Guilds of Ravnica - what are you looking forward to?
Tremayne
Posts: 1,672 Chairperson of the Boards
Now GoR has been out for while (in paper), I’m curious as to what you find most interesting and hope will finds its way to MTGPQ.
Which on these mechanics/keywords can we expect to see in the GoR set?
Which on these mechanics/keywords can we expect to see in the GoR set?
- Convoke - creatures give mana to cast cards
- Surveil - peek and shift cards in the top of your library
- Mentor - boosts weaker creatures
- Undergrowth - fetch a card from your library, like first black creature
- Jump-start - cast cards from the graveyard
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A while? It's been 3-4 days...1
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😁 ok, for you a while is more than a week. That is alright. 😁0
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The way I would see them adapted into MTGPQ:
1) Convoke - makes creatures cheaper depending on how many creatures you have out. This SHOULD be independent of power/toughness, but there are two ways to scale this to accommodate for "limited to 3 creature slots" problem:
- Count reinforcements - this is something Oktagon has come up with and has of course embraced being their creation. I do see it as perfectly legit especially since Selesnya goes wide.
- Scale the reduction with a factor (example: Convoke 2 reduces the cost of the card by 2 for each creature out)
2) Surveil - this is easy, look at Karn's first ability, but instead of dumping the cards into exile you dump them into the graveyard.
3) Mentor - again, this can be implemented directly. Whenever a creature with Mentor attacks, your first other creature with less power than the Mentor creature gets +1/+1. Two issues with this though:
- Since the order of the creature matters, always picking the first might not benefit immediately in the same combat
- +1/+1 might be super underpowered, so maybe here also a scale factor would be nice (Mentor x for putting x +1/+1 counters), or again, counting reinforcements of the mentor creature.
4) Undergrowth - ETB effect that counts the number of creature cards in your graveyard to scale the effect (on creatures and supports). On spells, the effect scales as the spell is cast. Sounds powerful enough, and I seriously hope they don't cap it.
5) Jump-Start - since we don't have access to graveyard, I seriously doubt we will have access to it that way. Instead, this will probably be similar to Aftermath (activated gem to cast the card from graveyard), with the twist that you also discard the last card in hand. Depending on the printed cards, could be either very good or super mediocre.
I'm super hyped about masterpieces for the two sets though, and wondering whether they will contain incarnations of the old paruns. That would be super excited (Obzedat, Ghost Council remains my top favorite card of all times!)1 -
1 Convoke - I would think that Convoke has potential as a different aggro strat, particularly if the boost is not restricted somehow. So as I see it Convoke 2 or 3 will reduce the price of a card - once. Leaves also the chance of giving Green a Convoke 6 mythic creature or support.
2 Surveil - I would like this to be contained to blue as foresight, possibly white as divine inspiration.
3 Mentor - I think that only creatures with a lower P/T should benefit and then only up to the same level as the Mentor, so a 4/4 mentor can boost a 1/1 to a maximum of 4/4. I hope they scale this effect to uncommon and rare.
4 Undergrowth - not sure I follow want you mean. Do you mean that Undergrowth will fetch multiple cards in one swoop?
5 Jump-start - really needs a viewable GY, why has this been so difficult to implement so far?
I like the discard idea but think that it should be exile instead.0 -
@Tremayne
My analysis on the mechanics did not match yours. Sorry maybe I should have been more specific about this.
The whole beauty of Jump-start is that although at first glance it represents a disadvantage to Flashback (which requires no discard), it can actually be used in tandem with other graveyard strategies that are more powerful in Guilds of Ravnica than your regular set. Discarding other Jump-Start cards to pay for a Jump-Start cost can be pretty powerful, and in MTGPQ where this is based on activated gems I don't think it would necessarily get out of hand.
Btw, the way the guilds were designed was to provide viable synergies between common-color guilds. This way:
1) Selesnya/Boros - take advantage of small creatures either to convoke or to mentor (which also encourages a go-wide approach).
2) Boros/Izzet - this is probably the most awkward color combination, but they added temporary creature pumps so that mentor creatures can temporarily grow before combat to pump other creatures more.
3) Izzet/Dimir - Dimir's surveil can put Jump-Start cards into the graveyard that can then be cast from there, but other Jump-Start cards can also be discarded for a later Jump-Start.
4) Dimir/Golgari - Once again, graveyard is kind. Dimir uses surveil to put (creature) cards into the graveyard, that are then useful for powering up Undergrowth effects.
5) Golgari/Selesnya - is another slightly weird color combination, but since both Selesnya and Golgari are creature-centric, I can imagine you can start with smaller Selesnya creatures that have some sort of relevant effect, and then later in the game fuel (from the graveyard) Undergrowth effects.1 -
For convoke, it would make sense to disable a creature until your next turn in order to add mana (per reinforcement) to a card in your hand.
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wereotter said:
My personal predictions are:
Convoke: Works like Crew (hopefully tokens included this time)
Mentor: Works like paper, possibly with some cards that give more than +1/+1
Undergrowth: Works like paper. Easy to count graveyard stuff
Jump Start: Works like Aftermath (activate gem, discard card, then cast)
Surveil: Works like Strategic Planning
some of the rares and mythics are going to be funky to work with, but for the most part the set is pretty straightforward.0 -
I'm most excited about Thief of Sanity. I pulled it in the prerelease and when I put it in play each time my opponent's face would go completely green. If it's translated literally, it will be a game breaking card.1 -
bken1234 said:
I'm most excited about Thief of Sanity. I pulled it in the prerelease and when I put it in play each time my opponent's face would go completely green. If it's translated literally, it will be a game breaking card.
Or maybe Etali combined with Mastermind's Acquisition0 -
What I'm looking for in GRN is the color pie being utterly annihilated . This game handles multicolored cards in a strange way, and this is a multicolor set. It's gonna be fun !3
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journeymage said:I just wanna see some cards that are more powerful than Blue Sun's Zenith and Luminarch's Ascension! Turn 1 kills for days!!0
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FindingHeart8 said:journeymage said:I just wanna see some cards that are more powerful than Blue Sun's Zenith and Luminarch's Ascension! Turn 1 kills for days!!can already see several cards that the devs should be careful with.Direct damage on card draw, while BSZ loops nicely - oh tinikitty0
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Hopefully better drop rates .
I had terrible luck with M19.0 -
More opportunities to obtain GRN packs through events in the game than they gave us with M191
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Firinmahlazer said:Hopefully better drop rates .
I had terrible luck with M19.0 -
Mburn7 said:Firinmahlazer said:Hopefully better drop rates .
I had terrible luck with M19.0 -
I'm looking forward to some bug fixing, the last update looked like it broke more than it fixed.2
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