Patch Notes - R42 - 11/18

IceIX
IceIX ADMINISTRATORS Posts: 4,322 Site Admin
edited November 2013 in MPQ News and Announcements
UI
    Major update to Ability Firing UI in battle
    - Ability Bars are now displayed for each character and their powers. These fill independently and pulse when they are full. Tapping a character's icon will bring up their abilities which may be reviewed or used if they have enough AP. - This also means that tiles will no longer pulse when abilities are ready and that the Tile Info panel for all tiles will always be visible.
- The Character Info Screen for each character has been revised. This screen now displays Color Strengths as well as all previous information, making viewing a character's status much easier.
- The Ability Training screen for each character has been revised. Now instead of tapping a Train button then deciding how to train, Agents immediately see if an extra Cover is available for an ability and can use that Cover instead of moving to another menu first.
- Agents may now train Abilities from a character's own individual Ability Description Screens.
- The first page of a Character Comic now allows Agents to sell that character copy.
- Collection has been renamed to Roster. The Roster now only holds active characters. Any characters gained go into the Rewards Cache.
- The Rewards Cache has been heavily revised.
    • Agents may now tap on any reward and see Character Info. This allows Agents to get a better idea of exactly what each reward is if they don't know offhand what a given Ability is. • Agents may Train an ability into an already recruited character directly from this menu instead of having to redeem the character first. • Agents may sell unneeded covers directly from this area without redeeming the character first. • Tapping the Star icon in the upper right of any reward allows an Agent to Recruit an additional copy of any character. This new character will take up a Cover Slot and be able to be trained just like any other character.
- All PvE chapter maps now feature backgrounds that show progression and involve more character art.
- First time user experience message pop ups have been revised.
- Fixed an issue where buffed characters and characters with lowered AP costs would not display these changes on their Character Info Panel in the Boost Select Screen.
- Minions now display Effective Level instead of Normalized Level. This has no actual gameplay effect, simply displaying the correct level as with the Heroes showing theirs.

Gameplay
    - All mission rewards after the first now have a 50% chance of giving a non-consolation reward until all rewards have been earned. - A nefarious H.A.M.M.E.R. plot to randomly heal teams that had been damaged in a previous try in Tournaments has been fixed. - Stunned characters will no longer have their Countdown tiles decrease while stunned. S.H.I.E.L.D. still mystified as to how H.A.M.M.E.R. Snipers managed to line up shots with active concussions. - New Iso-8 breakthrough has allowed characters buffed by Events to also increase their Health by the buff amount. - Buffed characters now again properly take over tile attacks based on their buffed Color Strengths. - Strike tiles now properly add to cascade damage. - Damage that defeats a character now counts only the damage done to defeat that character, not all damage done in that single attack.

Misc
    - Fixed an issue with players not being able to receive Gifts via Facebook. This functioned on all affected accounts internally, but as it is somewhat random an issue we cannot be 100% sure all issues have been resolved. - Fixed an issue with gifts always displaying the same Facebook friends.