Fate is Rarely Fair....
Wolfteeth
Posts: 125 Tile Toppler
IS THE WORST. At least spruce it up with better rewards? Or a Kaledesh rare at the end? Instead of the boosters which never have rares in them?
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I just hate the vehicle objective. Its really hard to summon 5 vehicles in an enraged match and still win, especially with the second objective (and I HATE the 20 or less life one. Lost twice while stalling out for it because the AI played an Inferno Jet or something)3
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Mburn7 said:I just hate the vehicle objective. Its really hard to summon 5 vehicles in an enraged match and still win, especially with the second objective (and I HATE the 20 or less life one. Lost twice while stalling out for it because the AI played an Inferno Jet or something)0
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It's something different.It's one of the worst events, yeah, but we haven't had it in ages, so it's cool to have this one instead of Emrakuels twoweekly corruption or nodes of repetition for a change!1
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All of my objectives are exactly the same. This is some next level of laziness. Pretty sure all nodes previously had different objectives. What gives?
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Brackets are screwed up too .Go figure. Joined well past 1000 .0
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Given the name and what was going on...
"Fate is rarely fair" was possibly a deliberate "haha, we're all doomed!" from Hibernum...
But things can be fixed... Changing it to "play 3 vehicles" would keep the feel but encourage people to actually _play_ it properly, and it'd be a super easy code change.0 -
Actually for vehicles I don't mind playing 5. Remember that each played reduces costs of following ones. The bad things is that the objective is on each node so if you are using set of vehicles - decks are pretty much identical on each node0
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Szamsziel said:Actually for vehicles I don't mind playing 5. Remember that each played reduces costs of following ones. The bad things is that the objective is on each node so if you are using set of vehicles - decks are pretty much identical on each node
And stalling to wait to draw the creatures before casting them is risky because of the enraged as well, since one bad cascade will be an instant-loss1 -
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Enraged is not a big deal. You can easily stall a game. Example: floodwater. You have more time. You also can koth approach (this is example) and put 10 creatures in deck. There are ways to mitigate enrage. Remember also you can disable your own creatures, you can kill them.
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Brackets were odd. They filled well last 1000, but rewards ended at 1000.
The objectives for this event are awful — set specific objectives are extremely unfair to anyone who joined the game after that set rotated out.
Events like this should not be run until these are changed to level the playing field.
I did not play it, but if I had; I would not have bothered building for objectives.1 -
bken1234 said:Brackets were odd. They filled well last 1000, but rewards ended at 1000.
The objectives for this event are awful — set specific objectives are extremely unfair to anyone who joined the game after that set rotated out.
Events like this should not be run until these are changed to level the playing field.
I did not play it, but if I had; I would not have bothered building for objectives.
As for the objectives, you could make the same argument for almost any event, since most (good) events have set specific objectives. This is a little easier, since there are vehicles that have come out in the newer sets. Good luck finding new Werewolves or Eldrazi1
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