Prized Amalgam does not count as "lost" for requirements. Ever.

Kinesia
Kinesia Posts: 1,621 Chairperson of the Boards
I was using Prized Amalgam with the intention of killing it over and over and bringing it back, but even if you kill it and DON'T bring it back it still doesn't count as dying for the purposes of requirements.

This is against all expectations and all previous behaviour.

So if it's a bug it needs fixing, but if it's intentional this kind of thing needs writing on the cards themselves (And, yes, it's weird to write requirements based things on cards, but since that's the core of this game it kinda needs to start happening if things aren't going to be predictable!)

Comments

  • Tombstone
    Tombstone ADMINISTRATORS Posts: 1,208 Chairperson of the Boards
    Hi Kinesia, could you provide a little additional info on what you are experiencing?  When you attempt to bring back the Prized Amalgam back into play, which Zombie variant are you using?  Are you using a Token Zombie?

    Thanks!
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    Hi Tombstone, it was usually a Zombie Token from Oath of Lilliana, yes, but the problem is that when I killed him in the first place and he was still in the graveyard it said I'd lost 0 creatures.
    I was also using using the new Lilliana's first ability to put things in the graveyard and they correctly don't count as lost, but after they are in play and then killed they should.

    But it happens even when hard cast from hand. I used murder to kill a few different zombies in the same turn, including tokens, and they all counted as lost, just not the Amalgam.

    (The first time I killed it with her 2nd ability to give -x/-x and I thought that was the problem, but after further testing it was definitely the Amalgam itself, not the way it was killed. Dying from it blocking something didn't count even.)