**** Taskmaster (Tony Masters) ****
Brigby
ADMINISTRATORS Posts: 7,757 Site Admin
4-Star Rarity (Legendary)
Villains
[Limited Character]
In Marvel Puzzle Quest, Taskmaster spends his time carefully observing other characters and learning how to use their powers. Explore Taskmaster's Power Details page to choose which powers he should use in battle."
(Abilities, Match Damage, and Health listed at level 270)
13,995 Health
85 | 74 | 65 | 43 | 13 | 12 | 11 | 3.5x
Photographic Reflexes: Red
A Little Off the Top - 6 AP
Everyone's wasting their time punching each other, but Taskmaster takes a cue from Deadpool and cuts straight to the chase. Taskmaster slices the enemy with his sword, dealing 10% of their current health in damage (maximum 1317 damage).
Taskmaster points past his enemy and shouts "Hey! Is that Kangaroo?" before swinging in with a sucker-punch. Taskmaster deals 776 damage. He deals an additional 235 damage per friendly Countdown tile (up to 6).
Taskmaster lashes out with dual blades, attacking his enemies' weak points. Deals 613 damage, then creates a strength 94 Red Attack tiles for every 3 Green AP his team has.
Taskmaster hurls his osmium shield into battle. Hits the target for 1732 damage and transforms a chosen basic tile into a Red 3-turn Countdown tile that returns 2 Red AP.
Taskmaster lobs a grenade towards his opponent and quickly draws his weapon, putting the grenade in his sights. Creates a 3-turn Red Countdown tile that deals 2598 damage. If you match it away, deal 4131 damage instead.
Taskmaster doesn't have time for all this nonsense. Give these knick-knack-paddy-whacks what for! Deals 2342 damage, or 3748 damage if there are no enemy Strike, Protect, or Attack tiles on the board.
Everyone's wasting their time punching each other, but Taskmaster takes a cue from Deadpool and cuts straight to the chase. Taskmaster slices the enemy with his sword, dealing 10% of their current health in damage (maximum 1317 damage).
- Level 2: ...dealing 14%...(maximum 1844 damage).
- Level 3: ...dealing 17%...(maximum 2371 damage).
- Level 4: ...dealing 25%...(maximum 3424 damage).
- Level 5: ...dealing 40%...(maximum 5531 damage).
Taskmaster points past his enemy and shouts "Hey! Is that Kangaroo?" before swinging in with a sucker-punch. Taskmaster deals 776 damage. He deals an additional 235 damage per friendly Countdown tile (up to 6).
- Level 2: "Is that Stilt-Man?"...deals 1211 damage...additional 289 damage...
- Level 3: "Is that Paste-Pot Pete?"...deals 1482 damage...additional 398 damage...
- Level 4: "Is that The Swarm?"...deals 1948 damage...additional 633 damage...
- Level 5: "Is that Big Wheel?"...deals 2739 damage...additional 1157 damage...
Taskmaster lashes out with dual blades, attacking his enemies' weak points. Deals 613 damage, then creates a strength 94 Red Attack tiles for every 3 Green AP his team has.
- Level 2: Deals 901 damage...strength 127 Red Attack tile...
- Level 3: Deals 1136 damage...strength 163 Red Attack tile...
- Level 4: ...creates 2 strength 136 Red Attack tiles
- Level 5: Deals 2434 damage...strength 199 Red Attack tiles...
Taskmaster hurls his osmium shield into battle. Hits the target for 1732 damage and transforms a chosen basic tile into a Red 3-turn Countdown tile that returns 2 Red AP.
- Level 2: ...target for 2425 damage...returns 3 Red AP.
- Level 3: ...target for 2212 damage...chosen basic, Strike, Protect, Attack, or Web tile...returns 4 Red AP.
- Level 4: ...target for 3395 damage...returns 5 AP.
- Level 5: ...target for 5311 damage and transforms any chosen tile...returns 6 Red AP.
Taskmaster lobs a grenade towards his opponent and quickly draws his weapon, putting the grenade in his sights. Creates a 3-turn Red Countdown tile that deals 2598 damage. If you match it away, deal 4131 damage instead.
- Level 2: ...that deals 3637 damage...match it away, deal 5783 damage instead.
- Level 3: ...that deals 4676 damage...match it away, deal 7436 damage instead.
- Level 4: Creates a 4 turn...that deals 6755 damage...match it away, deal 9569 damage instead.
- Level 5: ...that deals 10912 damage...match it away, deal 15457 damage instead.
Taskmaster doesn't have time for all this nonsense. Give these knick-knack-paddy-whacks what for! Deals 2342 damage, or 3748 damage if there are no enemy Strike, Protect, or Attack tiles on the board.
- Level 2: Deals 3279 damage, or 5247 damage...
- Level 3: Deals 4216 damage, or 6746 damage...
- Level 4: Deals 6089 damage, or 9745 damage...
- Level 5: Deals 9836 damage, or 15742 damage...
Photographic Reflexes: Blue
Speed Shot - Passive
Taskmaster nocks multiple arrows and lets them fly. Whenever his team makes a Match-5 or greater, converts up to 3 Blue tiles to 3-turn Countdown tiles that deal 548 damage when activated.
Taskmaster ricochets a billy club from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Blue Countdown tile that stuns for 1 turn and creates a new Billy Club Countdown tile. If you match it away, he catches the club and gains 1 Blue AP.
Taskmaster leaps onto unsuspecting enemies from the trees in an unrelenting assault of tooth and nail. Deals 1082 damage to the enemy plus 180 damage for each enemy Protect, Attack, or Strike tile on the board (up to 8 tiles).
Taskmaster lands a direct hit with his shield, disabling the enemy team and helping his allies get the drop on their target. Stuns all enemies but the target for 3 turns and places one 3-turn Blue Countdown tile (that deals 216 damage) for each active ally.
Taskmaster doesn't futz around. Deals 2363 damage and creates a 3-turn Countdown tile. While this tile is on the board, enemies cannot gain health.
Taskmaster fires two pistols, destroying two selected 3x3 blocks of tiles, dealing 36 damage per tile, and ending the turn. (Does not generate AP.)
Taskmaster nocks multiple arrows and lets them fly. Whenever his team makes a Match-5 or greater, converts up to 3 Blue tiles to 3-turn Countdown tiles that deal 548 damage when activated.
- Level 2: ...that deal 754 damage when activated.
- Level 3: ...converts up to 4 Blue tiles...
- Level 4:...tiles to 2-turn Countdown...deal 908 damage when activated.
- Level 5: ...that deal 1467 damage when activated.
Taskmaster ricochets a billy club from target to target, striking his enemies with amazing accuracy. Stuns the target for 1 turn and creates a 4-turn Blue Countdown tile that stuns for 1 turn and creates a new Billy Club Countdown tile. If you match it away, he catches the club and gains 1 Blue AP.
- Level 2: ...gains 2 Blue AP.
- Level 3: ...accuracy. Stuns the targets for 2 turns...
- Level 4: ...creates a 3-turn Blue Countdown tile...
- Level 5: ...tile that stuns for 2 turns...gains 3 Blue AP.
Taskmaster leaps onto unsuspecting enemies from the trees in an unrelenting assault of tooth and nail. Deals 1082 damage to the enemy plus 180 damage for each enemy Protect, Attack, or Strike tile on the board (up to 8 tiles).
- Level 2: Deals 1767 damage...
- Level 3: ...plus 378 damage...
- Level 4: Deals 3156 damage...
- Level 5: Deals 4328 damage...plus 810 damage...
Taskmaster lands a direct hit with his shield, disabling the enemy team and helping his allies get the drop on their target. Stuns all enemies but the target for 3 turns and places one 3-turn Blue Countdown tile (that deals 216 damage) for each active ally.
- Level 2: ...(that deals 540 damage)...
- Level 3: ...(that deals 1296 damage)...
- Level 4: ...(that deals 2790 damage)...
- Level 5: ...(that deals 5796 damage)...
Taskmaster doesn't futz around. Deals 2363 damage and creates a 3-turn Countdown tile. While this tile is on the board, enemies cannot gain health.
- Level 2: Deals 3308 damage...
- Level 3: Deals 4253 damage...
- Level 4: Deals 6144 damage and creates a 4-turn Countdown tile.
- Level 5: Deals 9925 damage and creates a 5-turn Countdown tile.
Taskmaster fires two pistols, destroying two selected 3x3 blocks of tiles, dealing 36 damage per tile, and ending the turn. (Does not generate AP.)
- Level 2: ...dealing 80 damage per tile...
- Level 3: ...dealing 148 damage per tile...
- Level 4: ...dealing 283 damage per tile...
- Level 5: ...dealing 554 damage per tile...
Photographic Reflexes: Black
The Quack-Fu One-Two - 8 AP
You're messing with a master of Quack-Fu? Prepare to explain the footprints on your face to everyone in your office on Monday! Deals 18 damage for each Green tile on the board, then destroys those tiles. (Does not generate AP.)
Taskmaster mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 767 damage to the target, and then creates a Green Repeater tile that activates every turn, stealing 1 AP from the enemy's strongest color.
Taskmaster senses an attack coming and prepares to dodge into the shadows. He converts 2 random basic Black tiles into Trap tiles. If Taskmaster would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 541 damage.
Taskmaster grabs two of his enemies and smashes their heads together before throwing them into a third enemy. Taskmaster deals 397 damage to the enemy team, and then stuns up to 2 random enemies for 1 turn.
Taskmaster flings a handful of razor-sharp blades at his enemies, combining deadly precision with wild abandon. Deals 3067 damage to a random enemy.
Taskmaster uses a long range rifle to shoot a location on the board, clearing a reticle shaped pattern. Deals damage for each tile destroyed. Piercing ammo does an additional 5861 damage to all enemies. (Does not generate AP.)
What do you think is Taskmaster's best build? Vote down below! You're messing with a master of Quack-Fu? Prepare to explain the footprints on your face to everyone in your office on Monday! Deals 18 damage for each Green tile on the board, then destroys those tiles. (Does not generate AP.)
- Level 2: Deals 40 damage for each Green tile...
- Level 3: Deals 73 damage for each Green tile...
- Level 4: Deals 139 damage for each Green tile...
- Level 5: Deals 270 damage for each Green tile...
Taskmaster mercilessly makes a precision slash with his sword, dealing a crippling blow to his enemy. Deals 767 damage to the target, and then creates a Green Repeater tile that activates every turn, stealing 1 AP from the enemy's strongest color.
- Level 2: Deals 1074 damage...
- Level 3: Deals 1381 damage...
- Level 4: Deals 1994 damage...
- Level 5: Deals 3221 damage...
Taskmaster senses an attack coming and prepares to dodge into the shadows. He converts 2 random basic Black tiles into Trap tiles. If Taskmaster would take damage, the damage is negated and a Trap tile is destroyed, generating AP and dealing 541 damage.
- Level 2: He converts 3 random basic...
- Level 3: ...dealing 613 damage.
- Level 4: He converts 4 random basic...
- Level 5: He converts 5 random basic...dealing 920 damage.
Taskmaster grabs two of his enemies and smashes their heads together before throwing them into a third enemy. Taskmaster deals 397 damage to the enemy team, and then stuns up to 2 random enemies for 1 turn.
- Level 2: Taskmaster deals 917 damage...
- Level 3: Taskmaster deals 1436 damage...
- Level 4: Taskmaster deals 2476 damage...
- Level 5: Taskmaster deals 3652 damage...random enemies for 2 turns.
Taskmaster flings a handful of razor-sharp blades at his enemies, combining deadly precision with wild abandon. Deals 3067 damage to a random enemy.
- Level 2: Deals 4294 damage...
- Level 3: Deals 5521 damage...
- Level 4: Deals 7974 damage...
- Level 5: Deals 12881 damage...
Taskmaster uses a long range rifle to shoot a location on the board, clearing a reticle shaped pattern. Deals damage for each tile destroyed. Piercing ammo does an additional 5861 damage to all enemies. (Does not generate AP.)
- Level 2: ...dealing 80 damage per tile...
- Level 3: ...dealing 148 damage per tile...
- Level 4: ...dealing 283 damage per tile...
- Level 5: ...dealing 554 damage per tile...
What abilities do you think you should Taskmaster should learn? Discuss it below!
**** Taskmaster (Tony Masters) **** 2 votes
0
Comments
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That awkward moment when you forget to make it a poll thread initially...2
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Taskmaster may be the first character in the history of MPQ where the statement 'any cover configuration will work' is true. A poll for his best build is probably unnecessary.1
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Dormammu said:Taskmaster may be the first character in the history of MPQ where the statement 'any cover configuration will work' is true. A poll for his best build is probably unnecessary.0
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Obviously his best build is, 'yes'.2
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I think his blue powers are best, followed by black, then red.I think by default I would go with Grim Efficiency at 3 (or find a better red user), Do as Tasky Says and Moonsilver Blades at 5.Swap in Billy Club for Crash to go for the stun-lock.Also, a fun build is Oldest Trick in the Book and Speedshot at 5. Match 5, create a bunch of countdowns, and super punch. could use Quack Fu to help with the match 5s.1
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Daredevil217 said:
....Also, a fun build is Oldest Trick in the Book and Speedshot at 5. Match 5, create a bunch of countdowns, and super punch. could use Quack Fu to help with the match 5s.
That is exactly what I did for quite a few battles in a row during his PvP. Enjoyed the challenge of getting the match-5 once you have the 8 red on hand. As you said, Quack Fu could set things up nicely.
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My one wish (other than figuring out how he’ll be made available) is that each anniversary he is given 3 extra powers (one of each color). Please make this happen!Edit: it would be cool if we could vote from a list of pre-determined options. That could add some fun and fanfare to anniversary. I also wouldn't be opposed to him "double dipping" and studying either the same character or a variant of that character so we have more options to vote on.1
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