"Lucas Bishop is a man lost in time. Hailing from a future where mutans are persecuted, Bishop has found a home with the X-Men of the past.
As a member of their team he uses his mutant power to redirect energy to protect the innocent, but he never forgets his true goal: he must save the future from the horrible things he's seen."
(
Abilities, Match Damage, and Health listed at level 270)
15,642 Health
85 |
![bluetilepng](https://us.v-cdn.net/6029755/uploads/custom_emojis/bluetile.png)
74 |
![yellowtilepng](https://us.v-cdn.net/6029755/uploads/custom_emojis/yellowtile.png)
65 |
![](https://us.v-cdn.net/6029755/uploads/editor/02/2tnavxi3zjrb.png)
43 |
13 |
12 |
11 |
![](https://us.v-cdn.net/6029755/uploads/editor/yr/yebjkq8s6hyb.png)
3.5x
(A
bilities listed at level 270, Power Level 5)
Overclocked -
![](https://lh4.googleusercontent.com/cxxziIUef_Dcw64ePQZmHGlW0nejbVyYhFpmMTjKz6lKoD3otMoTNTzvTlc7ZNxCHPIGtpHB7fFf_PxFFIZGKSsaqWsbgyoNKUrKwR1--r50nq_5jjhrFOSXZDBgXBBGh8NkVu87)
Passive
Bishop absorbs his enemy's attacks, storing them up for an explosive blast. If Bishop's teammates would take 902 or more damage, Bishop jumps to the front. Once Bishop has taken 3608 damage, deal 1804 damage to the enemy.
- Level 2: ...has taken 3247 damage, deal 2273 damage to the enemy.
- Level 3: ...has taken 2706 damage, deal 2435 damage to the enemy.
- Level 4: ...has taken 2165 damage, deal 2814 damage to the enemy.
- Level 5: ...has taken 1804 damage, deal 3788 damage to the enemy.
General Reserves -
![bluetilepng](https://us.v-cdn.net/6029755/uploads/custom_emojis/bluetile.png)
Passive
With every injury, Bishop grows stronger. If Bishop takes 1804 or more damage, gain 4 Blue AP. If Bishop has 10 or more Blue AP, this power becomes
Energy Conversion.- Level 2: If Bishop takes 1263 damage...
- Level 3: If Bishop takes 902 damage...
- Level 4: If Bishop takes 541 damage...
- Level 5: If Bishop takes 451 damage, gain 5 Blue AP.
Energy Conversion - 10
![bluetilepng](https://us.v-cdn.net/6029755/uploads/custom_emojis/bluetile.png)
AP
Bishop focuses the energy he's stored into a powerful blow, disabling his enemy. Bishop stuns the enemy for 1 turns and destroys 4 AP in their strongest color.
(Passive) If Bishop has less than 10 Blue AP, this power becomes
General Reserves.
- Level 2: Bishop stuns the enemy for 2 turns...
- Level 3: No Change
- Level 4: Bishop stuns the enemy for 3 turns and destroys 5 AP...
- Level 5: Bishop stuns the enemy for 4 turns and destroys 6 AP...
For the Future - 10
![yellowtilepng](https://us.v-cdn.net/6029755/uploads/custom_emojis/yellowtile.png)
AP
Destruction must be prevented! Bishop fights to protect his people, making great sacrifices along the way. Bishop converts 1 enemy Special Tile to strength 27 friendly Protect tiles.
(Passive) If there are 2 friendly Protect tiles on the board at the start of Bishop's turn, remove them and gain 2 Blue AP.
- Level 2: ...to a strength 63 friendly Protect tile.
- Level 3: ...to a strength 81 friendly Protect tile.
- Level 4: Bishop converts 2 enemy Special Tiles...
- Level 5: Bishop converts 3 enemy Special Tiles to strength 90 friendly Protect Tiles. ...and gain 3 Blue AP.
What do you think is Bishop's best build? Vote down below!