Nicol Bolas, The Ravager/Arisen: Official Thread
Brigby
ADMINISTRATORS Posts: 7,757 Site Admin
Nicol Bolas, The Ravager/Arisen
(At Level 60)
+0 | +2 | +3 | +2 | +0
127 HP
Creatures: 7 | Supports: 6 | Spells: 6
+0 | +2 | +3 | +2 | +0
127 HP
Creatures: 7 | Supports: 6 | Spells: 6
"Perhaps the oldest Planeswalker in existence, Nicol Bolas rules over multiple planes and hoards incalculable treasures. When rifts in time threatened Dominaria, Bolas helped heal the plane, sacrificing his omnipotence and immortality. Mortal, but still a dragon, he used his magic, knowledge, and intellect to weave schemes that would lead him back to divinity."
Ability 1: Scheming Conqueror - Cost 9
Level 1 - Draw a card.
Level 2 - Draw 2 cards, then give them 1 mana.
Level 3 - Draw 2 cards, then give them 2 mana.
Level 4 - Draw 2 cards, then give them 3 mana.
Ability 2: Maddening Aura - Cost 15
Level 1 - Your opponent discards a card.
Level 2 - Your opponent discards their first and last card.
Level 3 - Your opponent discards their first and last card. Increase the cost of cards in your opponent's hand by 2.
Level 4 - Your opponent discards their first and last card. Increase the cost of cards in your opponent's hand by 3.
Ability 3: Bolas' Rising - Cost 18
Level 1 - Deal 5 to target creature and lose 10 life. If it died, create a Bolas's Spark Token and transform.
Level 2 - Deal 10 to target creature and lose 10 life. If it died, create a Bolas's Spark Token and transform.
Level 3 - Deal 10 to target creature and lose 5 life. If it died, create a Bolas's Spark Token and transform.
Level 4 - Deal 20 to target creature and lose 5 life. If it died, create a Bolas's Spark Token and transform.
Bolas's Spark Token
All Levels - [4 Shield] This support can't be destroyed or exiled. At the beginning of every turn, gain 2 Loyalty.
Ability 1: Rend The Feeble - Cost 9
Level 1 - Deal 4 damage to target creature or Planeswalker.
Level 2 - Deal 6 damage to target creature or Planeswalker.
Level 3 - Deal 8 damage to target creature or Planeswalker.
Level 4 - Deal 10 damage to target creature or Planeswalker.
Ability 2: Evoke The Fallen - Cost 15
Level 1 - Return the first creature from your graveyard to the battlefield.
Level 2 - Return the first creature from your graveyard to the battlefield with its reinforcements.
Level 3 - Return the creature with the most reinforcements from your graveyard to the battlefield with its reinforcements.
Level 4 - Return the creature with the most reinforcements from your graveyard to the battlefield with its reinforcements. Then reinforce it.
Ability 3: Overwhelm The Gods - Cost 24
Level 1 - Create a Minor Bolas's Omnipotence token.
Level 2 - Create a Bolas's Omnipotence token.
Level 3 - Create a Improved Bolas's Omnipotence token.
Level 4 - Create a Major Bolas's Omnipotence token.
Bolas's Omnipotence Token
Level 1 - [6 Shield] At the beginning of every turn, this support lose 1 shield. Your opponent can't draw cards.
Level 2 - [8 Shield] At the beginning of every turn, this support lose 1 shield. Your opponent can't draw cards.
Level 3 - [10 Shield] At the beginning of every turn, this support lose 1 shield. Your opponent can't draw cards.
Level 4 - [12 Shield] At the beginning of every turn, this support lose 1 shield. Your opponent can't draw cards.
3
Comments
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Just want to add for the dev team that this PW is amazing! Probably my favorite yet.
Keep up the good work!
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Got to say, this version of Bolas is rather fun! A slower, more methodical, yet more diabolical version of him. And I've already have a fun deck to go nuts with. While the original version focused on his special eternal creatures... my version with the new Bolas focuses on wizardry and loyalty; lots of loyalty.Creatures (3):Naban, Dean of IterationAcademy JourneymageMistcallerSpells (5):Fiery InterventionAdmiral's OrderInfinite Obliteration / Metamorphic AlterationBlessing of BelzenlokDay's Undoing / Blue Sun's ZenithSupports (2):Oath of TeferiDowsing Dagger (Lost Vale)The objective of the deck is to simply overwhelm your opponent with obnoxious cards and then lock them out by constantly stopping their plans through loyalty abilities.Each of the three creatures have unique effects that makes each of them problematic. Mistcaller is a hard counter to token decks straight up... and makes Dowsing Dagger a 4 mana, draw 2 cards instead of summoning a highly annoying defender with prevent damage for your opponent! Academy Journeymage is just obnoxious; bouncing the first creature your opponent controls and it ignores hexproof cards such as Gaea's Revenge. Naban can really speed up the deck by causing the other wizards in the deck to effectively be TWICE as powerful when they're played (at the very least)!The spells are also focused on control and being downright annoying. Fiery Intervention's main objective is to clear supports, but can also deal with weaker creatures if needed so it's not always a dead card. Admiral's Order can obstruct spell focused decks and provide a little ramp through raiding (just make sure you don't have two copies trigger in the same turn if possible). Infinite Obliteration is a classic and highly annoying discard card that really gets devastating in the late game once Bolas' special support gems are out. Blessing of Belzenlok is great for that small burst of life gain when you really need it (NOTE: this card is buggy at the moment - you might not want to run it until it gets fixed). For your mass card draw, Day's Undoing is ideal... especially once Omnipotence is out. You reset your hand and your opponent just shuffles their hand away! If you have the luxury of having Blue Sun's Zenith... you might want to consider adding this for the fact that the majority of the cards here have costs under 12 mana, meaning you can get some rather BIG turns this way.Supports in the deck are focused on synergy combos. Oath of Teferi is a big one for two reasons. First of all, this version of Bolas craves loyalty and really shines when he can go nuts with his abilities. Second, Naban will reinforce the other wizards when they get exiled and returned this way, allowing them to get huge! Dowsing Dagger pairs nicely with both Mistcaller and Journeymage. Mistcaller will stop the token defender from spawning while Journeymage will remove it outright, making it easy to flip it into Lost Vale!EDIT: after 2.9 fixed a few bugs, both Blessing and Day's Undoing should work properly with the deck! Also, I've removed Admiral's Order and replaced it with Metamorphic Alteration. Use Alteration on your own creatures to suddenly reinforce a key creature such as the journeymage for a surprise extra bounce trigger, create a copy of Naban if needed, or copy an annoying creature on your opponent's side! The reason for the change was that Admiral's Order was frequently a "dead card" in a lot of situations after 2.9 landed.1
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Really liking that mistcaller combo....
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Yes this has been reported through the proper ticket format.There is a bug with this PW .... 3rd ability orginal side .... Bolas' Rising: Deal 5 damage to target creature and loose 10 life. If it died, create a Bolas's Spark Token and transform.I ran across a level 28 that dealt 5 points of damage to my Volcanic Dragon leaving it at 6/1 and it still created the indestructible Bolas's Spark. ......Makes me wonder how many people have noticed this and let it go on because it could be in their favor.0
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