Phumade said: why even worry about this? Its no spoiler to say. We will get a new pve when Cap Marvel movie arrives. You can assured there will be a 4* associated with it.Guarantee as one of the featured villains, there will be a new skrull goon.Fun to theorycraft, but this is foregone conclusion, you will get new goon types when next major mcu movie drops
mega ghost said: Moloids, ideally with a 4* Moleman.I imagine we'll get skrulls and an event with the Captain Marvel movie.EDIT: Moloids / Moleman could also introduce a new ability where the character goes underground. I suppose it could just be invisibility, except said invisibility tile is technically a subterranean tile. If that tile is destroyed or matched, they lose invisibility. If the invisible/underground character uses an active ability the tile is destroyed. Some abilities would do more damage or have added effects if the character is invisible/subterranean when it's fired (i.e. a damage boost and ignoring enemy defense tiles.) AoE attacks could target them just the same as any invisible character, with an added passive feature of reduced damage.Here's an idea for a Moleman power at 5 covers:5 Yellow AP: Create two invisibility tiles and become invisible by going subterranean. This power cannot be fired while Moleman is invisible/subterranean. Passive: Every turn Moleman is invisible/subterranean, randomly create two yellow tiles.Passive: While Moleman is invisible/subterranean, all damage to him is reduced by 60% as long as there are 8 yellow tiles on the board.
jackstar0 said: mega ghost said: Moloids, ideally with a 4* Moleman.I imagine we'll get skrulls and an event with the Captain Marvel movie.EDIT: Moloids / Moleman could also introduce a new ability where the character goes underground. I suppose it could just be invisibility, except said invisibility tile is technically a subterranean tile. If that tile is destroyed or matched, they lose invisibility. If the invisible/underground character uses an active ability the tile is destroyed. Some abilities would do more damage or have added effects if the character is invisible/subterranean when it's fired (i.e. a damage boost and ignoring enemy defense tiles.) AoE attacks could target them just the same as any invisible character, with an added passive feature of reduced damage.Here's an idea for a Moleman power at 5 covers:5 Yellow AP: Create two invisibility tiles and become invisible by going subterranean. This power cannot be fired while Moleman is invisible/subterranean. Passive: Every turn Moleman is invisible/subterranean, randomly create two yellow tiles.Passive: While Moleman is invisible/subterranean, all damage to him is reduced by 60% as long as there are 8 yellow tiles on the board. This all has me giddy for a Mole Monster Boss Battle!