What do you like about our current and past events?

bk1234
bk1234 Posts: 2,924 Chairperson of the Boards
edited September 2018 in MtGPQ General Discussion
A recent discussion made me take note of the fact that there isn’t a lot of positive feedback on events. We give the devs a lot of what we don’t like, but not much of what we want more of. I thought I would start a positive feedback thread about past and current events so hopefully we can see more of the features we like. 

Old NoP — A short event where we can put our best decks forward and battle it out without having to build for objectives. This will always be my favorite event. I would love to see it in standard. 

B4T, RtO and TDW — I love the special abilities in these events. It allows me to build thoughtfully and step outside of my comfort zone. 

Avacyn’s Madness — Either or objectives!!!! These are especially great for newer players with limited collections. 

AWR — It’s short. Some say it’s too easy, but for newer players it’s a challenge. I like the fact that I can play brand new decks every time (it’s easy to build only 6) and still get a really good score. I also like the fact that it has a set end time. 

RotGP — 3 nodes. Yes please. 

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Comments

  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    I _LOVE_ the "either/or" objectives where you can NOT get both. Some people are frustrated by them, but they don't seem to understand that you are MEANT to play each node twice!
    A threeway version would be interesting where there were 3 objectives and you could only ever get 2 together, never 3.


    Actually Battle of 4 Tribes, I _love_ the ideas but I'm a bit disappointed it didn't end up being like the initial description made it sound...
    I thought there'd be the 4 nodes for each tribe and the 5th node would "unlock" after you'd completed the other bosses and it was the kind of thing where you could only get the points once, so you could work through the 3 fights, but it wasn't something you had to keep doing over and over like the other nodes.

  • khurram
    khurram Posts: 1,090 Chairperson of the Boards
    A Journey Through History: A short, less time consuming event with great worthwhile rewards.
  • SinisterOne
    SinisterOne Posts: 47 Just Dropped In
    khurram said:
    A Journey Through History: A short, less time consuming event with great worthwhile rewards.
    I agree with this statement completely. 

    You have my stamp of approval. 
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    I love events where the objectives are all deck based and not gameplay based.  Always use the original Terrors event as my example.

    "Summon 2 or more Vampires/Horrors"
    "Play 2 or more cards with Madness"

    Its easy enough to reach the objectives just by playing the match, but you need to make a specific type of deck to make it work.  Perfection.
  • Froggy
    Froggy Posts: 511 Critical Contributor
    AWR was a good event that could run during the week. It is two nodes. Simple to accomplish a perfect score (if you paid attention and built your decks properly!) and the refresh rate is good due to having just two games per refresh. Thus you could let them stack up and play they all without much stress when you had time.

    I think Avacyn’s Madness is still the best event created yet - IMO. I’m crossing my fingers for the dual decks event - it looks promising, so I really hope it lives up to it. I would not even mind if BoFT ran like AM, but with the objectives changed so they make sense and as mentioned above, it would make it even more interesting if you had to unlock later games and if you lost, your lose timers. That would put up some perilous competition if you ask me.

    I do enjoy that Nodes of Power is fully Legacy and that I have access to all the OP cards I want/have. I also like that the player brackets are 250 and not 3000 like in RtO. It wouldn’t hurt to increase rewards though. But otherwise it is fun and I enjoy playing that event. If they resurrected it to just the relevant set, it might make for an interesting change, but I think I’d enjoy it either way.


  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards
    Original Terrors:  Every run the objectives would shift to a different colored node.  So one week you had to cast spirits and 3+ spells in the white node.  Next event you would have to do those objectives in black. Next week red... etc.  This added so much more variety and a lot of challenge sometimes.  (Eventually they ran one that was impossible without a couple of specific high rarity cards, the forums erupted in anger, and they have never done this again.... but I wish they would bring it back and make sure it can be accomplished at C/U).

    Arena events:  Locked in PWs available in the vault that week.  Extremely difficult objectives that made it unlikely you could get a perfect score (but wouldn't need one for a top finish).  Flavorful objectives that highlighted the PWs strength (sometimes.... like Dovin Bane energizing 40 gems.... not so much Ob winning in 6 turns.. or whatever silliness)

    ROTGP and the Amonkhet PvE events (Original versions) - I really loved the challenging battles that could ruin your day quickly if you didn't get a good start. I know these were really frustrating for some players with a limited card pool.   The way to address this easily would be to give the PvE opponents less health, mana gains, or even gem matching skills at lower tiers... and make them really beastly at platinum and truly godlike at the new Diamond tier that they desperately need to release.  


  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    I think the best answer for me is "variance". This also seems to be the factor why so many players like original tinykitty!
    Everything gets dull with repetition. There is so much to choose from.. After so much time I'd even enjoy firf.
  • HarryMason
    HarryMason Posts: 136 Tile Toppler
    I like just about everything about TDW . The special effects on each node add something interesting. 

    I really enjoyed the challenge of taking on trial of zeal without cycling, once I got my confidence up. It was a tough event that never really felt like a slog . 

    Avacyn's madness is great for the either /or objectives and it's another one that's challenging without getting ridiculous. 

    Just about every event has something I like about it , and most events that I don't like would only take minor adjustments .Except fate is rarely fun . I won't do it and you can't make me! 
  • WiLDRAGE
    WiLDRAGE Posts: 145 Tile Toppler
    edited September 2018
    I started playing just a bit before they had the event where you could win Saheeli Rai.  I managed to win her while I was still in Bronze and that was probably the biggest sense of accomplishment I've ever had in this game.
  • madwren
    madwren Posts: 2,259 Chairperson of the Boards
    I'd completely forgotten how Terrors used to rotate objectives through nodes. That really did keep things interesting and fresh. 

    I also liked the either/or objectives of AM, and the lack of objectives in NoP.

    I think TDW has the best set of challenging objectives without being overly dependent upon RNG. They make you think, but don't make you pull your hair out.
  • fiirst
    fiirst Posts: 438 Mover and Shaker
    edited September 2018
    ToA&ToS, i like the objective there.

    ToZ, i think this is the most difficult PVE in the game, i dont mind replay it but Dev should increase the reward to same level as Avacyn Madness / Bo4t.


  • fiirst
    fiirst Posts: 438 Mover and Shaker
    babar3355 said:
    Original Terrors:  Every run the objectives would shift to a different colored node.  So one week you had to cast spirits and 3+ spells in the white node.  Next event you would have to do those objectives in black. Next week red... etc.  This added so much more variety and a lot of challenge sometimes.  (Eventually they ran one that was impossible without a couple of specific high rarity cards, the forums erupted in anger, and they have never done this again.... but I wish they would bring it back and make sure it can be accomplished at C/U).

    i am totally forget what are the Red & Blue’s objective in **** event.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    madwren said:
    I'd completely forgotten how Terrors used to rotate objectives through nodes. That really did keep things interesting and fresh. 


    I forgot about this as well. I’d love to see rotating objectives again. 
  • Kinesia
    Kinesia Posts: 1,621 Chairperson of the Boards
    bken1234 said:
    madwren said:
    I'd completely forgotten how Terrors used to rotate objectives through nodes. That really did keep things interesting and fresh. 


    I forgot about this as well. I’d love to see rotating objectives again. 

    That'd be cool, It'd be nice to have _all_ colours rotate through the same objectives over time to see all the different ways to do things.

  • Imbrium
    Imbrium Posts: 30 Just Dropped In
    I really enjoy the PvE. A compromise between AWR and Battle of 4 Tribes would be the best outcome.  I really like the scope of Battle of 4 Tribes but after a while it is a lot.   I really liked Return of the God Pharaoh with the objectives updated.  I enjoy the 4 Journey events.  I realise that I'm echoing a lot of previous comments, but they're being said for a reason.  Across Ixalan is excellent, even though it's PvP.  I like the objectives, it is fun and you still have opportunity to get everything even if you lose some games.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    fiirst said:
    babar3355 said:
    Original Terrors:  Every run the objectives would shift to a different colored node.  So one week you had to cast spirits and 3+ spells in the white node.  Next event you would have to do those objectives in black. Next week red... etc.  This added so much more variety and a lot of challenge sometimes.  (Eventually they ran one that was impossible without a couple of specific high rarity cards, the forums erupted in anger, and they have never done this again.... but I wish they would bring it back and make sure it can be accomplished at C/U).

    i am totally forget what are the Red & Blue’s objective in tinykitty event.
    The Original Terrors event was as follows:

    Red/Green Node:  Cast 2 or more Wolves/Werewolves, Cast 2 or more cards with Transform
    Black/Red Node:  Cast 2 or more Vampires/Horrors, Cast 2 or more cards with Madness
    White/Black Node:  Cast 2 or more Spirits/Zombies, Cast 2 or more cards with Delirium

    I miss that event
  • arNero
    arNero Posts: 358 Mover and Shaker
    I don't understand how some people can say they love either/or objectives (like the BfZ PvEs); It makes the game needlessly draggy... Okay, each to his own opinion yada yada yada, but it's still kinda annoying to hear.

    Anyway, I'd just use this thread to thank Oktagon for finally realizing how dumb it was to replay old events using Standard sets, like the previous HoD, that was dumb. Old events should allow use of cards from when the sets were legal when the event first came out.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    arNero said:
    I don't understand how some people can say they love either/or objectives (like the BfZ PvEs); It makes the game needlessly draggy... Okay, each to his own opinion yada yada yada, but it's still kinda annoying to hear.

    Anyway, I'd just use this thread to thank Oktagon for finally realizing how dumb it was to replay old events using Standard sets, like the previous HoD, that was dumb. Old events should allow use of cards from when the sets were legal when the event first came out.
    The thing that makes the either/or objectives nice is they give a natural backup plan.  If the AI gets some **** cascade you can still get some points out of it, instead of losing everything (like you would in Nodes of Power).
    Its definitely a bit draggy in Oath, but the objectives were created for that when the event was run in a different format.
  • bk1234
    bk1234 Posts: 2,924 Chairperson of the Boards
    Mburn7 said:
    arNero said:
    I don't understand how some people can say they love either/or objectives (like the BfZ PvEs); It makes the game needlessly draggy... Okay, each to his own opinion yada yada yada, but it's still kinda annoying to hear.

    Anyway, I'd just use this thread to thank Oktagon for finally realizing how dumb it was to replay old events using Standard sets, like the previous HoD, that was dumb. Old events should allow use of cards from when the sets were legal when the event first came out.
    The thing that makes the either/or objectives nice is they give a natural backup plan.  If the AI gets some tinykitty cascade you can still get some points out of it, instead of losing everything (like you would in Nodes of Power).
    Its definitely a bit draggy in Oath, but the objectives were created for that when the event was run in a different format.
    Exactly that. In individual PvE it’s repetitive, but in coalition PvE, there are many benefits. 

  • Grixis197
    Grixis197 Posts: 188 Tile Toppler
    My favourite event is The Dragon War and as it’s the newest event expect Duel Decks, they have only given it to us twice not good I think, the new events should come every 2 weeks I think