This game DEFINITELY needs a SUSPEND SAVE feature NOW
arNero
Posts: 358 Mover and Shaker
Three times this week alone have I been playing the game in a Coalition match, had to answer a phone call or something and thus switch window (and put the game in background process; Android phone btw), and when I finally got back to the game to continue the match, the game already forced closed itself and slapped me with a loss that just definitely is NOT my fault.
****.
Seriously, this game isn't like Hearthstone where we play real-time PvP, why must me suffer a loss when the match is stopped, especially forcefully without our consent? Hell, even Hearthstone still gives us a minute of grace period to reconnect should the app crash or there's a disconnection, which, while still debilitating, is much better than instant loss (PS: Hearthstone's single-player modes, on the other hand, also suffer from the same problem as what I'm complaining about here, but there are already people screaming about that there).
So again I have to yell this at you, developers: this game, which doesn't run its matches in real-time, should not IMMEDIATELY penalize a player with instant loss from a disconnect or app crash, and thus you HAVE to add some Suspend Save or Save State feature so that in case the app crashes or we have to switch app and the app crashes in background, we can still continue our match because, hey, we never conceded.
****.
Seriously, this game isn't like Hearthstone where we play real-time PvP, why must me suffer a loss when the match is stopped, especially forcefully without our consent? Hell, even Hearthstone still gives us a minute of grace period to reconnect should the app crash or there's a disconnection, which, while still debilitating, is much better than instant loss (PS: Hearthstone's single-player modes, on the other hand, also suffer from the same problem as what I'm complaining about here, but there are already people screaming about that there).
So again I have to yell this at you, developers: this game, which doesn't run its matches in real-time, should not IMMEDIATELY penalize a player with instant loss from a disconnect or app crash, and thus you HAVE to add some Suspend Save or Save State feature so that in case the app crashes or we have to switch app and the app crashes in background, we can still continue our match because, hey, we never conceded.
3
Comments
-
This has been an issue since the game first came out.Its actually been fixed one or two times, but never seems to stick0
-
Kinesia said:@arNero Can I guess you are on iOS? This has gotten SO much worse since iOS 12. It was annoying before, but now it's hitting unplayable. I've turned off my lock screen while coalition events are on for now. That is NOT sustainable.1
-
I would like to double-post just to add something:
I've recently started playing a new game (for now I'm not mentioning the name, but it's a game available on Android) which is in technical sense similar to Puzzle Quest: PvE only, you build a battle team, then sic em on that game's Story Mode and such. That game uses a stamina system (in other words, unlike Puzzle Quest, you can only play a limited number of times per day unless you spend money), and if you lose or concede a battle, no stamina refund either so you can't play the game for up to hours.
Now here's the thing: That game has some connection and/or app problems too, in that sometimes after starting a battle, the game freezes up or fails to load resources properly and I have to force close the app. And surprise surprise: Once I restart the game, it immediately asks me if I want to continue my battle from where I leave off.
Generous, because it means that unlike Puzzle Quest where I can lose a match because the game and/or my phone decides to **** up mid-match, in that other game, I only lose if I actually am underleveled or deliberately concede.
Why can't Puzzle Quest do the same?0 -
Just because I expect that people start abuse such system be deliberate killing the app to enforce board state before their swap.1
-
Szamsziel said:Just because I expect that people start abuse such system be deliberate killing the app to enforce board state before their swap.
It probably _is_ very complicated to implement, but definitely way past time.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements