DPD Supports focused mission
fnedude
Posts: 389 Mover and Shaker
How about a new DPD mission, which runs once over a 5-day period, like Crash of Titans, that is a 3x wave node.
What will make it challenging is that you have to use a 3*, and then any support to beat it. This will let D3 encourage Support use, and then get people interested in them.
To make it so that you just can't use the same Hero/Support, make every 4 rotations, the player must use a limited number of 3*s available split into categories: Avengers, Xmen, Villians, Other (Spiderverse/Guardians/etc).
To also encourage support use, then base the rewards on the level of the support used:
Level 1-50: Beginner
Level 51-99: Master
Level 100+: Expert
This would give players a reliable way to earn support tokens (something that I see as a problem currently), and would give an incentive to level a bunch to higher levels (you often can't use BP support to help your Sentry in a mission.
The wave node would have to be fair, for the player, possibly making the enemy reset their AP (like the Boss Rush event), because a 3* might not have enough health to get through 3x waves. Possibly make the waves 2xMinions, 1xMinion+1xCharacter, then 2xCharacters (Playtesting should be able to figure out something fair).
What will make it challenging is that you have to use a 3*, and then any support to beat it. This will let D3 encourage Support use, and then get people interested in them.
To make it so that you just can't use the same Hero/Support, make every 4 rotations, the player must use a limited number of 3*s available split into categories: Avengers, Xmen, Villians, Other (Spiderverse/Guardians/etc).
To also encourage support use, then base the rewards on the level of the support used:
Level 1-50: Beginner
Level 51-99: Master
Level 100+: Expert
This would give players a reliable way to earn support tokens (something that I see as a problem currently), and would give an incentive to level a bunch to higher levels (you often can't use BP support to help your Sentry in a mission.
The wave node would have to be fair, for the player, possibly making the enemy reset their AP (like the Boss Rush event), because a 3* might not have enough health to get through 3x waves. Possibly make the waves 2xMinions, 1xMinion+1xCharacter, then 2xCharacters (Playtesting should be able to figure out something fair).
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