PvP Frustration
helix72
Posts: 997 Critical Contributor
I recognize this isn't a new topic, as I've seen forum polls that suggest the majority of players either don't play PvP or only play PvP because they feel they have to. Frankly I've started doing it more because I'm working on covering the 4* tier and the event turnover gives you more chances to get specific covers for specific characters.
The problem comes because the placement vs progression mechanic seems out of whack. In Danger Room, I just finished #12 out of 500, and still didn't earn a single 4* cover from either progression or placement. I ended with 896 of the needed 900 points because the last target I hit (I was shield hopping) was apparently being hit while I was hitting it and it did not generate me enough points by the time the battle finished. Then there were 2 minutes left and I couldn't finish a final attack in time. I can't view exactly how many wins I had, but I believe it was only in the low 20's.
I'm fine with not competing for placement, but then it appears I need to decide whether I want progression from wins or points. If I go for the points, I can't get enough wins because I get ranked too high and the other teams are too tough. And I don't know how I could get a lot of wins while keeping my points low to ensure easier competition. Is that even possible?
Am I just playing PvP wrong?
One suggestion I have--make the enemy points like ordering an Uber. Whatever the stated point value is when you attack, that should be the point value you get for winning.
What do you guys think?
The problem comes because the placement vs progression mechanic seems out of whack. In Danger Room, I just finished #12 out of 500, and still didn't earn a single 4* cover from either progression or placement. I ended with 896 of the needed 900 points because the last target I hit (I was shield hopping) was apparently being hit while I was hitting it and it did not generate me enough points by the time the battle finished. Then there were 2 minutes left and I couldn't finish a final attack in time. I can't view exactly how many wins I had, but I believe it was only in the low 20's.
I'm fine with not competing for placement, but then it appears I need to decide whether I want progression from wins or points. If I go for the points, I can't get enough wins because I get ranked too high and the other teams are too tough. And I don't know how I could get a lot of wins while keeping my points low to ensure easier competition. Is that even possible?
Am I just playing PvP wrong?
One suggestion I have--make the enemy points like ordering an Uber. Whatever the stated point value is when you attack, that should be the point value you get for winning.
What do you guys think?
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helix72 said:I recognize this isn't a new topic, as I've seen forum polls that suggest the majority of players either don't play PvP or only play PvP because they feel they have to. Frankly I've started doing it more because I'm working on covering the 4* tier and the event turnover gives you more chances to get specific covers for specific characters.
The problem comes because the placement vs progression mechanic seems out of whack. In Danger Room, I just finished #12 out of 500, and still didn't earn a single 4* cover from either progression or placement. I ended with 896 of the needed 900 points because the last target I hit (I was shield hopping) was apparently being hit while I was hitting it and it did not generate me enough points by the time the battle finished. Then there were 2 minutes left and I couldn't finish a final attack in time. I can't view exactly how many wins I had, but I believe it was only in the low 20's.
I'm fine with not competing for placement, but then it appears I need to decide whether I want progression from wins or points. If I go for the points, I can't get enough wins because I get ranked too high and the other teams are too tough. And I don't know how I could get a lot of wins while keeping my points low to ensure easier competition. Is that even possible?
Am I just playing PvP wrong?
One suggestion I have--make the enemy points like ordering an Uber. Whatever the stated point value is when you attack, that should be the point value you get for winning.
What do you guys think?
in an off season event, the coordination rooms don’t put the same effort in generating points, and event wide scores will go down. This happens every off season0 -
helix72 said:... And I don't know how I could get a lot of wins while keeping my points low to ensure easier competition. Is that even possible?
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The problem is if I'm already at 800+ points with only 25 wins, no matter how much skipping I do the other teams are so strong that the chance of me winning combined with the length of time to do so makes getting an additional 15 wins nearly impossible. Is there some strategy I'm missing to keep the competition soft to get lots of wins?0
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helix72 said:The problem is if I'm already at 800+ points with only 25 wins, no matter how much skipping I do the other teams are so strong that the chance of me winning combined with the length of time to do so makes getting an additional 15 wins nearly impossible. Is there some strategy I'm missing to keep the competition soft to get lots of wins?
with respect to off season events, scoring is always low and it’s almost always faster to get 75 wins vs multiple competitive hops. It’s just knowing the environment and the competiveness of the event
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I'm in a similar place as you are, and I absolutely go for progress rewards based on wins, meaning my placement can be completely out of whack in the end, but I play for progress, so that's cool with me!How do you do it? You don't move too quickly.I even deliberately pick my battles in an effort to not gather too many points, and climb up around 600 and then take a break (aka go to bed). As soon as you go over ~550, enemy teams will hit you more, so you lose points, and in the morning I can go up and at it and the enemies are manageable. Rinse and repeat with playing in the morning and playing in the evening.What you need to do for this is: join early, don't climb too quickly. Take some risky battles, lose occasionally, and if necessary, take a C-team into battle and retreat immediately. That should lose you points quickly. It's maybe a counterintuitive way of playing, and I don't actually hit 40 wins very often (because pvp can be exhausting with my roster), but any day I want to, I absolutely can!2
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The 4* cover is at 40 wins not 45. There is no reward at 45 wins.0
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What I do, since I am in the same boat as you.. is I join really early and I go straight to the top. I then am around 14 wins or something, and 550 points and you can't really get any higher because you are already rank 2 or 3.
Then you float, and get hammered. Then you do it again. And again and again.
So then you finally finish the PVP with 40 wins at score 600 That is how almost all of my PVP's go.0 -
barrok said:What I do, since I am in the same boat as you.. is I join really early and I go straight to the top. I then am around 14 wins or something, and 550 points and you can't really get any higher because you are already rank 2 or 3.
Then you float, and get hammered. Then you do it again. And again and again.
So then you finally finish the PVP with 40 wins at score 600 That is how almost all of my PVP's go.
Lately I've tried the retreating approach and it's gotten the job (getting 40 wins) done eventually, but it sure seems broken to have to play that way just to get progression rewards.
I couldn't care less about placement as it's eternally out of reach for me to even bother, and I'm okay with that.
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helix72 said:The problem is if I'm already at 800+ points with only 25 wins, no matter how much skipping I do the other teams are so strong that the chance of me winning combined with the length of time to do so makes getting an additional 15 wins nearly impossible. Is there some strategy I'm missing to keep the competition soft to get lots of wins?
And yeah the strategy for wins and points is very different. For me I mostly do points. Hop in a few hours before an event ends, push to 900 in a single hop. See if I can keep going to 1000 without the retals pouring in (usually no) and then shield out. But I have a strong enough roster to do that and know enough about the game to punch slightly above my weight class.
For points, start right at the beginning and clear seeds with a super weak team. The only teams that can then queue you are other weaker teams. Run teams that are all offense and no defense (2* Mags/CStorm), (3* Widow, Cap), etc. to invite hits. Wait for people to retaliate and thump on them. Make sure you use the loaner and make sure you use weak characters. As soon as you use a stronger character then that becomes your new defensive team (no going back) and stronger teams can queue you.
I just did this method with Danger Room and climbed all the way to 75 wins. Started with twos. Eventually my dupe low level 3s. Then I really wanted to play Taskmaster (boosted) so paired him with my IM40 dupe and a level 41 not even fully covered 2* mags (both fuel red/blue for Tasky). I then moved on to X-23 tanking for 3*. Only my last 5-8 wins did I use Rogue, Cyclops, Nightcrawler, Professor, and Iceman.7 -
Find someone to trade retals with. Keep using easier teams until you can both get down to 1*/Loaner/3*Thanos
Even better if that second person is your own alt.3 -
@Daredevil217 thank you. Your response is helpful. I am in the 4 star tier. I have every 3 star rostered and champed (only 2 max champed). In the 4* tier, out of 74 characters, I have all of them rostered, 41 fully covered, and 15 champed. The ones that aren't fully covered have anywhere from 5 - 12 covers and are at varying levels from 94 to 250 depending on if there was a crash, featured character, shield training, etc.
I have 21 of the 29 5*s but most of them have 3 or fewer covers, none more than 7 (Archangel), and I've avoided leveling any of them so I don't monkey with my MMR. I've only ever used Archangel in PvP vs teams with Vulture. Otherwise I never use them--I just don't have enough covers or ISO to make them viable.
If I do get in right when an event starts, I run Gr4cket, G4mora (both champed) and 3* Thanos to clear a bunch of seed teams quickly. But once they are cleared the options for my next battles are usually very strong teams.
I would then starting using the boosted 4* characters, and if they weren't champed I would still dump at least some ISO into leveling the ones I thought would be useful. For this event, I started with Rogue, Nightcrawler, and Iceman (all champed) and used that team exclusively.
It sounds like I need to back off and use weaker teams, especially at the start of the event. I'll give that a go for the next one. Appreciate if you have any additional insights.
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Daredevil217 said:For points, start right at the beginning and clear seeds with a super weak team. The only teams that can then queue you are other weaker teams. Run teams that are all offense and no defense (2* Mags/CStorm), (3* Widow, Cap), etc. to invite hits. Wait for people to retaliate and thump on them. Make sure you use the loaner and make sure you use weak characters. As soon as you use a stronger character then that becomes your new defensive team (no going back) and stronger teams can queue you.
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Also worth noting that if you start the event as soon as it opens you can get 7-10 wins on seed teams alone; pick a pin, and beat it repeatedly until you run out of seed teams. Then hit the seed teams on the other two pins (they should have one each. 7-10 wins, not so many points that you start getting nailed straight away.4
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Join before an event starts and then you can knock out ten wins fairly quickly against seed teams. Depending on when the event starts I usually will go for at least 5 more wins or if it's at night then I'll keep playing until I get bored, tired or run out of health packs. That usually puts me at 20 wins or more. So right off the bat I'm already halfway to the 4* cover. Then you have the rest of the event to get the other 20 wins and I'll usually do 5 wins at a time here and there.0
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The lag, or whatever, that messes with the points is a real pain. My advice is to shoot well north of your goal when shield hopping. That way, if the match ends up worth fewer points, you have leeway.
I was playing a LR today where I had 337 points with 4 minutes left. I won two matches, for 70 and 52 points. I finished 193rd, and none of the retals registered for me until after the LR ended. Now, I'm used to it, and I knew I was getting hit and my phone just hadn't picked up on it yet. So, I didn't care, but that lag was crazy.1 -
Banquetto said:Daredevil217 said:For points, start right at the beginning and clear seeds with a super weak team. The only teams that can then queue you are other weaker teams. Run teams that are all offense and no defense (2* Mags/CStorm), (3* Widow, Cap), etc. to invite hits. Wait for people to retaliate and thump on them. Make sure you use the loaner and make sure you use weak characters. As soon as you use a stronger character then that becomes your new defensive team (no going back) and stronger teams can queue you.
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Find a partner to trade wins. You can gradually downgrade the teams so that the match is fast and safe. The best one I like is mirror 3*bullseye, 1*, 1* team.0
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Borstock said:The lag, or whatever, that messes with the points is a real pain. My advice is to shoot well north of your goal when shield hopping. That way, if the match ends up worth fewer points, you have leeway.
I was playing a LR today where I had 337 points with 4 minutes left. I won two matches, for 70 and 52 points. I finished 193rd, and none of the retals registered for me until after the LR ended. Now, I'm used to it, and I knew I was getting hit and my phone just hadn't picked up on it yet. So, I didn't care, but that lag was crazy.0 -
mgood2 said:Borstock said:The lag, or whatever, that messes with the points is a real pain. My advice is to shoot well north of your goal when shield hopping. That way, if the match ends up worth fewer points, you have leeway.
I was playing a LR today where I had 337 points with 4 minutes left. I won two matches, for 70 and 52 points. I finished 193rd, and none of the retals registered for me until after the LR ended. Now, I'm used to it, and I knew I was getting hit and my phone just hadn't picked up on it yet. So, I didn't care, but that lag was crazy.0 -
Also, as many inculding myself have said many times, what slice you play has a major factor of what teams you see. The most populated slices for PVP (and pve) is 1 and 5. When you are a lower 4* team this is where you will find the most teams that will be the same. Slice 1 scores more than slice 5 so slice 1 will have bigger points on these lower 4* teams since the “float” point for them is higher.3
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