HoundofShadow said: Support is broken if it is made available easily. I'm pleased that they are taking the time to analyse data about how supports affect the game as a whole.
HoundofShadow said: There are a lot of differences between characters and supports.1. Supports don't need roster slots, characters do. 2. You need 113 covers to max champ any characters from 3* to 5*. That's a minimum of 339 LTs or 8475 CP.Even if we were to use 13 covers and the luckiest scenario as an example, we still need a minimum of 91 LT pulls. To hit 80% of the pre-champed max level , approximately, 73 LT pulls are needed.All you need is one Master Token to hit 80% of the max level. 3. There are options to get newer support tokens: bundles, vaults and placement rewards. 4. How powerful can support be?How would you like to add an extra 2.7 to your character's critical multiplier? What about +6ap at the start of the game 80% of the time? If planned properly, fire power at the start of the game?Add between 400 to 531 match damage to your characters?I think they will start by adding the "older" version of support batch by batch when the numbers are right. I'm sure the devs didn't come up with odds like 1:7, 1:14, 1:27, 1:20 out of nowwhere. These are calculated moves. If the numbers are right, they will make it more available. The devs are probably still analysing the effects of support in the game.
Brigby said:Smart80 said:Brigby, will newer (becoming very relative term) supports ever enter the rotation so we can at least have the chance to earn them?Yup! The team has been working out details for that, but I'm afraid I don't have exact details available to share just yet. Soon™
Smart80 said:Brigby, will newer (becoming very relative term) supports ever enter the rotation so we can at least have the chance to earn them?