Cancel Hour of Devastation Please
Mburn7
Posts: 3,427 Chairperson of the Boards
Gideon's Intervention and Lich's Mastery are both bugged right now, where both card's effects remain active after the supports are destroyed.
One of the nodes on Hour of Devastation has a "Take X or less damage" objectives, meaning that these cards will be featured in almost every single deck.
That is a recipe for disaster. Please @Brigby @Oktagon_Daiane either fix the cards before the event starts, or cancel the event until they are fixed. Otherwise be prepared to compensate a lot of pissed off players.
One of the nodes on Hour of Devastation has a "Take X or less damage" objectives, meaning that these cards will be featured in almost every single deck.
That is a recipe for disaster. Please @Brigby @Oktagon_Daiane either fix the cards before the event starts, or cancel the event until they are fixed. Otherwise be prepared to compensate a lot of pissed off players.
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Comments
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They basically make any pvp match a crapshoot.
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Does this mean it's impossible for the owner to lose once they play a lich's mastery? Just trying to wrap my head around this.0
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James13 said:Does this mean it's impossible for the owner to lose once they play a lich's mastery? Just trying to wrap my head around this.
I haven't tested Lich yet but Gideon's Intervention absolutely functions like this.2 -
That's a much bigger problem than just a HoD issue.0
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+1.Well, +0.5, the title alone would be worth an up vote by meBut the issue is a serious one. I don't expect it to be fixed in time.. Good thing I own banefire and GI.1
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I agree, this will likely screw over a lot of people in PVP matches.0
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What is GI?0
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Hi Everyone. The team was able to develop a fix for this issue, and they anticipate being able to implement it early next week with a data push. Thank you for being patient!7
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Brigby said:Hi Everyone. The team was able to develop a fix for this issue, and they anticipate being able to implement it early next week with a data push. Thank you for being patient!
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Brigby said:Hi Everyone. The team was able to develop a fix for this issue, and they anticipate being able to implement it early next week with a data push. Thank you for being patient!
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Mburn7 said:Brigby said:Hi Everyone. The team was able to develop a fix for this issue, and they anticipate being able to implement it early next week with a data push. Thank you for being patient!Laeuftbeidir said:Brigby said:Hi Everyone. The team was able to develop a fix for this issue, and they anticipate being able to implement it early next week with a data push. Thank you for being patient!2
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Ironically , I've never used either in this event. Hyper aggro all the way for me. It's pretty easy to take less than 10 when the match lasts 3-4 turns . I'd be cool with it being cancelled, though. I just don't wanna again.0
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I stopped using them in the left node ever since I went bonkers mode with Karn/deploy. Now that I have concocted a new Kiora deck of doom for Trials of the Planes I am tempted to switch.0
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It is fixed0
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Brigby said:Mburn7 said:Brigby said:Hi Everyone. The team was able to develop a fix for this issue, and they anticipate being able to implement it early next week with a data push. Thank you for being patient!Laeuftbeidir said:Brigby said:Hi Everyone. The team was able to develop a fix for this issue, and they anticipate being able to implement it early next week with a data push. Thank you for being patient!0
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How is Oktagon “investigataing”? And why does it need investigation???
DI should exile the token rather than destroy it. There’s nothing to “investigate” about it. Just please fix it already.0 -
Froggy said:How is Oktagon “investigataing”? And why does it need investigation???
DI should exile the token rather than destroy it. There’s nothing to “investigate” about it. Just please fix it already.- Is the cause of the bug completely understood or are only some of the issues identified?
- Is the cause due to larger underlying issues in the game implementation, and if so, is it feasible to address those issues without risking breaking other cards or other interactions, as opposed to making a band-aid patch for one card?
- Does the proposed fix solve the issues as intended for the card in isolation? In combination with other cards?
- After the fix is implemented, does it introduce any new issues, such as crashes, lag, or other unintended side effects? For this card? For other cards with similar effects? For combinations of cards?
- Are the issue and the fix documented adequately so future changes won't accidentally undo it?
2
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