Projectus2501 said: The guys that suffer more with this agressive release policy are the new players....
HoundofShadow said: I hear that playing MPQ is like having a part-time job. If I were to modify this analogy and link each tier with a general full-time job position:1* player: new employee with no working exp.2* player: employee with working experience3* player: Assistant Manager4* player: Manager5* player: DirectorCompleting each tier is equivalent to gaining adequate working experience to promote you to the next higher position.A new player who has played MPQ for a few weeks but he is already thinking of how to roster all the characters in the game within 6 months to 1 year is similar to a new employee thinking of how to be the director of the company after gaining a few weeks or a few months of working experience. New releases are probably similar to keeping up with new changes in the industry. If you want to move higher, you have to keep up with the changes.
Tony_Foot said: It's not the rostering of them that would bother me, it's the ISO required to champ them to make them useful. Even if you could ignore every other tier and earn enough ISO to do one per week with the bar in motion it will take you nearly 2 years.I think I'd offer 4x ISO to Shield rank 50 and 2x ISO to SR 100. Help players get over that 2 and 3 star phase much quicker and get started well into the fours.
bbigler said: Here's a crazy idea, instead of getting a new 5* next week, I would be happy if they reworked a bad 5* (like Doc Ock) to make them good and then put them back into Latest. As long as the 5* is good, would anyone mind? They could also update some of the bottom tier 4*s too.
bbigler said: I've said the same thing before, that unless something changes, their release schedule is bad for the game. The current and future problem is that older 4*s and 5*s are very hard to cover. I also agree that despite something "working" for years, that doesn't mean it's sustainable. Take US social security, for example.