + Strange.  People prioritize taking down Strange first, but Cage's protect tile at level 5, prevents nearly all match damage.  So, while they're gathering AP to 1-shot or stun strange, Fist's beefy attack tile keeps hitting them every turn.  It's beatable, but annoying.  IM40 + Strange + Kamala is an all purpose team that can handle any situation, including the team above, but they can easily be beaten.  Cage + Fist + Switch is very good on offense and annoying on defense.  IM40 is good on offense but easy to deny yellow on defense.  Thanos is just plain easy on defense.  Patch isn't going to scare anyone either.  Blade is easy on defense because you just match away red.  Daken isn't fun to fight against, but he's easier than Fist and Strange. 
    In PVP, it's not really a matter of "can you win the battle with this team" it's more "can I win with a team that's not easy to beat".  Everyone is looking for easy targets, so don't make yourself one of them.  Just think of the teams that you avoid and play one of them.  I didn't like playing against Cage+Fist+Strange, so I started using them in Shield Sim with some good success. 
  • Rod5Rod5 Posts: 377 Mover and Shaker
    bbigler said:
    For Shield Sim, you'll get fewer attacks with a team that's annoying to fight because of their passives.  Any team will get attacked, but I believe you will get attacked less with Cage + Fist + Strange.  People prioritize taking down Strange first, but Cage's protect tile at level 5, prevents nearly all match damage.  So, while they're gathering AP to 1-shot or stun strange, Fist's beefy attack tile keeps hitting them every turn.  It's beatable, but annoying.  IM40 + Strange + Kamala is an all purpose team that can handle any situation, including the team above, but they can easily be beaten.  Cage + Fist + Switch is very good on offense and annoying on defense.  IM40 is good on offense but easy to deny yellow on defense.  Thanos is just plain easy on defense.  Patch isn't going to scare anyone either.  Blade is easy on defense because you just match away red.  Daken isn't fun to fight against, but he's easier than Fist and Strange. 
    In PVP, it's not really a matter of "can you win the battle with this team" it's more "can I win with a team that's not easy to beat".  Everyone is looking for easy targets, so don't make yourself one of them.  Just think of the teams that you avoid and play one of them.  I didn't like playing against Cage+Fist+Strange, so I started using them in Shield Sim with some good success. 
    I agree to a degree, but you need to find a team at whatever level that is efficient. Presumably the OP isn’t going to shield hop so it’s just a case of find a team that can climb quickly.

    If you float or climb slowly, you’ll get hit whatever team you put out.
  • AardvarkPepperAardvarkPepper Posts: 127 Tile Toppler

    Hello guys can you recommend any teams for PVP 3* as I try get my shield simulator. I was read forum about and try that cage fist and switch combo , but its any thing else what work in PVP. I have 4* Carrol aswell but she have only 11 covers. Majority of 3 * are champed  
    I swear, one day I'll have to make some Youtube videos or something.

    ==

    Here's the 3* teams I would use

    ANTI SEED TEAM

    Team 1:  3* Daken / 3* Thanos.  Against AI teams, you're typically going to see the Essential character at 8000-10000 hit points, and a couple 400-1200 hit point allies.  What you do is try to build up 5 blue AP and make a couple green matches to generate Strike tiles WITHOUT killing the low-hit point allies.  Copy?  Then when the situation's right, you fire Daken's blue to kill the first weak enemy with the first step of his power, and to kill the second weak enemy with the second step of his power (you must have Strike tiles on board).  Since two enemy characters die on the same turn, your 3* Thanos triggers twice, dealing something like 4000 damage twice to the enemy Essential character, pretty near killing it with aggregate 8000 damage.  Variations - if you end up doing a lot of match damage against the enemy Essential, maybe you target the second weak enemy with Daken's blue to kill it, then the second step of Daken's power hits the enemy Essential so your Thanos only triggers once.  No need to take extra damage from Thanos if you don't have to.

    You can also use 2* Captain Marvel's team damage power or 3* She-Hulk but it so happens that Daken regenerates and only needs a couple blue and a green match to get going against most seed teams.

    . . . and if you're not playing at slice opens and beating up seed teams, well I just don't know what you're up to.

    If you get low on health packs, you can switch to another character that does team damage or that does multi-step or team damage.

    CONDITIONAL TEAMS (they're all conditional really)

    ==

    Team 2:  3* Iron Man / 3* Captain America (third Kamala Khan or Essential).  If the enemy team basically sucks (i.e. has expensive powers of the same AP color or whatever and has no board shakeup), you get a couple yellow matches, then keep firing Cap's red and blue to stun and do damage.  This is what you use when the enemy team pretty much sucks and you just want to get a match over with kind of quickly.

    ==

    Team 3:  3* Iron Man / 3* Doctor Strange (+ Kamala Khan or Essential).  Another one-trick pony, charge up Iron Man's yellow, fire Strange's blue to stun and AP drain and damage, fire Iron Man's red.  Again, if the enemy team isn't that great, might as well get it over with fast.

    ==

    Team 4:  3* Captain America / 3* Kamala Khan (+ Iron Man or Hood).  If the enemy can't do much damage right off and doesn't have board shakeup, you build up to fire Captain America's red or blue, then Kamala Khan generates temporary hit points, and you keep doing it.  Slow to get going so not really good against quick offense teams (like 4* Rocket and Groot / 4* Gamora), but with Kamala Khan you can use green and purple AP as well as gain temporary hit points, so the team functions a bit better against enemy 3* teams, and can even fight 4* teams though it's slow going.  Really I'd say just cycle through matches (playing and tanking every fourth match) to get better matchups if you're fighting 4* teams, and go for win based progression, but if you really want to kill a weaker 4* team, this is one of the ways you might end up doing it.

    ==

    Team 5:  3* Captain America / 3* Hood (+ Kamala Khan or Iron Man).  If Iron Man isn't enough to finish a match quickly, you might use Hood, which is counterintuitive as Hood is fragile and slow.  But Hood's AP steal helps keep enemy AP down meaning you can potentially stop them from firing big powers or building up for 4* America Chavez, and Hood's black along with Cap's blue lets you permastun with a bit of surplus blue AP, and Hood has a bomb yellow that targets the board.  Slow to get going, but does a lot of things Iron Man / Cap, Iron Man / Strange, and Cap / Khan can't.

    ==

    Team 6:  3* Magneto / 3* Storm (+ StarLord against enemy Specials, or 3* Bullseye if not)  If you want to shake up the board a good bit, this is your go-to.  Storm's black doesn't play well with board shakeups but you can't have everything.

    ==

    Team 7:  3* Scarlet Witch, 3* Cyclops (+ She Hulk).   Not at all quick on offense, but better on defense.  The AI just can't really screw this one up, and both Witch and Cyclops are credible threats.  If one is left alone, the other one messes with the enemy team, and both have board shakeups which is nice.

    For defense it's not that you need or want a team which is some invincible bulwark, any team can be beaten if you think on it - what with knowing the matchup ahead of time and being able to select teamups, any attacking team can get the job done.  It's just a question of making the matchup difficult enough that attackers go for someone else instead.

    ==

    Team 8:  3* Blade / 3* SheHulk (+ Iron Man, Magneto, Cyclops, or Falcon).  On offense this team only works against enemy teams that don't have any strength in red AP.  The AI won't match red tiles much so Blade's Strike tiles build up then you fire off your various powers and finish up.  The team's strength is in its defense.  The enemy player won't want She-Hulk to get green AP (she'll drain two colors at five green covers), but they also don't want red tiles to remain on board so Blade is empowered and if She-Hulk matches red she can fire her red team damage that shakes up the board which can change the timings of Iron Man and Captain America opponents.  Then too, She-Hulk can redistribute enemy Specials so yeah the team is pretty annoying.

    ==

    Team 9:  3* Hawkeye / 3* Wolverine (+ Starlord).  You use this to punish enemy teams that generate a lot of Specials.  Hawkeye generates AP off matching enemy specials, and Wolverine covers all the colors Hawkeye doesn't, which means Wolverine's red actually does decent damage.  Hawkeye's black and Wolverine's healing keep the hit points up over repeated matchups.  But this team is pretty slow if the enemy team isn't generating special tiles to power Hawkeye's AP generation, so it's really a conditional team; even if it does offer regeneration it's just too slow for general use.

    ==

    Team 11:  3* Cage / 3* Iron Fist (+ SheHulk, Magneto, or Falcon) .  Slow on offense and bad on defense.  On offense you build up a load of purple and black then you drop your big yellow and black and purple and green bombs all over the place.  But it takes a long time.  Slow, slow, slow, much slower than 3* Iron Man teams or anything else typically.  On defense, the AI fires Iron Fist's purple and generates black matches that Cage uses, but AI Cage typically fires his black ASAP so Iron Fist never builds to 12 black, Cage never fires his black repeatedly, and yeah, it's bad.  The one good thing the team has going for it is Cage's Protect tile, and sometimes that's what you're looking for, but generally not the greatest team.

    =====

    NOT GREAT TEAMS:  the teams you use to save on health packs or maybe use boosted characters or something.  The teams mentioned above mostly work off two characters, the teams below function only marginally or conditionally with only two characters, they often really need a third character to compensate for team weaknesses.

    Team 10:  3* Doctor Strange / 3* Deadpool (+ Cyclops).  In theory enemies can't really beat up on Doctor Strange because Deadpool jumps in the way.  In practice, enemies can do chip damage to Strange then stun Deadpool and finish Strange with a big hit, or if they're running 4* Rocket and Groot / 4* Gamora they just kill 3* Deadpool and 3* Strange with little trouble.  This team works okay on defense against players that don't know what they're doing and on offense it can punish enemies theoretically, but in practice the fact that Deadpool's red has a damage cap, Deadpool's purple is expensive, means most of it comes down to Strange's blue that AP drains, stuns, and damages.  I mention this team more as a way to describe how to take it down than because it's a good team, even though you do see it come up every so often.

    ==

    Team 12:  3* Daredevil / 3* Bullseye (+ Captain Marvel).  Another specialist team against enemy Specials, but even more so.  You use Bullseye's cheap purple to take out enemy Specials and kill something to populate the board with your own specials.  Bullseye's green manipulates the board keeping Daredevil's red in circulation.  Captain Marvel (if she fits on the team) can generate red and black off her yellow passive (typically she'll tank red and yellow); her black can stun and do damage and generates enemy Specials that Bullseye can exploit, and Captain Marvel's red can destroy enemy Prot tiles.  Even if the enemy team generates Specials, Daredevil / Bullseye is STILL slow, which is why a third character is pretty well needed in most matchups.

    ==

    Team 13:  3* Spiderman / 3* Falcon (+ 3* Torch or Cyclops).  It's pretty bad that Spiderman and Falcon share the same color suite and worse that neither is particularly quick.  So it's important that the third member of the team pose a credible threat that can't just be ignored.  If Falcon is targeted first, Spiderman's yellow hits for more.  If Spiderman is killed first, Falcon's yellow passive and his purple active can get out of control.  But even that combination doesn't offset the fact they have an overlapping color suite, that Spiderman's blue is slow and doesn't do damage, &c.  Torch and Cyclops are decent threats for a third member of the team, but this team can get run over especially on defense.  Still, if you want to generate some fairly powerful Protect tiles quickly and add to their strength, this might be a team that works out . . . again ONLY if you really have a third complementary character.

    ==

    Team 14:  3* Iron Fist / 3* Black Panther (+ 3* Deadpool, Magneto, or Cyclops).  Only expensive blacks so Iron Fist doesn't end up feeding black then seeing it unused.  If the black user gets killed then Iron Fist's purple becomes a threat.  But in practice the fact that Black Panther's yellow doesn't do damage and his blue spreads slowly means Black Panther is really slow.  So you really want to have Magneto's blue bomb and red shakeup and alternate yellow Prot tiles, or Cyclops red/black bombs for a third character to pose a credible threat, as Iron Fist / Black Panther just isn't quite enough to be "good".

    ===

    INDIVIDUAL CHARACTER COMMENTS:

    3* Rocket and Groot:  In theory his regeneration can repeat spam and board shakeup.  In practice he gets wounded not to the point that his regeneration will kick in, but still to the point that one enemy shot whether from a boosted 3* or whatever 4* kills him.  If you use 3* Rocket and Groot it's to spam low level PvE with 3* Thanos, and that's it; in PvP he's just too slow.

    3* Thor:  Meaty, but too slow.  His red always does trash damage and though red feeds yellow, then yellow into green does okay damage and board shakeup, then green damage is okay, it's all expensive, and really you end up needing to start off yellow most of the time because Thor's red is so tinykitty.  Really I would typically just use Iron Man and kill stuff quickly.  As Thor is slow, who do you team him with?  Spiderman's protect tiles are nice, but Spiderman's blue isn't great and his yellow conflicts with Thor.  Cage's protect tile is nice but he uses yellow and he uses black inefficiently when AI controlled.  So no good teammates, just forget Thor most of the time imo because he'll munch up health packs.

    3*  Cyclops:  It's really hard for the AI to mess up his usage, but usually you're better off using Iron Man's yellow on offense to accelerate your AP.  Even on defense, Iron Man can be a nasty threat, if players leave Iron Man to be killed off later, chances are good he'll get enough AP to fire his yellow at least once.  But in *some* matchups Cyclops ends up doing what needs to be done; you need a black user, or something the AI can't screw up by, say, firing Iron Man's yellow then getting the yellow Countdowns matched away or something, then Cyclops ends up pretty okay.

    3* Daredevil:  Blue isn't as great as it may seem, it does get matched away in time, and the stun doesn't last that long and there's a window where it doesn't activate plus the power's kind of expensive.  His purple removes and is expensive.  So if you really want to get good use out of Daredevil you probably want to try to figure a way to repeat match his red off, which means pairing him with board shakeup.

    3* Scarlet Witch and 3* SheHulk.  Neither of these really looks like a great character maybe what with the expensive nontargeted stun of Scarlet Witch and the random nontargeted AP drain of SheHulk.  But with both of them, if they're not taken seriously, they end up screwing with the other player, then other characters on your team end up killing the other player.  Both of them have problems though, the AI tends not to use Scarlet Witch's green effectively, and tends to use She-Hulk's powers poorly as well (for example saving red AP so She-Hulk can use her red rather than firing 3* Deadpool's cheap nasty red).

    3* Thanos:  You might think you could use Thanos for speed with 3* Hawkeye, Daken, and/or Wolverine true regeneration, but no.  Or maybe you try to offset Thanos' damage by temporary hit points with Kamala Khan or something.  But generally all of those characters are slow and have various drawbacks, so killing the first enemy character takes a while, then after the first enemy gets killed you still have to think about the other enemy members on a team, and if you just fired all your goodies to kill the one enemy team member, well, that just doesn't work out well so you end up losing a load of time.  So generally you only use 3* Thanos for non-seed teams when you're winding down and want to use up all your healthpacks, then you use non-regenerating characters that do quicker damage with Thanos repeatedly, maybe using 3* Iron Man and 3* Kamala Khan to fire Kamala Khan's green and Iron Man's red, which usually moves things along nicely (though eats health packs)

    3* Gamora:  Well you should probably be prioritizing 4* Rocket and Groot, and once you do, if he's paired with 3* Gamora it's not bad.  Not as good as 4* Gamora, but hey.

    ==

    TEAM COMMENTS

    It's cute to do things like Falcon / Blade, but typically when you're building a team you have to watch out for a few things.

    First, you need to know what AP the enemy will be prioritizing; this ends up being super important if you're using 3* Blade for example and you don't want enemies matching red AP so you can get more Strike tiles.

    Second, if you have planned synergies that depend on something, you have to make sure your team isn't subject to disruption.  Like it's all very well to use 3* Iron Man's yellow, but if Iron Man gets stunned at the wrong time then his yellow Countdowns get matched away.  Then if you're using 3* Captain America and planning to repeat spam, if the enemy team has a lot of board shakeups you can very easily lose your important Countdown tiles.

    Third, you ideally want to use all colors of AP.  This is less important against weaker opponents, like against weaker opponents say you fire Iron Man's yellow then Doctor Strange's blue, you stun an enemy and prevent them from firing their power (maybe you stun a character so that character can't use its power and drain another color of AP so another character can't use its power).  So you're doing damage, Iron Man recovers and fires his red, and that's pretty much game.

    But if you have a prolonged match, if you just can't use some AP, you can end up paying for that against more efficient teams that can use all their AP, even if they can't use it very well.

    Fourth, remember on defense the AI sucks and often fires powers as soon as it can - or maybe if multiple characters have a power it saves the AP to use the more expensive power even when the cheaper one would be better.  For example Deadpool's red hits with okay damage and is pretty cheap so is usually a nice credible threat that can discourage players from fighting Deadpool.  But if you use Deadpool with She-Hulk, there's a chance Deadpool doesn't use his red because the AI saves it for She-Hulk.  So Deadpool gets killed, then She-Hulk doesn't have enough red to fire the power, then She-Hulk gets killed, then that's that.

    Fifth, remember any weak point on your team gets targeted.  You don't want to have a team in which if one member gets killed the whole team ends up useless.  For example say the AI uses Cage/Fist.  A human opponent targets Fist down first.  While Cage is alive, AI keeps firing Cage's black ineffectively and Cage's yellow is super expensive, so Cage isn't a threat, and even though Fist's purple feeds Cage's black it doesn't matter.  Nor does Iron Fist's green even combined with Iron Fist's Attack tile amount to much of a problem against a prepared opponent.

    On the other hand in the case of Spiderman/Falcon/Cyclops for example, Spiderman/Falcon have an overlapping color suite, so killing Cyclops completely removes red and black from the player's arsenal.  But concentrating on Cyclops means Spiderman's yellow hits harder after Cyclops is dead, plus both Spiderman and Falcon are feeding annoying Protect tiles that are getting stronger.  That's hardly an insurmountable problem, but it's really annoying, much more so than Fist/Cage, which is the point.  If an opponent is unprepared and just targets down Cyclops, they can end up facing impossibly strong Protect tiles with Spiderman's yellow bomb building up.
  • TPF AlexisTPF Alexis Posts: 2,313 Chairperson of the Boards


    ANTI SEED TEAM

    Team 1:  3* Daken / 3* Thanos.  Against AI teams, you're typically going to see the Essential character at 8000-10000 hit points, and a couple 400-1200 hit point allies.  What you do is try to build up 5 blue AP and make a couple green matches to generate Strike tiles WITHOUT killing the low-hit point allies.  Copy?  Then when the situation's right, you fire Daken's blue to kill the first weak enemy with the first step of his power, and to kill the second weak enemy with the second step of his power (you must have Strike tiles on board).  Since two enemy characters die on the same turn, your 3* Thanos triggers twice, dealing something like 4000 damage twice to the enemy Essential character, pretty near killing it with aggregate 8000 damage.  Variations - if you end up doing a lot of match damage against the enemy Essential, maybe you target the second weak enemy with Daken's blue to kill it, then the second step of Daken's power hits the enemy Essential so your Thanos only triggers once.  No need to take extra damage from Thanos if you don't have to.

    You can also use 2* Captain Marvel's team damage power or 3* She-Hulk but it so happens that Daken regenerates and only needs a couple blue and a green match to get going against most seed teams.

    . . . and if you're not playing at slice opens and beating up seed teams, well I just don't know what you're up to.

    If you get low on health packs, you can switch to another character that does team damage or that does multi-step or team damage.


    INDIVIDUAL CHARACTER COMMENTS:

    3* Rocket and Groot:  In theory his regeneration can repeat spam and board shakeup.  In practice he gets wounded not to the point that his regeneration will kick in, but still to the point that one enemy shot whether from a boosted 3* or whatever 4* kills him.  If you use 3* Rocket and Groot it's to spam low level PvE with 3* Thanos, and that's it; in PvP he's just too slow.
    This team is actually where I tended to use 3* R&G. When beating up Seed Teams with Thanos, the damage R&G are taking is fairly predictable, so you can keep an eye on when you're going to need to go for a yellow match to regroot them. With Seed matches often only lasting a couple of Turns, Daken doesn't always have time to heal much, but R&G can do it more or less on demand in this context.
  • AardvarkPepperAardvarkPepper Posts: 127 Tile Toppler
    edited December 17

    INDIVIDUAL CHARACTER COMMENTS:

    3* Rocket and Groot:  In theory his regeneration can repeat spam and board shakeup.  In practice he gets wounded not to the point that his regeneration will kick in, but still to the point that one enemy shot whether from a boosted 3* or whatever 4* kills him.  If you use 3* Rocket and Groot it's to spam low level PvE with 3* Thanos, and that's it; in PvP he's just too slow.
    This team is actually where I tended to use 3* R&G. When beating up Seed Teams with Thanos, the damage R&G are taking is fairly predictable, so you can keep an eye on when you're going to need to go for a yellow match to regroot them. With Seed matches often only lasting a couple of Turns, Daken doesn't always have time to heal much, but R&G can do it more or less on demand in this context.
    In my experience in PvP, typically the 3* Essential in the seed teams will come in between 8000-9000 hit points.  Less if it's a character like 3* Loki that has very few hit points, but typically about that much.

    3* Thanos black passive hits on the order of 4000.

    Using Daken / 3* Thanos means two blue matches and a green to make Strike tiles, followed by Daken blue killing one weak character with its followup burning off Strike tiles and killing the second weak character, causes Thanos to trigger twice.  This means 8000 damage to the enemy team and 2000 damage to your team (excluding your Thanos, who doesn't damage himself).

    Of course any team damage power or multi-step attack can trigger your 3* Thanos twice, not just Daken.  But there's no guarantee the 3* Essential character will have a team damage or multi-step attack.  In such cases, Daken, who does have a multi-step attack, is useful.

    Granted, Daken won't necessarily have the time to regenerate.  But typically he will regenerate enough that you only need spend 1-2 health pack on him.

    Mind, you could theoretically go minimal on health pack usage by using a 4* or 5* but if you're talking about specifically 3* teams, I prefer Daken / Thanos / Essential to Rocket and Groot / Thanos / Essential.

    If you take a long time using 3* Rocket and Groot / Thanos, you get attacked, then you lose one of your easy seed team matches.  Sure 3* Daken / Thanos isn't the fastest in the world, but it's pretty fast, doesn't have a lot of AP requirement, and Daken regenerates.  So there it is.

    ==

    As to other teammates for Thanos - for rosters in development you can use 2* Captain Marvel or 3* She-Hulk, both of whom have relatively cheap team damage attacks, or 2* Daken.  2* Black Widow has a multi-attack with her Espionage trigger, but with Thanos around, Espionage may not trigger.  But any of those will go through health packs far quicker than Daken.
  • TPF AlexisTPF Alexis Posts: 2,313 Chairperson of the Boards
    Sorry, I wasn't clear enough there. I was talking mostly about going through Seed Teams in Lightning Rounds. The loaner there is usually weak enough for a single Court Death to drop them.
    That said, I usually manage to clear 8/10 possible Seed Teams using the loaner and a pair of 1* before all the nodes fill with Retals. Loaner/Thanos/3* Grocket can't be slower than that. It might make you visible to enough more people that you get hit more/sooner, tho.
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