Is there a reason why 5*s are barely boosted in boss events?
Dragon_Nexus
Posts: 3,701 Chairperson of the Boards
It's weird to me that I'm finishing off using a level 563 OML in The Hunt to then go into the boss fight where he's boosted to level...467
I mean, we face enemies at CL8 or 9 levels, yet the 5*s are not boosted to the amount you'd usually need to have an easier time of a CL8 or 9 PvE event.
I'd understand if this was pure PvP, but the boss events are as PvE as this game gets, so holding back our 5*s doesn't aid in anything.
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Comments
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I can only guess that they're not ready to (re?) introduce truly boosted 5*s into roster-based scaling.3
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So that 5* players don't complain the Boss is too easy and they don't have anything to play on the weekend. The really strong 5* players already complain every time an easier Boss comes by, about them finishing it too fast. Imagine if they had Boosted 5*'s.
I also found it weird when I first saw it, but I find some un boosted and/or boosted 4*'s powers more useful in Boss battles anyway.
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Shintok17 said:So that 5* players don't complain the Boss is too easy and they don't have anything to play on the weekend. The really strong 5* players already complain every time an easier Boss comes by, about them finishing it too fast. Imagine if they had Boosted 5*'s.
I also found it weird when I first saw it, but I find some un boosted and/or boosted 4*'s powers more useful in Boss battles anyway.
Complaints I see are usually revolving around reduced rewards tied to these events, not that we finish too quickly.
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Shintok17 said:So that 5* players don't complain the Boss is too easy and they don't have anything to play on the weekend. The really strong 5* players already complain every time an easier Boss comes by, about them finishing it too fast. Imagine if they had Boosted 5*'s.
I also found it weird when I first saw it, but I find some un boosted and/or boosted 4*'s powers more useful in Boss battles anyway.
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If you are not mowing through these nodes even at CL 9 with a championed 5 boosted you are doing something wrong. If it was higher the events would be a joke.0
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Jaedenkaal said:I can only guess that they're not ready to (re?) introduce truly boosted 5*s into roster-based scaling.0
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hopper1979 said:If you are not mowing through these nodes even at CL 9 with a championed 5 boosted you are doing something wrong. If it was higher the events would be a joke.There's not really much mowing going on when you have only just champed the character. Not when you're chewing through 50k HP per character, or more. Gotta love fighting Moonstone.Unless your idea of mowing through counts as an hour+, I really don't see how it is as easy as you say.0
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Dragon_Nexus said:hopper1979 said:If you are not mowing through these nodes even at CL 9 with a championed 5 boosted you are doing something wrong. If it was higher the events would be a joke.There's not really much mowing going on when you have only just champed the character. Not when you're chewing through 50k HP per character, or more. Gotta love fighting Moonstone.Unless your idea of mowing through counts as an hour+, I really don't see how it is as easy as you say.2
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Shintok17 said:So that 5* players don't complain the Boss is too easy and they don't have anything to play on the weekend. The really strong 5* players already complain every time an easier Boss comes by, about them finishing it too fast. Imagine if they had Boosted 5*'s.
I also found it weird when I first saw it, but I find some un boosted and/or boosted 4*'s powers more useful in Boss battles anyway.0 -
Perhaps the question is slightly backwards. Why are 5's given massive boosts in normal PVE? I would guess it is due to the fact that 5's are essential for some very hard nodes. The devs realize that players have a lot of 5's in a undercovered and/or underleveled state, and that changing that is far easier said than done.
You could go to the store and spend your way to a champed 4*; best of luck doing that for a Classic 5. So they make the 5's massively boosted to help reduce the anchor effect. That is, you are forced to take someone that might only have 1 cover, so they boost them a lot to make the matches fairer.
The boss boost for 5's is the same as the normal PVP boost, which we see in some off-season events when 5's are boosted. So it's not that surprising to see them boosted to the same level.1 -
If they're boosted so little, why are they boosted at all?
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If a 5-star is boosted, but you don't have it on roster, is it really boosted at all?
Something to think about.0 -
boss events are easy enough as it is0
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The main reason is there's a big difference between the boost when a single 5* is the "featured character" (the required character for the 5* node,) and when they're "on the boosted list" normally. It's a more stark contrast as there are no weekly boosted 5*s, but we see the same mild boost when 5*s are featured in PVPs such as "Divine Champions," "Women of Marvel," or "Nefarious Foes."
It's fair, I think. The 5* node is a lot tougher, and if you have an under-covered version of the character it gives you a chance, at least. Meanwhile when you have a choice, it's much more reasonable to give a mild boost since 5*s are already quite a bit more powerful than 4*s innately.
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