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Vraska, Golgari Queen: Official Thread

BrigbyBrigby ADMINISTRATORS Posts: 6,131 Site Admin
edited November 2018 in Planeswalker Details


manablackpng Vraska, Golgari Queen managreenpng

(At Level 60)
+0 manawhitepng | +0 manabluepng | +4 manablackpng | +0 manaredpng | +4 managreenpng 
106 HP
Creatures: 8 | Supports: 5 | Spells: 6

"On Ixalan, Vraska encountered Jace Beleren - the Living Guildpact and a Planeswalker himself, and discovered the doom that Nicol Bolas planned to unleash on Ravnica.

Vraska asked Jace to hold on to her memories of him and of Bolas's plans, resolving to live as a sleeper agent until the moment to return her memories, so she could retaliate against Nicol Bolas in defense of her home."

Abilities

Rise To The Occasion - Cost 9
Level 1 - Gain 4 life.
Level 2 - Gain 4 life. Then, lose 2 reinforcements and draw a card.
Level 3 - Then, lose a reinforcement and draw a card.
Level 4 - ...draw a card and gain 3 mana.

Capital Punishment - Cost 12
Level 1 - Undergrowth 4: Target creature gets -X/-X until end of turn.
Level 2 - Undergrowth 6: Target creature gets -X/-X.
Level 3 - Undergrowth 8: ... If your opponent doesn't control a creature, an opposing nonland support loses X shield.
Level 4 - Undergrowth 12:

Swarm of Assassins - Cost 18
Level 1 - Create a Golgari Assassins Token.
Level 2 - Create an Improved Golgari Assassins Token.
Level 3 - Cost changes to 15.
Level 4 - Cost changes to 12.

Tokens

Golgari Assassins
Regular - [4 Shield] At the end of your turn, if you control 1 or more creatures and if your opponent lost life this turn, reinforce this support and your opponent loses X life, where X is the number of reinforcements of this support.
Improved - [Indestructible] Can't be Destroyed or Exiled.

Comments

  • KinesiaKinesia Posts: 1,443 Chairperson of the Boards
    Hi Brigby, this seems to imply that getting her 1st to level 4 and her 2nd to level 3 might be an appropriate place to stop levelling... Usually there's some driver to get _most_ of the way to 60, definitely on the newer ones, but she seems positioned to end up like Bolas with many level 52 versions out there. Is that intended?
  • BrigbyBrigby ADMINISTRATORS Posts: 6,131 Site Admin
    Kinesia said:
    Hi Brigby, this seems to imply that getting her 1st to level 4 and her 2nd to level 3 might be an appropriate place to stop levelling... Usually there's some driver to get _most_ of the way to 60, definitely on the newer ones, but she seems positioned to end up like Bolas with many level 52 versions out there. Is that intended?
    Oops! Good catch. Seems I had missed the fact that her Swarm of Assassins ability's cost is decreased starting from level 3 and onwards. I've updated the post to reflect this.
  • KinesiaKinesia Posts: 1,443 Chairperson of the Boards
    Aha! Thank you.
  • LaeuftbeidirLaeuftbeidir Posts: 1,462 Chairperson of the Boards
    What happens with her first when you don't have reinforcements?
    And is her ult once indestructible an insta-killer, or is the indestructible implemented differently than an infinity shield counter?
  • Enygma6Enygma6 Posts: 241 Tile Toppler
    Support Reinforcements are not the same as Shields on the support.  
    There are already cards (only 3 that I know of) that specifically count Support Reinforcements: Powerstone Shard; Sage of Lat-Nam; and Zahid, Djinn of the Lamp.  They do not care how many shields any of your Supports have, only if they have been reinforced.  
    And certain Supports cannot be reinforced, even though they have multiple shields: the Trials from AHK; Lich's Mastery; Hoarde (from Liliana, Death's Majesty).  
      
    I expect Swarm of Assassins to be a steadily increasing source of damage every turn.  Getting it to Improved state just makes it harder for your opponent to get rid of in that they cannot simply match it away.  Also not sure how/if Vraska, Relic Seeker's first ability would work on it (could probably test that idea against Bolas the Ravager's indestructible support).
  • LaeuftbeidirLaeuftbeidir Posts: 1,462 Chairperson of the Boards
    It doesn't work against the support, it's as easy as that.
    You're right with the difference between the shields and the reinforcements, still it feels weird to think about the visual indicator of the number of reinforcements.
  • BigSwiftyBigSwifty Posts: 33 Just Dropped In
    I've been wanting to see another G/B walker out there, but I'm really not sure about this Vraska. Mana isn't bad but HP seem a little low. First ability is really wonky. I don't know, I'm not really sold. I'll wait until the crystal purchase option comes out I think rather than cash.
  • Grid88Grid88 Posts: 10 Just Dropped In
    Any other reviews on this? I'm thinking about buying It or not. Is She Better than relic seeker?
  • Grid88Grid88 Posts: 10 Just Dropped In
    How much Gold she will cost in your opinioni?
  • BigSwiftyBigSwifty Posts: 33 Just Dropped In
    695, like other dual; Just picked her up myself. Hope she is good!
  • madwrenmadwren Posts: 1,724 Chairperson of the Boards
    Her first ability is detrimental as much as beneficial, her middle ability is situationally useful, and her ultimate is, well, ultimately slower than whatever creature you're using to actually beat opponents down with in the first place.
  • rafalelerafalele Posts: 750 Critical Contributor
    madwren said:
    Her first ability is detrimental as much as beneficial, her middle ability is situationally useful, and her ultimate is, well, ultimately slower than whatever creature you're using to actually beat opponents down with in the first place.
    Completely agree to your analysis. Having Vraska 1 this new one is a lost of resources.
  • BigSwiftyBigSwifty Posts: 33 Just Dropped In
    Compare Vraska2's ultimate to Samut's Ultimate.....
  • LaeuftbeidirLaeuftbeidir Posts: 1,462 Chairperson of the Boards
    .. Or most other ultimates.
    Her first is outclassed by.. Let's just pick nissa 1 since it's the closest. The second is okay I guess, but not really good. The ult is just a joke though. Like, really. Without the requirements or if it also gave - x to the first enemy's creature it'd be interesting. But like it it? It might end one in ten games one turn faster.

    I won't recommend anyone buying her.

    I bought her for collection purposes and brought her to 55,by the way.
  • madwrenmadwren Posts: 1,724 Chairperson of the Boards
    I bought her because I need more green-black deck slots for testing purposes, but I can't see playing her beyond that.

    She'd be more interesting if her ultimate was simply an incremental clock; an Imminent Doom type effect would be dangerous but give you plenty of time to react to it, even if you couldn't destroy it.
  • JainJain Posts: 3 Just Dropped In
    So, at the From the Ashes Slack we had a discussion about Vraska 2 and probably everyone seems underwhelmed. I thought, whilst knowing better I'd post my idea on how to rework her to be interesting and not too OP. Laeuftbeidir suggested I'd do so, so thanks for motivating me to finally enter the forums after three years of playing. 

    My Idea would be this: 

    Enabling the graveyard:
    1.1   cost 6 - Discard a card, draw a card
    1.2   cost 6 - Discard a card, draw a card, gain 3 mana
    1.3   cost 6 - Discard two cards, draw a card, gain 3 mana.
    1.4   cost 6 - Discard two cards, draw two cards, gain 3 mana. 

    Refurbishing and making relevant the token. 
    2.1   cost 15 - Regular - [3 Shield] At the end of your turn, if you control 1 or more creatures and if your opponent lost life this turn, reinforce this support and your opponent loses X life, where X is the number of reinforcements of this support.
    2.2   cost 12 - Regular - [4 Shield] 
    2.3   cost 12 - Improved - [4 Shield] At the end of your turn, if you control 1 or more creatures and if your opponent lost life this turn, reinforce this support and your opponent loses X life, where X is the number of reinforcements of this support. [IndestructibleCan't be Destroyed or Exiled.
    2.4   cost 9  - Improved 

    Using the full graveyard in a board swing manner. But not that permanent and needs creatures to be relevant. 
    3.1   cost 24 - Until end of turn each creature you control gains:  Undergrowth 6: Whenever this creature attacks, the first creature your opponent control gets -X/-X. 
    3.2   cost 18 - Until end of turn each creature you control gains:  Undergrowth 6: Whenever this creature attacks, the first creature your opponent control gets -X/-X.  If there are no creatures, a support your opponent controls loses X shields
    3.3   cost 18  - Until end of turn each creature you control gains:  Undergrowth 8: Whenever this creature attacks, the first creature your opponent control gets -X/-X. If there are no creatures, a support your opponent controls loses X shields
    3.4   cost 18 - Until end of turn each creature you control gains:  Undergrowth 8: Whenever this creature attacks, the each creature your opponent controls gets -X/-X. If there are no creatures, a support your opponent controls loses X shields
     
    Well, that's all the creativity I had concerning V2. Let me know What you think. 

    Cheers!
  • rafalelerafalele Posts: 750 Critical Contributor
    I think they are not going to fix her, as it has not been Chandra 2.
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