The Hunt Tokens: Showing as Post Event and not Nebula & Friends Vault
The rockett
Posts: 2,016 Chairperson of the Boards
The Hunt is showing tokens as post event, not as an active event and they should be Nebula & Friends Vault
The Hunt - Story Event
The Hunt - Story Event
- Starts: 8/26/18, 7:00am EDT
- Ends: 8/31/18, 2:00am EDT
- Nebula (Infinity War) as a Progression Reward
- Rewards tokens to the Nebula & Friends vault
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Comments
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I wonder if it’s due to not running the 4 day version of the Hunt for a year.0
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Easy fix. Stop running The Hunt. Its such a repetitive load of nonsense that wouldn't be missed.1
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Unfortunately, this isn’t the first time this mistake was made. I don’t think the last time was the Hunt, but can’t recall.
Edit: It WAS the Hunt. Sigh.
https://forums.d3go.com/discussion/69380/the-hunt-vault-bugged-fixed-in-12-13-daily-patch-event-rewards-give-incorrect-token/p2
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Well what a surprise.
Bugfixing : not a priority.1 -
Did they do anything last time? Like will I need to submit a ticket?0
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Submitting tickets won’t hurt, but last time they just distributed tokens to everyone.0
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Nick441234 said:Easy fix. Stop running The Hunt. Its such a repetitive load of nonsense that wouldn't be missed.0
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UNC_Samurai said:Nick441234 said:Easy fix. Stop running The Hunt. Its such a repetitive load of nonsense that wouldn't be missed.6
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What does it matter anyway? Its gonna be 2*s either way.6
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Nah, they just need to take the rewards for a 3 day event, divide it by 3, and find out what the average amount of iso/HP/CP is that is gained per day.
Then take that figure, bring back 7 day events, and spread the rewards per day out appropriately, upping what the progression rewards would be per day (in order to make up for what 3*, double 3*, 4* covers we are used to getting in a 3 day event).
Its obvious to me. But it requires a bit of math and time. This way, you could run an event for X days, and it would work out no matter what.0 -
Nick441234 said:UNC_Samurai said:Nick441234 said:Easy fix. Stop running The Hunt. Its such a repetitive load of nonsense that wouldn't be missed.You mean having, say, Pridogal Sun run the first three days as one event with rewards and then the final 4 as a seperate 4 day event with entirely new rewards?I can see that being a bit of a nightmare to program, but I'm absolutely in favour of that.0
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PiMacleod said:Nah, they just need to take the rewards for a 3 day event, divide it by 3, and find out what the average amount of iso/HP/CP is that is gained per day.
Then take that figure, bring back 7 day events, and spread the rewards per day out appropriately, upping what the progression rewards would be per day (in order to make up for what 3*, double 3*, 4* covers we are used to getting in a 3 day event).
Its obvious to me. But it requires a bit of math and time. This way, you could run an event for X days, and it would work out no matter what.
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Same thing for tokens here0
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Dragon_Nexus said:Nick441234 said:UNC_Samurai said:Nick441234 said:Easy fix. Stop running The Hunt. Its such a repetitive load of nonsense that wouldn't be missed.You mean having, say, Pridogal Sun run the first three days as one event with rewards and then the final 4 as a seperate 4 day event with entirely new rewards?I can see that being a bit of a nightmare to program, but I'm absolutely in favour of that.
You dont even have to run both of Prodigal Sun's 3&4 day events in the same week. You could do the 3 day event one week and the 4 day event a couple of weeks later.1 -
At least the individual Sub reward token properly pulls from the vault. I haven’t received a token from progression yet.0
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Same thing used to happen in the Venom Bomb event when they first added the 5* essential node.0
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Dragon_Nexus said:PiMacleod said:Nah, they just need to take the rewards for a 3 day event, divide it by 3, and find out what the average amount of iso/HP/CP is that is gained per day.
Then take that figure, bring back 7 day events, and spread the rewards per day out appropriately, upping what the progression rewards would be per day (in order to make up for what 3*, double 3*, 4* covers we are used to getting in a 3 day event).
Its obvious to me. But it requires a bit of math and time. This way, you could run an event for X days, and it would work out no matter what.
I mean, is there any real reason to stop running any of these events beyond player demand? "BP story is too hard! Those tiles make it annoying" instead of thinking of ways around it, player base complains, the developers don't wanna lose players over something as trivial as a single storyline, so they nix it. "7 days?! I don't get the same ISO as I do in a 3 day event!" Rinse, repeat.
At the end of it all, the devs have no reason to change the logic of their game unless it somehow satisfied the pocketbooks. Players threaten to stop playing when you mess with the rewards or difficulty they are used to. So, the events stop.
Now, circle back around to my "rewards per day" argument from earlier. If players would get the same amount of rewards per day (given the same amount of player effort), that argument couldn't exist against it.0 -
Here’s the thing about 7 day events. Yes, the iso and HP (and maybe Riso) is appropriately doubled to make them equal to a 3+4 day event. And you get more covers during the event for 2 characters, but that just means you get the same number of covers concentrated on 1 3* and 1 4* instead of two of them.
You know what isn’t doubled? Placement cover rewards. If you are a top player who looks for placement rewards as a means of roster advancement, you get half the number of those you normally get. T50 in PVE SCL9 doesn’t get 2 4* covers, you still get one. Same with the 3* covers.
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bluewolf said:Here’s the thing about 7 day events. Yes, the iso and HP (and maybe Riso) is appropriately doubled to make them equal to a 3+4 day event. And you get more covers during the event for 2 characters, but that just means you get the same number of covers concentrated on 1 3* and 1 4* instead of two of them.
You know what isn’t doubled? Placement cover rewards. If you are a top player who looks for placement rewards as a means of roster advancement, you get half the number of those you normally get. T50 in PVE SCL9 doesn’t get 2 4* covers, you still get one. Same with the 3* covers.0
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