Why so much Horrible QC?
Mburn7
Posts: 3,427 Chairperson of the Boards
Look, I get it. Testing code is hard, especially when its as complicated as a MTG Puzzle Quest must be.
And for the most part GRN has gone off without a hitch. There was no server downtime, no SWW, and the new event is (so far) working perfectly.
But there are still a bunch of buggy cards, and I can't imagine how. Brigby has previously posted that the dev team catches thousands of bugs in testing before releasing the app, and I believe that. But I still don't understand how some of these bugs get though.
For example:
The Guildgates do not increase the number of gems they change based on how many gates you have out. Did nobody in any of their test runs cast more than 1 gate per match? Seriously? Now that we have the slowed down gem changing animations it is super easy to spot.
March of the Multitudes does not work properly when cast multiple times. Considering how often Oktagon has released cards with this exact same issue, I would assume this is the first thing checked on every new card. I guess not.
Nacroemeba doesn't work when multiple copies are discarded from your deck (AKA its ability is triggered multiple times).
And Divine Visitation is a total mess (seriously, there are already 3 different bug threads on how buggy it is and it's been less than 24 hours). I don't get how anyone could have tested this card at all and not realized that it was a problem, since it doesn't seem to function properly in literally any situation that it would be used in (except for a single one-off token making effect with an empty board, that is. Works fine there!)
Once again, I love the new cards, I love the new mechanics, and so far I love the new event. I am just baffled as to how so many marquee cards are released with major bugs in them. And you can't even say that these are super-specific interactions, either. These are all super obvious bugs that require little to no interaction with anything else in the game to trigger.
It really drives home the feeling that we've been getting that the devs don't really care about the game. And that makes me sad.
And for the most part GRN has gone off without a hitch. There was no server downtime, no SWW, and the new event is (so far) working perfectly.
But there are still a bunch of buggy cards, and I can't imagine how. Brigby has previously posted that the dev team catches thousands of bugs in testing before releasing the app, and I believe that. But I still don't understand how some of these bugs get though.
For example:
The Guildgates do not increase the number of gems they change based on how many gates you have out. Did nobody in any of their test runs cast more than 1 gate per match? Seriously? Now that we have the slowed down gem changing animations it is super easy to spot.
March of the Multitudes does not work properly when cast multiple times. Considering how often Oktagon has released cards with this exact same issue, I would assume this is the first thing checked on every new card. I guess not.
Nacroemeba doesn't work when multiple copies are discarded from your deck (AKA its ability is triggered multiple times).
And Divine Visitation is a total mess (seriously, there are already 3 different bug threads on how buggy it is and it's been less than 24 hours). I don't get how anyone could have tested this card at all and not realized that it was a problem, since it doesn't seem to function properly in literally any situation that it would be used in (except for a single one-off token making effect with an empty board, that is. Works fine there!)
Once again, I love the new cards, I love the new mechanics, and so far I love the new event. I am just baffled as to how so many marquee cards are released with major bugs in them. And you can't even say that these are super-specific interactions, either. These are all super obvious bugs that require little to no interaction with anything else in the game to trigger.
It really drives home the feeling that we've been getting that the devs don't really care about the game. And that makes me sad.
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Comments
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Another one, that's especially disappointing considering it's a paid rare, is Blood Operative doesn't return itself if you have Enhanced Surveillance in play. Or at least sometimes doesn't.I've put it in the graveyard and when I did my second surveil it doesn't come back into play.Also Find//Finality the Find side does something to the creatures it pulls back into play. If the creature dies after being returned in this way, it exiles instead of going to the graveyard. (Or maybe it was Connive//Concoct)0
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They should really consider crowdtesting their app. That'd probably be cheaper and more efficient than what they do.0
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We live in the beta.
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ertaii said:They should really consider crowdtesting their app. That'd probably be cheaper and more efficient than what they do.0
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wereotter said:Another one, that's especially disappointing considering it's a paid rare, is Blood Operative doesn't return itself if you have Enhanced Surveillance in play. Or at least sometimes doesn't.I've put it in the graveyard and when I did my second surveil it doesn't come back into play.Also Find//Finality the Find side does something to the creatures it pulls back into play. If the creature dies after being returned in this way, it exiles instead of going to the graveyard. (Or maybe it was Connive//Concoct)
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Sad but true, Dominaria was the best thing to ever happen in history if MTGPQ, but after that, everything about the game has felt uninspired, derivative and instant...
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TheExaminer said:Sad but true, Dominaria was the best thing to ever happen in history if MTGPQ, but after that, everything about the game has felt uninspired, derivative and instant...
Phbbt! Ridiculous! While this patch has introduced new bugs it obviously took a lot of time and work and is full of interesting stuff.
I'd say you were trolling except I have a horrible feeling you aren't.
(And if you were being deliberately contradictory and didn't really mean it, you needed more clues in the wording.)4 -
wereotter said:Another one, that's especially disappointing considering it's a paid rare, is Blood Operative doesn't return itself if you have Enhanced Surveillance in play. Or at least sometimes doesn't.I've put it in the graveyard and when I did my second surveil it doesn't come back into play.Also Find//Finality the Find side does something to the creatures it pulls back into play. If the creature dies after being returned in this way, it exiles instead of going to the graveyard. (Or maybe it was Connive//Concoct)
Was playing with various surveil setups this morning and never had it not return except if gem count was too low. With enhanced surveillance it always brought it back on the first set, second set would repeat (if lucky enough to have 2 in next 4)
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Huh, the Gates seem to convert properly for me. I can definitely get them each converting 5, I don't pay much attention to the intermediate stages though.
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DBJones said:Huh, the Gates seem to convert properly for me. I can definitely get them each converting 5, I don't pay much attention to the intermediate stages though.Huh, I've used several gates at various times and can never seem to get each done to convert more than 2 each.Very strange0
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FeralSkald said:wereotter said:Another one, that's especially disappointing considering it's a paid rare, is Blood Operative doesn't return itself if you have Enhanced Surveillance in play. Or at least sometimes doesn't.I've put it in the graveyard and when I did my second surveil it doesn't come back into play.Also Find//Finality the Find side does something to the creatures it pulls back into play. If the creature dies after being returned in this way, it exiles instead of going to the graveyard. (Or maybe it was Connive//Concoct)
Was playing with various surveil setups this morning and never had it not return except if gem count was too low. With enhanced surveillance it always brought it back on the first set, second set would repeat (if lucky enough to have 2 in next 4)
But there is the issue regardless of creatures being returned from the graveyard that exile themselves the next time they die regardless if the first issue isn’t actually bugged.0 -
You can't even replace your own tokens with new creatures... This is bananas.
0
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