madwren said: The "funny" thing is that they deliberately put in bad cards. This isn't a "I would have picked something different" type of general complaint, but a "at the very least, the decks should be built to facilitate fulfillment of the objectives." The 6+ power objective deliberately excludes Blight Herder. Spatial Contortion deliberately doesn't kill NIssa's creatures. I don't get that. Why not build a deck designed to beat the objectives? Wouldn't it be more fun, and more of a showcase for the game, if you built fully synergistic decks that highlight the thematic components of the deck and fulfill objectives as if a player had built it?
bken1234 said: madwren said: The "funny" thing is that they deliberately put in bad cards. This isn't a "I would have picked something different" type of general complaint, but a "at the very least, the decks should be built to facilitate fulfillment of the objectives." The 6+ power objective deliberately excludes Blight Herder. Spatial Contortion deliberately doesn't kill NIssa's creatures. I don't get that. Why not build a deck designed to beat the objectives? Wouldn't it be more fun, and more of a showcase for the game, if you built fully synergistic decks that highlight the thematic components of the deck and fulfill objectives as if a player had built it? And modeled good deck building habits?